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Everything posted by alkpone
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Bot version 0.6b has been released. You can download it here : http://www.exiled-bot.net/downloads/sta ... lpha_v0.6b [Edit] Posting this announcement I noticed that this is my post #100 on this forum, \o/ kikoolol Improvements since 0.6 : [*:30qfmofg]Offsets updated for game version 0.11.1e. [*:30qfmofg]Bot is now opening chests. [*:30qfmofg]User can now define looting range in the config.ini file : chest_range (only for chests atm). [*:30qfmofg]User can now define a a safe range : char will attack any monster under this range before picking items or opening chests. [*:30qfmofg]coordinates.ini file fixed. [*:30qfmofg]skilled.ini : "A" and "Z" default skill key changed to "Q" and "W" as most users seem to have qwerty keyboard. [*:30qfmofg]Skills min distance are now working, the bot will use this skill against the monsters only if the distance between them exceed this value. [*:30qfmofg]Skill should be handled properly according to the monster's distance from the character, you can verify it in the log file created in the "Log" folder. [*:30qfmofg]Simple logfile system added (folder "Log" in the bot folder).
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No problem dude it's always a pleasure to help.
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Hi cnpj, You can start by playing around with Cheat Engine, this tool is fantastic to understand pointer stuff and to get quickly some useful stuff to make a bot. Once you get used to it, you can try to reverse some game structures by exploring each of its pointers using the "Watch Memory Allocation" function. It is a little hard at the beginning but as soon as you start identifying some struct everything become easier. The next step would be to learn how to identify game functions in IDA, with the help of ollydbg. Btw, you seem to have some strong programming knowledge so it will be just a matter of time and practice to learn all that stuff. If you want to discuss these topics more in details, you can pm me.
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Various options : First I used a debugger to read the eax register value when a specific instruction was executed, which gave me the pointer address of any monster parsed by the packet receiver. Then I did the same with Detours. Finally I manage to read them directly from memory, but both above methods are a lot easier as they don't need a lot of reverse engineering once you got the instruction you want. You should start there : http://www.ownedcore.com/forums/mmo/pat ... t-mob.html
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Hi there! I'm experiencing troubles with the game client since 11.0.1c patch (nothing to see with the bot). This issue has already been reported on the game forum (http://www.pathofexile.com/forum/view-t ... 984/page/1), but there seems to be no workaround available atm. This bug is pretty annoying during bot testing, in fact the game is unplayable, when there is more than 2 monster on screen, my fps drops drastically. I was wondering if anybody here had encountered the same problem. The bot is still "workable" but it would be a lot easier for me if I had this issue fixed. Thank for help!
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Hi Eugen, welcome on the Exiled Bot forum! No, sharing source code is not planned. About the technology we are using to communicate with the game : ReadProcessMemory function (http://msdn.microsoft.com/en-us/library ... 53(v=vs.85).aspx) is our best friend to read game informations. To send key and mouse clicks we are using basic msdn stuff (SendInput). And for the AI, we are using a Finite State Machine pattern. The rest is simple C++ POO architecture. Dunno if my answer is very clear, anyway, feel free to ask if you didn't understand
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[Contribution] Aura macros
PleXy replied to topic's alkpone in User's script for POE and/or Exiled Bot
Yep thanks a lot for sharing your work PleXy!! btw I'm going to work on improving skills handling and implement aura, totems and revives during next days. -
Acknownledged, already working on all that stuff
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Nice work Thuvia!! Thank you for helping, post sticked and moved to the general topic, I know this is about programming too but people will see it better in the general section. Maybe you could edit the title to make it more visible ^^
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[Unofficial] EBG (ExiledBot GUI) v2.1a [11/03/13]
Shrek_III replied to topic's alkpone in User's script for POE and/or Exiled Bot
Great stuff !! BTW thanks a lot for sharing your work Shrek. Post sticked. -
Hi Zantetsu, welcome here.
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Feature implemented in version 0.6
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Bot version 0.6 has been released. You can download it here : http://www.exiled-bot.net/downloads/sta ... Alpha_v0.6 Improvements since 0.5f : [*:10tjvln1]Offsets updated for game version 0.11.1c [*:10tjvln1]Act tabs coordinates updated [*:10tjvln1]Feature "Alt To Loot" added [*:10tjvln1]"Monster_no_kill_timeout" is back [*:10tjvln1]Pause/Unpause is now F12 key [*:10tjvln1]Read ini key is now F11 key [*:10tjvln1]Max attack distance set to 0 means now infinite [*:10tjvln1]Big internal changes, about how stuff was handled internally, everything should run smoother now
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yep
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Great idea !! I'll see how to implement this.
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Yeah that's great !!! Configuration is now a lot easier .
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Okay dude, I'll bring it again in next release. You still can use run_max_time atm.
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Actually, chicken life function has been implemented in last release (0.5f). Just have to edit var chicken_life_percent in config.ini file. But they are right, I wouldn't use it in HC atm
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Actually, chicken life function has been implemented in last release (0.5f). But they are right, I wouldn't use it in HC atm
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Bot version 0.5f has been released. You can download it here : http://www.exiled-bot.net/downloads/sta ... lpha_v0.5f Improvements since 0.5e : [*:1g8aww4c]Offsets updated for game version 0.11.0f. [*:1g8aww4c]User can now set a percent of life limit that if reached, the bot will exit to login. (var chicken_life_percent in config.ini file) [*:1g8aww4c]User can now define a max time for a run (bot exit to login on timeout). [*:1g8aww4c]Bug fix : Now character should always detect and click on character on character selection screen. [*:1g8aww4c]Bug fix : Now character should handle waypoint selection properly. [*:1g8aww4c]Now bot should reset properly entities vector when in town. [*:1g8aww4c]Took out E key from default settings. [*:1g8aww4c]Took out monster_no_kill_timeout as it was bugger, use run_max_time instead.
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Hi dude, Welcome here!! Yeah the WOWglider project was fantastic, we will try to go as far as them and even farther. Have fun with the bot and with being part of its community.
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Hi Kirik! Welcome here, thank you for your feedback. Good idea I'll update the default parameters to match with a lvl 1 character.
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Bot version 0.5e has been released. You can download it here : http://www.exiled-bot.net/downloads/sta ... lpha_v0.5e Improvements since 0.5d : [*:3vw3gga8]Instance Selection Mouse Offsets fixed. [*:3vw3gga8]Player absurd value added to system config file. [*:3vw3gga8]Flasks Offsets fixed. [*:3vw3gga8]Bot now exit to login when player is dead.
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Looks hot !!
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Next thing to do about items is detect rarity to take unique one. I still need to extract item codes from ggpk files. If anybody can do it and post the result in the programming section, feel free to do. Other way I'll post it asap. Then we can start making a pickit file template.