Exiled Bot Classic Archive
This is the archived Exiled Bot Classic forum. Content is preserved for reference and may be outdated.
This is the archived Exiled Bot Classic forum. Content is preserved for reference and may be outdated.
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Showing results for tags 'destroy'.
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some people ask for destroy item script, this is part of my EEB ahk script. 1.- make a directory named ahk (or whatever) in this directory make another directory named "images", save this image there. 2.- in ahk directory make a file named whatever.ahk and copy&paste this script: ;--------------------------------------------------------------------------------------------------------------------; ; DExalt v1 - by jpbot (aka exalt destroyer) ; ; ;--------------------------------------------------------------------------------------------------------------------; ; Functionality: ; In town: Check for keep/destroy screen and press destroy. ; ; ;--------------------------------------------------------------------------------------------------------------------; ;~ #MaxThreadsPerHotkey 2 CoordMode, Pixel, Relative SetWorkingDir %A_ScriptDir% ;--------------------------------------------------------------------------------------------------------------------; ;--------------------------------------------------------------------------------------------------------------------; ;----------------------------------- Each patch check/update this ---------------------------------------------------; ;--------------------------------------------------------------------------------------------------------------------; ;--------------------------------------------------------------------------------------------------------------------; _activeSkillInTown := 0x575757 ;pixel color for active skill in town _activeSkillInMap := 0x507BA5 ;pixel color for active skill out of town _activeSkillInMapInactive := 0x374659 ;pixel color for active skill out of town without mana ;--------------------------------------------------------------------------------------------------------------------; ;--------------------------------------------------------------------------------------------------------------------; ;--------------------------------------------------------------------------------------------------------------------; ;--------------------------------------------------------------------------------------------------------------------; ;--------------------------------------------------------------------------------------------------------------------; _path_images := "C:\ahk\images" ;--------------------------------------------------------------------------------------------------------------------; ;--------------------------------------------------------------------------------------------------------------------; ;---------------------------------------- !!!!! Stop Here !!!!! ---------------------------------------------------; ;--------------------------------------------------------------------------------------------------------------------; ;--------------------------------------------------------------------------------------------------------------------; ; ; ;-------------------------------------- !!!!! Internal Variables !!!!! --------------------------------------------; ; ; _inTown := false ; _mapRetry := 0 ;------------------------------------------------------------- ; ; start ; ;------------------------------------------------------------- Loop ; Main { if inTown() checkDestroy() Sleep 500 if inMap() { loop ;in map loop { if inMap() { ;~ if !inBattle() ;~ TrayTip,, not in a battle, 1 ;~ checkQuickFlask() ;~ gemLevel() sleep 10 } else { if _mapRetry > 1 { _mapRetry := 0 break ;not in game } _mapRetry += 1 } ;~ checkStuck() Sleep 500 } ;end in game loop } ;end first pixel search active skill } ;end loop ;------------------------------------------------------------- ; ; Functions ; ;------------------------------------------------------------- ; --check if we are in town !!! inTown() { global PixelSearch, Px, Py, 655, 582, 655, 582, %_activeSkillInTown%, 0, Fast ;check for active skill if !ErrorLevel return true else return false } ; --check if we are in any map !!! inMap() { global PixelSearch, Px, Py, 655, 582, 655, 582, %_activeSkillInMap%, 0, Fast ;check for active skill if !ErrorLevel return true PixelSearch, Px, Py, 655, 582, 655, 582, %_activeSkillInMapInactive%, 0, Fast ;check for active skill if !ErrorLevel return true return false } ; ; --check for keep/destroy screen???? checkDestroy() { global ImageSearch, Px, Py, 275,290, 550, 370,*100 %_path_images%\destroy.png ;search for keep/destroy screen???? if !ErrorLevel { Click %Px%, %Py% Sleep 200 } Sleep 10 } ; ; ; End:: exitapp 3.- run the script NOTE: Every patch you need manually check and maybe update 3 variables _activeSkillInTown := 0x575757 ;pixel color for active skill in town _activeSkillInMap := 0x507BA5 ;pixel color for active skill out of town _activeSkillInMapInactive := 0x374659 ;pixel color for active skill out of town without mana use this script: #SingleInstance CoordMode, Pixel, Relative SetWorkingDir %A_ScriptDir% ;get pixel color for active skill F3:: Loop { PixelGetColor, color, 655, 582 TrayTip,, %color%, 2 Sleep 1000 } return ;verify pixel color for active skill F4:: _activeSkillInTown := 0x575757 ;pixel color for active skill in town _activeSkillInMap := 0x507BA5 ;pixel color for active skill out of town _activeSkillInMapInactive := 0x374659 ;pixel color for active skill out of town without mana _inTown := 0 Loop ;active skill { if inMap() TrayTip,, In Map, 2 else if inTown() TrayTip,, In Town, 2 else TrayTip,, Checking..., 2 sleep 1000 } ; --check if we are in any map !!! inMap() { global IfWinExist, Path of Exile WinActivate PixelSearch, Px, Py, 655, 582, 655, 582, %_activeSkillInMap%, 0, Fast ;check for active skill if !ErrorLevel return true PixelSearch, Px, Py, 655, 582, 655, 582, %_activeSkillInMapInactive%, 0, Fast ;check for active skill if !ErrorLevel return true return false } ; --check if we are in town !!! inTown() { global PixelSearch, Px, Py, 655, 582, 655, 582, %_activeSkillInTown%, 0, Fast ;check for active skill if !ErrorLevel return true else return false } return F2:: Send {F12} ;pausing the bot Sleep 250 quitPoEtoLogin() Sleep 2000 Send {F12} ;un pausing the bot Sleep 250 return esc:: msgbox script closed by user exitapp Check my EEB script post for more info about update town check variables