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chen

new items in 2.0.0 worth ~1ex

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I searched in the list of new objects in the awakening to update the pickit list :

 

 

/////////////////////////////////////////////////////////////////////////////////////

//                                                                                 //
//                             U N I Q U E  I T E M S      2.0.0                   //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////
 
[Rarity] == "Unique" # [sellItem] == "true" // Sell all unique that aren't defined in the pickit (be careful with recently added uniques)
 
//////////////////////////////////////////////
//                                          //
//                A m u l e t s             //
//                                          //
//////////////////////////////////////////////
 
[Type] == "Agate Amulet" && [Rarity] == "Unique" // Voll's Devotion & Shaper's Seed
[Type] == "Lapis Amulet" && [Rarity] == "Unique" // Marylene's Fallacy/Stone of Lazhwar & Tear of Purity
 
//////////////////////////////////////////////
//                                          //
//                B e l t s                 //
//                                          //
//////////////////////////////////////////////
 
[Type] == "Heavy Belt" && [Rarity] == "Unique" //Meginord's Girdle/Doryani's Invitation/Dyadian Dawn
 
//////////////////////////////////////////////
//                                          //
//                R i n g s                 //
//                                          //
//////////////////////////////////////////////
 
[Type] == "Gold Ring" && [Rarity] == "Unique" // Andvarius & Ventor's Gamble 
[Type] == "Unset Ring" && [Rarity] == "Unique" // Brinerot Mark & Mutewind Seal &Redblade Band (Warbands only at the moment)
[Type] == "Two-Stone Ring" && [Rarity] == "Unique" //Berek's set & Call of the Brotherhood
[Type] == "Ruby Ring" && [Rarity] == "Unique" // Mokou's Embrace & Ngamahu's Sign & Emberwake
[Type] == "Moonstone Ring" && [Rarity] == "Unique"  // Shavronne's Revelation  & Timeclasp & Heartbound Loop
 
//////////////////////////////////////////////
//                                          //
//                Q u i v e r s             //
//                                          //
//////////////////////////////////////////////
 
 
 
//////////////////////////////////////////////
//                                          //
//                A r m o u r               //
//                                          //
//////////////////////////////////////////////
 
// [Type] == "Conquest Chainmail" && [Rarity] == "Unique" // Kingsguard
// [Type] == "Carnal Armour" && [Rarity] == "Unique" // The Restless Ward
[Type] == "Lacquered Garb" && [Rarity] == "Unique" // Cloak of Defiance & Victario's Influence
[Type] == "Crusader Plate" && [Rarity] == "Unique" // Lioneye's Vision 
 
//////////////////////////////////////////////
//                                          //
//                 B o o t s                //
//                                          //
//////////////////////////////////////////////
 
[Type] == "Trapper Boots" && [Rarity] == "Unique" // Brinerot Whalers (Warbands only at the moment)
 
//////////////////////////////////////////////
//                                          //
//                 G l o v e s              //
//                                          //
//////////////////////////////////////////////
 
[Type] == "Vaal Gauntlets" && [Rarity] == "Unique" // Atziri's Acuity & Doryani's Fist
[Type] == "Goliath Gauntlets" && [Rarity] == "Unique" // Empire's Grasp 
//[Type] == "Crusader Gloves" && [Rarity] == "Unique" // Repentance 
 
//////////////////////////////////////////////
//                                          //
//                 H e l m e t s            //
//                                          //
//////////////////////////////////////////////
 
[Type] == "Hubris Circlet" && [Rarity] == "Unique" //Crown of Eyes & Ylfeban's Trickery
 
//////////////////////////////////////////////
//                                          //
//                 S h i e l d s            //
//                                          //
//////////////////////////////////////////////
 
 
 
//////////////////////////////////////////////
//                                          //
//                 W e a p o n s            //
//                                          //
//////////////////////////////////////////////
 
[Type] == "Ranger Bow" && [Rarity] == "Unique" // Null's Inclination 
 
[Type] == "Corsair Sword" && [Rarity] == "Unique" // Ichimonji
[Type] == "Fiend Dagger" && [Rarity] == "Unique" // The Consuming Dark 
 
[Type] == "Karui Sceptre" && [Rarity] == "Unique" // Death's Hand 
 
[Type] == "Vile Staff" && [Rarity] == "Unique" // The Whispering Ice 
[Type] == "Imperial Staff" && [Rarity] == "Unique" // Agnerod South
[Type] == "Serpentine Staff" && [Rarity] == "Unique" // Sire of Shards
 
[Type] == "Auric Mace" && [Rarity] == "Unique" // Callinellus Malleus
[Type] == "Gavel" && [Rarity] == "Unique" // Mjolner & Cameria's Maul
 
[Type] == "Vaal Hatchet" && [Rarity] == "Unique" // Jack, the Axe 
 
 
[Type] == "Granite Flask" && [Rarity] == "Unique" //Rumi's Concoction & Lion's Roar
 
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------
And I found a mistake in "rare" part
 
//Caster
[Category] == "Weapon" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [critical_strike_chance_+%] >= "60" && [stashItem] == "true"
 
A weapon cannot have [critical_strike_chance_+%] only [local_critical_strike_chance_+%] and not more than "38"
Edited by chen
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is that critical strike for spells?

 

it can be [spell_critical_strike_chance_+%] too then >= "90" will be quite enough. I read on some build that [local_critical_strike_chance_+%]  is better than [spell_critical_strike_chance_+%] but I'm not a specialist maybe it was build related...

 

 

I found another mistake :

[Type] == "Strapped Mitts" && [Rarity] == "Unique" # [1083] >= "790" // Facebreaker 790+    --> It doesn't work anymore but we can found facebreaker >790 for 10c... 

Edited by chen
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Should I increase rare 1H weapon to 300 and 2H to 450 ?

Considering that some weapons can be crafted, I suggest a bit lower values. Like 270 and 400.

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Yea the old pickit list is outdated because you can master craft a lot of junk items into GG items these days. For example, the Life / Res settings on rare gear doesn't take into account items that can have a 3rd res crafted onto them to make them great. I had to lower all those thresholds.

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The new unique in patch 2.0.1 :

 

[Type] == "Archon Kite Shield" && [Rarity] == "Unique" //Prism Guardian / Broken Faith (Warbands only at the moment)
 
[Type] == "Wool Shoes" && [Rarity] == "Unique"  // Steppan Eard (Warbands only at the moment)
 
[Type] == "Unset Ring" && [Rarity] == "Unique"  // Voideye / Brinerot Mark & Mutewind Seal & Redblade Band & The Pariah (Warbands only at the moment)
 
The new cards are already in the pickit file.
Edited by chen
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The 12 new divination cards from the 2.0.2c patch :

 

[Type] == "Death" # [stashItem] == "true"
[Type] == "The Fox" # [stashItem] == "true"
[Type] == "The Gentleman" # [stashItem] == "true"
[Type] == "The Mercenary" # [stashItem] == "true"
[Type] == "The Trial" # [stashItem] == "true"
[Type] == "Wealth and Power" # [stashItem] == "true"
[Type] == "The Conduit" # [stashItem] == "true"
[Type] == "Gift of the Gemling Queen" # [stashItem] == "true"
[Type] == "House of Mirrors" # [stashItem] == "true"
[Type] == "The Survivalist" # [stashItem] == "true"
[Type] == "Grave Knowledge" # [stashItem] == "true"
[Type] == "The Dragon's Heart" # [stashItem] == "true"
 
Edit: The 12 new divination cards from the 2.0.3 patch ...
Edited by chen
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