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alkpone

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Everything posted by alkpone

  1. alkpone

    Project Advancement

  2. alkpone

    Project Advancement

    Hey everybody, just wanted to let you know about current work that me and foRei have done so far . Here we have the crossroads map read from game memory... Pathfinding is coming my friends!!
  3. Hi, I would strongly recommend that you start by learning a general purpose programming language (c++). General programming experience is extremely valuable, since you'll spend less time fighting yourself and more effort learning. Hopefully this process will introduce you to fundamental computer science topics and how Windows work. You should look into topics such as: Memory (heap, stack, global/static), Win32 API, kernel objects, etc. Realistically, this would span several years. So be sure to have fun with it! +1 !!
  4. alkpone

    Lower clicking speed in towns.

    area_selection_click_delay This one ?
  5. alkpone

    Suggestion for 6 socket pickup

    Yeah that's cool, we could use it to figure out the links..
  6. Hi avicus, Welcome here, hope you'll have a lot of fun with us
  7. alkpone

    Hello!

    Hi dave, Thanks for the donation, ofc we'll go as far as possible Hope you'll have some good time on the forum and using the bot.
  8. alkpone

    New team member - foRei

    Hey everybody, Today I'm very happy to announce that foRei is joining the team. We spent the last days reversing the game and found some very juicy information =). I'm sure the bot is going to have great improvements soon so stay tuned and say a big welcome to foRei. Welcome dude!! Let's rock the game together. Remember to be kind with him and please don't spam him asking a lot of questions about reverse engineering .
  9. alkpone

    Hi there!

    Hey yoperry003, welcome here !! Thank you for the donation I hope you'll enjoy your time on the forum and toying around with the bot.
  10. Yeah I would love to see that one since the beginning. But it's still on the todo list atm
  11. alkpone

    avoid picking up white maps

    Yes of course!! Thank you for reporting this one.
  12. alkpone

    Hohoho!

    Hi beefnuggy, welcome here !! I hope that you'll enjoy being part of the community.
  13. alkpone

    Auto-loot based on links/rarity options

    Harder than you would expect Actually, it is not as easy as just read some memory value which contains the exact value of quality, rarity or socket. Links are more hidden but I still didn't go very deep so far.
  14. alkpone

    Auto-loot based on links/rarity options

    Got to reverse the links first Or maybe somebody can share a pixel detection routine to detect them..
  15. alkpone

    Hello

    Hi Haeckel, thank you for the donation and welcome here !! I hope that you'll enjoy being part of the community.
  16. alkpone

    leap slam, amulets and rings + other gear

    Have you seen this ?viewtopic.php?f=4&t=462
  17. alkpone

    Hey then.

    Hi madmayhel, welcome here !!
  18. Distances are checked first, priority after.
  19. Yeah rondal that's exactly this. I'm planning to make a more detailed guide about how to use that new feature. In fact I already asked d12 if he wanted to make one but he didn't answer . Rondal would you take a little of your time to do it with some example ? If not I'll do it myself as soon as I got the time. And if anybody has some idea to improve that system, feel free to share. I guess that next level would be to add revives handling, special monster detection and maybe monster concentration detection (to use or not aoe skills)..
  20. Good idea, I'll put it in my todo list..
  21. alkpone

    Kill Switch

    alt-f4 isn't working with you ?
  22. alkpone

    how to use LMB to walk?

    Then you have to configure another key to use skill. In the skills.ini file.
  23. Totems are now ignored by the bot. This build may be viable now ?
  24. alkpone

    BIG FIND! THANKYOUUU!!!!..reason 4 bot upg lol

    Gratz :D :D Will be very happy to clean it with you ofc =)
  25. Bot version 0.7d has been released. You can download it here : http://www.exiled-bot.net/downloads/sta ... lpha_v0.7d Improvements since 0.7c : [*:2itrw0qe]Offsets updated for game version 0.11.3c. [*:2itrw0qe]Changed exit menu y default coordinate (240 now instead of 235). [*:2itrw0qe]Removed buff handling from ini file. [*:2itrw0qe]Added cooldown and priority to skills. [*:2itrw0qe]skillx_cooldown and skillx_priority keys added in skills.ini file. The first is a timer to tell the bot when to recast the skill, the second one is a basic priority (highest value has the priority). [*:2itrw0qe]Added totem detection, the bot won't attack totems anymore.
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