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Everything posted by alkpone
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RC / test version for Ascendancy expansion available https://exiled-bot.net/community/index.php/topic/788-exiled-bot-rc-test-versions/?p=5518
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I'll upload RC as soon as I have something that works, but expect a lot of bugs. Last expansion it took about 10 days to release a stable version. I can't give you any ETA for this one tho
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As some of you probably noticed, 2.1.2c compiler change broke a lot of offsets. Therefore I don't think that we'll have the time to release a working version before Ascendancy expansion release. I'm working hard at finding again the stuff and I'll try to release some RC version asap. Waiting for it, have fun with the game playing manually (or not..)
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Glad you like it Thanks for your support
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Bot version 0.58 has been released. You can download it here : http://www.exiled-bot.net/downloads/stat/download_counter.php?file=Exiled_Bot_Beta_v0.58 Don't forget to reconfigure everything from default files, copy paste of configuration files won't work!! Improvements since 0.57f : Added chaos recipe handling. Added an option for the bot to pickup missing chaos recipe rare items (Remember to disable rare item pickup everywhere else in the bot). Current area is now considered as cleared when idle timer is triggered. If stash tabs are full, bot exits.
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Put files in read only mode.
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Bot version 0.57f has been released. You can download it here : http://www.exiled-bot.net/downloads/stat/download_counter.php?file=Exiled_Bot_Beta_v0.57f Don't forget to reconfigure everything from default files, copy paste of configuration files won't work!! Improvements since 0.57e : Offsets updated for Game version version 2.1.2c (again). Added an option for user to decide if he wants the bot to stash maps identified or unid. Removed Ignore cartographer strongbox option. Bot automatically exit to login if it enters Sarn Arena by mistake. Fixed back and forth happening in town while bot going to sell items.
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Character Stuck In Middle Of Town/Too Far From the Waypoint and Not Selecting an area to farm?
kimumexe replied to topic's alkpone in Archives
Yeah, my bad, sorry. -
My bad, I didn't updated the download page properly. Fixed, now you can get 0.57e from download page.
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What version are you using ?
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Bot version 0.57e has been released. You can download it here : http://www.exiled-bot.net/downloads/stat/download_counter.php?file=Exiled_Bot_Beta_v0.57e Don't forget to reconfigure everything from default files, copy paste of configuration files won't work!! Improvements since 0.57d : Offsets updated for Steam version version 2.1.2c. Offsets fixed for Garena TW 2.1.2c. Offsets fixed for Garena SEA 2.1.2c. Fixed stash tabs reading bug. Fixed crash upon entering master's area. Use shift to move works while exploring now. Added "Card" category to pickit engine. Updated default pickit file. (<3 jps42 <3)
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Okay the fact is that "Cards" category never was implemented, this is why it produced some random behaviour. Now I added a "Card" category to pickit and updated default pickit for upcoming 0.57e version. Be careful it's "Card" and not "Cards".
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Logs ? Anybody else having this bug ?
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If anybody can provide some context and explain better how this bug happens maybe I'll fix it before two next years. BTW never saw this bug on my computer.
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This is garbage, no one should ever use multiple #. The # should solely be used to separate conditions that are checked after itentifying the item. Already updated the pickit to : // [Type] == "Harbinger Bow" && [Rarity] == "Magic" # [local_maximum_added_physical_damage] >= "49" && [StashItem] == "true" // Tempered&Flaring // [Type] == "Harbinger Bow" && [Rarity] == "Magic" # [local_physical_damage_+%] >= "135" && [StashItem] == "true" // Cruel&Tyrannical&Merciless // [Type] == "Maraketh Bow" && [Rarity] == "Magic" # ([local_socketed_gem_level_+] == "1" || [local_socketed_bow_gem_level_+] == "2") && [StashItem] == "true" // +3 gem psn arrow craft
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DId you copy the configuration files from another version ?
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How to make the bot not identify a map before running it
heisenburger replied to topic's alkpone in Archives
Ok, I'm gonna implement a way for user to say if he wants the map to be identified or not. -
You guys need latest bot version.
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About 1) Just tested, couldn't reproduce. Bot took map from stash tab 3, put it in inv and switched to stash tab 4 to use an alc on it. Then bot runned the map. If you could find a way to make this issue reproduceable I'll find out what's wrong. About 2) Bot will select a random map from highest tier to run. I can easily add a rule to make the bot run highest rarity map from highest tier instead..
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Nope, no change were made to map selection / upgrading. I'm gonna investigate..
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Steam update incoming.
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Bot version 0.57d has been released. You can download it here : http://www.exiled-bot.net/downloads/stat/download_counter.php?file=Exiled_Bot_Beta_v0.57d Don't forget to reconfigure everything from default files, copy paste of configuration files won't work!! Improvements since 0.57c : Fixed stash tabs offsets.
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Bot version 0.57c has been released. You can download it here : http://www.exiled-bot.net/downloads/stat/download_counter.php?file=Exiled_Bot_Beta_v0.57c Don't forget to reconfigure everything from default files, copy paste of configuration files won't work!! Improvements since 0.57b : Offsets updated for Game version version 2.1.2c. Bug shouldn't try to select a map or a currency from wrong tab anymore. Fixed map profile system. Fixed map systematic identification. Added the possibility for user to make bot enter login and password for specific profile each time it logs in. This feature is not yet implemented in GUI, check config.ini file keys : "enable_account_credentials", "login_credential" and "password_credential" in general section. Added the possibility for user to specific tab to stash currencies (best setup is last tab on stash tab lis, 4 by default). This feature is not yet implemented in GUI, check config.ini file keys : "currency_store_stash_tabs" in stashing section.
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Just tested with Haku and Vagan, no way to make it crash with default settings. What's the point of making bug reports if you don't explain how to make the bug happen ?
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Thanks for reporting, I somehow broke the 0.52g fix in 0.57. It should now be fixed in 0.57b