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Everything posted by alkpone
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whaaat ? cooldowns aren't "universal" ? xD To configure decoy totem, just set a higher priority than your main attack skill, a range of like 600 or 700, no need for min range, and a cooldown of 5000. Should work as expected this way.
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Hey IX, welcome here !! Very nice profile, and ambitious too, I hope you'll get what you're aiming man.
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so cool !! I think that for making this program and sharing it with the others you desserve at least an elite membership
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Bot version 0.8c has been released. You can download it here : http://www.exiled-bot.net/downloads/sta ... lpha_v0.8c Improvements since 0.8b : [*:2z9eddlg]Bot is now reseting entities properly on area change (for real this time xD).
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Bot version 0.8b has been released. You can download it here : http://www.exiled-bot.net/downloads/sta ... lpha_v0.8b Improvements since 0.8 : [*:1n9ix31j]Bot is now reseting entities properly on area change.
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Bot version 0.8 has been released. You can download it here : http://www.exiled-bot.net/downloads/sta ... Alpha_v0.8 Improvements since 0.7e : [*:ddyoql9o]Pathfinding and exploration implemented. [*:ddyoql9o]Changed hotkeys delay from 100ms to 500ms. [*:ddyoql9o]Added key in config.ini file (area_clean_percent) to configure the % of the map we want to explore before creating next instance.
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Release very very soon.
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Actually, pathfinding and exploration are already nicely working on the dev version, but I still have some performances issues that I would like to solve before releasing.
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[PRIORITY WHEN HP BELOW %] Increases skill priority on lowHP
madmayhem replied to topic's alkpone in Exiled Bot Feature Request
Nice idea !! Added to the todo list ^^ -
[v7e] Bot is no more reseting bot timer when in town.
jpbot replied to topic's alkpone in Exiled Bot Feature Request
With pathfinding bot shouldn't get stuck in town anymore. -
How does POE Process its Text/Strings?
neversaymore replied to topic's alkpone in Exiled Bot Programming
Hey neversaymore, Game is using 99% of the time Unicode strings. I hope this solve your problem. -
Hi dude, welcome here!!
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Ahahaha, and I can say that on my comp, char is pathfinding to monster and bot seems to be stable... So Christmas will be soon I guess
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Yeah of course, this is planned !!
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Yep yep yep that's on my todo list for a while. As soon as gui and pathfinding are ready I'll make it.
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If you set in skills.ini file pickup_rare_items=false bot shouldn't take any rare.
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Bot version 0.7f has been released. You can download it here : http://www.exiled-bot.net/downloads/sta ... lpha_v0.7f Improvements since 0.7e : [*:1as2n3s6]Fixed bot not drinking mana pot and not energy shield chickening issues. [*:1as2n3s6]Bot can now pick rare items, see pickup_rare_items key in pickit.ini files (forgot to mention it in v0.7e patch note).
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Hey countrykiller, welcome!! I'm happy to see that you're enjoying playing around with the bot, thanks a lot for your feedback. If you want to help, just pm me and we can talk on gtalk or skype to see if we can start to work on something. Hope you'll enjoy being part of the community.
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Bot version 0.7e has been released. You can download it here : http://www.exiled-bot.net/downloads/sta ... lpha_v0.7e Improvements since 0.7d : [*:2buxinr9]Offsets updated for game version 0.11.4. [*:2buxinr9]Level_gems is now false by default. [*:2buxinr9]Pickit improved. Now you can define various pickup options in the pickit.ini file. Basically the bot "tries" others screen positions after a certain amount of unsuccessful tries. [*:2buxinr9]Bot is no more reseting bot timer when in town. [*:2buxinr9]Fixed a hardcoded value (20000) which was making the configuration key "absurd_monster_hp_value" from system.ini file not working properly. [*:2buxinr9]Maybe Exile are now detectable if you increase this value, not sure of the result yet. [*:2buxinr9]Pathfinding is probably ready for the next release !!!
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Hi bcain, welcome !! Yeah it's currently possible to run the bot under a vm. In the future we will work on making it working in background, in an undetectable way.