Exiled Bot Classic Archive
This is the archived Exiled Bot Classic forum. Content is preserved for reference and may be outdated.
This is the archived Exiled Bot Classic forum. Content is preserved for reference and may be outdated.
Oden
Beta Tester-
Content Count
20 -
Joined
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Last visited
Community Reputation
1 NeutralAbout Oden
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Rank
Bronze IV
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I did get the same response from Mr. Stuart at GGG... was worth a try
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Unfortunlly yes, never thoght it would actully get me banned after a looong time of botting pretty systematic . But it's not like i whine about it , i knew it could happend Just gotta start a new account when i feel the spirit again :>
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+1 - bye bye GGG - no more supporterpacks from me rofl .
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As topic said, never thought this day would come ... Spended a few hundred dollars on my account, supporterpack, currencys tabs, premium tabs etc. Now its all gone - but hey , it was nice as long it lasted =D Time to startover , anothertime . thanks for now !
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I also having problem here , the bot program crash when playing it .
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Goes crazy, recasting blood rage (Flicker strike, maybe frenzy charge problem?)
mammoth replied to topic's Oden in Archives
This is how i have settet up my bloodrage and it works great, added cooldown to 18000 (BR + ICD20/20) Not sure but i think the duration mode when using "Always recast buff" is ignored, but i added it incase of. -
Bot Version: 0.72d Poe Version: Stand Alone Client Hideout on: Yes Zana in HO: Yes Map Enabled: Yes Selected Zone: Maps only. Smart Pickit: Yes Last ~50 Lines lastrun.log 2017-09-30 01:05:23 [info] -> Running state priority: 28 2017-09-30 01:05:23 [info] -> Attacking entity Gut Spiker using mouse_right key at distance : 23.021729 2017-09-30 01:05:23 [info] -> Rotten Entity not cleaned detected: address a32a61a0, id 07d6 2017-09-30 01:05:23 [info] -> Rotten Entity not cleaned detected: address a32939f0, id 07d7 2017-09-30 01:05:23 [info] -> Rotten Entity not cleaned detected: address a32af020, id 07d8 2017-09-30 01:05:23 [info] -> Rotten Entity not cleaned detected: address a3294d88, id 07d9 2017-09-30 01:05:23 [info] -> Rotten Entity not cleaned detected: address a329abf0, id 07da 2017-09-30 01:05:23 [info] -> Rotten Entity not cleaned detected: address a3294668, id 07db 2017-09-30 01:05:23 [info] -> Rotten Entity not cleaned detected: address a32ac560, id 0b16 2017-09-30 01:05:23 [info] -> Rotten Entity not cleaned detected: address a32ade50, id 0b17 2017-09-30 01:05:23 [info] -> Rotten Entity not cleaned detected: address a3293660, id 0b18 2017-09-30 01:05:23 [info] -> Rotten Entity not cleaned detected: address a3292820, id 0fa0 2017-09-30 01:05:23 [info] -> Rotten Entity not cleaned detected: address 88759fe8, id 0fc9 2017-09-30 01:05:23 [info] -> Rotten Entity not cleaned detected: address a3285980, id 0fe8 2017-09-30 01:05:23 [info] -> Running state priority: 32 2017-09-30 01:05:23 [info] -> Mana flask taken 2017-09-30 01:05:23 [info] -> Target switched, releasing mouse and keyboard 2017-09-30 01:05:23 [info] -> Running state priority: 28 2017-09-30 01:05:23 [info] -> Attacking entity Gut Flayer using mouse_right key at distance : 17.475986 2017-09-30 01:05:23 [info] -> Running state priority: 28 2017-09-30 01:05:23 [info] -> Attacking entity Gut Flayer using mouse_right key at distance : 17.475986 2017-09-30 01:05:23 [info] -> Target switched, releasing mouse and keyboard 2017-09-30 01:05:23 [info] -> Already reached destination from current path to follow. 2017-09-30 01:05:23 [info] -> Running state priority: 28 2017-09-30 01:05:23 [info] -> Attacking entity Gut Flayer using mouse_right key at distance : 14.045361 2017-09-30 01:05:24 [info] -> Already reached destination from current path to follow. 2017-09-30 01:05:24 [info] -> Running state priority: 26 2017-09-30 01:05:24 [info] -> Opening chest with mouse left 2017-09-30 01:05:24 [info] -> Already reached destination from current path to follow. 2017-09-30 01:05:24 [info] -> Running state priority: 26 2017-09-30 01:05:24 [info] -> Opening chest with mouse left 2017-09-30 01:05:24 [info] -> Running state priority: 25 2017-09-30 01:05:24 [info] -> Moving to position(14614.158203, 15076.516602). State Priority: 25, Path index: 0 2017-09-30 01:05:24 [info] -> Running state priority: 25 2017-09-30 01:05:24 [info] -> Moving to position(14626.415039, 15075.441406). State Priority: 25, Path index: 0 2017-09-30 01:05:24 [info] -> Running state priority: 25 2017-09-30 01:05:24 [info] -> Going to pick item 2017-09-30 01:05:24 [info] -> Running state priority: 25 2017-09-30 01:05:25 [info] -> Picking item 2017-09-30 01:05:25 [info] -> Running state priority: 25 2017-09-30 01:05:25 [info] -> Picking item 2017-09-30 01:05:26 [info] -> Running state priority: 25 2017-09-30 01:05:26 [info] -> Running state priority: 25 2017-09-30 01:05:27 [info] -> Picking item 2017-09-30 01:05:27 [info] -> Running state priority: 25 2017-09-30 01:05:27 [info] -> Picking item 2017-09-30 01:05:28 [info] -> Running state priority: 25 2017-09-30 01:05:28 [info] -> Picking item 2017-09-30 01:05:28 [info] -> Running state priority: 25 2017-09-30 01:05:28 [info] -> Moving to position(14570.676758, 14831.426758). State Priority: 25, Path index: 0 2017-09-30 01:05:28 [info] -> Running state priority: 25 2017-09-30 01:05:28 [info] -> Moving to position(14722.907227, 14961.908203). State Priority: 25, Path index: 0 2017-09-30 01:05:28 [info] -> Bot stuck recalculating path. 2017-09-30 01:05:28 [info] -> Running state priority: 1 2017-09-30 01:05:28 [info] -> Idling... 2017-09-30 01:05:29 [info] -> Running state priority: 25 2017-09-30 01:05:29 [info] -> Moving to position(14715.449219, 14571.345703). State Priority: 25, Path index: 0 2017-09-30 01:05:29 [info] -> Running state priority: 25 2017-09-30 01:05:29 [info] -> Moving to position(14722.491211, 14576.222656). State Priority: 25, Path index: 0 2017-09-30 01:05:29 [info] -> Running state priority: 25 2017-09-30 01:05:29 [info] -> Moving to position(14733.384766, 14512.973633). State Priority: 25, Path index: 0 2017-09-30 01:05:29 [info] -> Running state priority: 25 2017-09-30 01:05:29 [info] -> Moving to position(14738.770508, 14475.404297). State Priority: 25, Path index: 0 2017-09-30 01:05:29 [info] -> Running state priority: 25 2017-09-30 01:05:29 [info] -> Moving to position(14724.885742, 14411.984375). State Priority: 25, Path index: 1 2017-09-30 01:05:29 [info] -> Running state priority: 25 2017-09-30 01:05:29 [info] -> Moving to position(14713.870117, 14361.660156). State Priority: 25, Path index: 0 2017-09-30 01:05:29 [info] -> Running state priority: 25 2017-09-30 01:05:29 [info] -> Moving to position(14707.964844, 14341.572266). State Priority: 25, Path index: 0 2017-09-30 01:05:29 [info] -> Running state priority: 25 2017-09-30 01:05:29 [info] -> Going to pick item 2017-09-30 01:05:29 [info] -> Running state priority: 25 2017-09-30 01:05:29 [info] -> Going to pick item 2017-09-30 01:05:29 [info] -> Running state priority: 25 2017-09-30 01:05:30 [info] -> Picking item 2017-09-30 01:05:30 [info] -> Running state priority: 25 2017-09-30 01:05:31 [info] -> Picking item 2017-09-30 01:05:31 [info] -> Tp to town for stashing 2017-09-30 01:05:31 [info] -> Running state priority: 25 2017-09-30 01:05:31 [info] -> Moving to position(14418.362305, 13896.574219). State Priority: 25, Path index: 0 2017-09-30 01:05:31 [info] -> Tp to town for stashing 2017-09-30 01:05:31 [info] -> Running state priority: 25 2017-09-30 01:05:31 [info] -> Moving to position(14418.362305, 13896.574219). State Priority: 25, Path index: 0 2017-09-30 01:05:31 [info] -> Tp to town for stashing 2017-09-30 01:05:31 [info] -> Running state priority: 25 2017-09-30 01:05:31 [info] -> Moving to position(14432.512695, 13867.783203). State Priority: 25, Path index: 0 2017-09-30 01:05:31 [info] -> Tp to town for stashing 2017-09-30 01:05:31 [info] -> Running state priority: 25 2017-09-30 01:05:31 [info] -> Moving to position(14431.257813, 13799.283203). State Priority: 25, Path index: 0 2017-09-30 01:05:31 [info] -> Tp to town for stashing 2017-09-30 01:05:31 [info] -> Running state priority: 25 2017-09-30 01:05:31 [info] -> Moving to position(14423.964844, 13725.991211). State Priority: 25, Path index: 0 2017-09-30 01:05:31 [info] -> Tp to town for stashing 2017-09-30 01:05:31 [info] -> Running state priority: 25 2017-09-30 01:05:31 [info] -> Moving to position(14425.558594, 13690.494141). State Priority: 25, Path index: 0 2017-09-30 01:05:31 [info] -> Tp to town for stashing 2017-09-30 01:05:31 [info] -> Running state priority: 25 2017-09-30 01:05:31 [info] -> Moving to position(14413.184570, 13685.533203). State Priority: 25, Path index: 0 2017-09-30 01:05:32 [info] -> Tp to town for stashing 2017-09-30 01:05:32 [info] -> Running state priority: 25 2017-09-30 01:05:32 [info] -> Moving to position(14417.120117, 13695.506836). State Priority: 25, Path index: 0 2017-09-30 01:05:32 [info] -> Tp to town for stashing 2017-09-30 01:05:32 [info] -> Running state priority: 25 2017-09-30 01:05:32 [info] -> Moving to position(14411.802734, 13867.308594). State Priority: 25, Path index: 0 2017-09-30 01:05:32 [info] -> Tp to town for stashing 2017-09-30 01:05:32 [info] -> Running state priority: 25 2017-09-30 01:05:32 [info] -> Moving to position(14413.411133, 13833.021484). State Priority: 25, Path index: 0 2017-09-30 01:05:32 [info] -> Tp to town for stashing 2017-09-30 01:05:32 [info] -> Running state priority: 25 2017-09-30 01:05:32 [info] -> Moving to position(14424.366211, 13838.877930). State Priority: 25, Path index: 0 2017-09-30 01:05:32 [info] -> Tp to town for stashing 2017-09-30 01:05:32 [info] -> Running state priority: 25 2017-09-30 01:05:32 [info] -> Moving to position(14418.474609, 13679.287109). State Priority: 25, Path index: 0 2017-09-30 01:05:32 [info] -> Tp to town for stashing 2017-09-30 01:05:32 [info] -> Running state priority: 25 2017-09-30 01:05:32 [info] -> Moving to position(14418.474609, 13679.287109). State Priority: 25, Path index: 0 2017-09-30 01:05:32 [info] -> Tp to town for stashing 2017-09-30 01:05:32 [info] -> Running state priority: 25 2017-09-30 01:05:32 [info] -> Moving to position(14418.474609, 13690.999023). State Priority: 25, Path index: 0 2017-09-30 01:05:32 [info] -> Tp to town for stashing 2017-09-30 01:05:32 [info] -> Running state priority: 25 2017-09-30 01:05:32 [info] -> Moving to position(14418.474609, 13696.743164). State Priority: 25, Path index: 0 2017-09-30 01:05:32 [info] -> Tp to town for stashing 2017-09-30 01:05:32 [info] -> Running state priority: 25 2017-09-30 01:05:32 [info] -> Moving to position(14440.221680, 13592.356445). State Priority: 25, Path index: 0 2017-09-30 01:05:32 [info] -> Tp to town for stashing 2017-09-30 01:05:32 [info] -> Running state priority: 25 2017-09-30 01:05:32 [info] -> Moving to position(14440.221680, 13592.356445). State Priority: 25, Path index: 0 2017-09-30 01:05:33 [info] -> Tp to town for stashing 2017-09-30 01:05:33 [info] -> Running state priority: 25 2017-09-30 01:05:33 [info] -> Moving to position(14412.354492, 13589.482422). State Priority: 25, Path index: 0 2017-09-30 01:05:33 [info] -> Tp to town for stashing 2017-09-30 01:05:33 [info] -> Running state priority: 25 2017-09-30 01:05:33 [info] -> Moving to position(14418.458008, 13581.512695). State Priority: 25, Path index: 0 2017-09-30 01:05:33 [info] -> Tp to town for stashing 2017-09-30 01:05:33 [info] -> Running state priority: 25 2017-09-30 01:05:33 [info] -> Moving to position(14420.934570, 13375.720703). State Priority: 25, Path index: 0 2017-09-30 01:05:33 [info] -> Tp to town for stashing 2017-09-30 01:05:33 [info] -> Running state priority: 25 2017-09-30 01:05:33 [info] -> Moving to position(14418.469727, 13374.913086). State Priority: 25, Path index: 0 2017-09-30 01:05:33 [info] -> Tp to town for stashing 2017-09-30 01:05:33 [info] -> Running state priority: 25 2017-09-30 01:05:33 [info] -> Moving to position(14418.638672, 13388.312500). State Priority: 25, Path index: 0 2017-09-30 01:05:33 [info] -> Tp to town for stashing 2017-09-30 01:05:33 [info] -> Running state priority: 25 2017-09-30 01:05:33 [info] -> Moving to position(14418.643555, 13437.633789). State Priority: 25, Path index: 0 2017-09-30 01:05:33 [info] -> Tp to town for stashing 2017-09-30 01:05:33 [info] -> Running state priority: 25 2017-09-30 01:05:33 [info] -> Going to pick item 2017-09-30 01:05:33 [info] -> Tp to town for stashing 2017-09-30 01:05:33 [info] -> Running state priority: 25 2017-09-30 01:05:33 [info] -> Moving to position(14000.566406, 13134.696289). State Priority: 25, Path index: 0 2017-09-30 01:05:33 [info] -> Tp to town for stashing 2017-09-30 01:05:33 [info] -> Running state priority: 25 2017-09-30 01:05:33 [info] -> Going to pick item 2017-09-30 01:05:34 [info] -> Tp to town for stashing 2017-09-30 01:05:34 [info] -> Running state priority: 25 2017-09-30 01:05:34 [info] -> Going to pick item 2017-09-30 01:05:34 [info] -> Tp to town for stashing 2017-09-30 01:05:34 [info] -> Running state priority: 25 2017-09-30 01:05:34 [info] -> Going to pick item 2017-09-30 01:05:34 [info] -> Tp to town for stashing 2017-09-30 01:05:34 [info] -> Running state priority: 25 2017-09-30 01:05:34 [info] -> Going to pick item 2017-09-30 01:05:34 [info] -> Tp to town for stashing 2017-09-30 01:05:34 [info] -> Rotten Entity not cleaned detected: address a328c298, id 0899 2017-09-30 01:05:34 [info] -> Rotten Entity not cleaned detected: address a329fde0, id 089a 2017-09-30 01:05:34 [info] -> Rotten Entity not cleaned detected: address a3295f58, id 089c 2017-09-30 01:05:34 [info] -> Rotten Entity not cleaned detected: address a32a1a60, id 089e 2017-09-30 01:05:34 [info] -> Rotten Entity not cleaned detected: address a3290648, id 089f 2017-09-30 01:05:34 [info] -> Rotten Entity not cleaned detected: address a3281408, id 08a0 2017-09-30 01:05:34 [info] -> Rotten Entity not cleaned detected: address a32aae38, id 08a1 2017-09-30 01:05:34 [info] -> Rotten Entity not cleaned detected: address a327b930, id 08a2 2017-09-30 01:05:34 [info] -> Rotten Entity not cleaned detected: address a329b6a0, id 0e67 2017-09-30 01:05:34 [info] -> Running state priority: 25 2017-09-30 01:05:34 [info] -> Going to pick item 2017-09-30 01:05:34 [info] -> Tp to town for stashing 2017-09-30 01:05:34 [info] -> Running state priority: 25 2017-09-30 01:05:34 [info] -> Picking item 2017-09-30 01:05:35 [info] -> Tp to town for stashing 2017-09-30 01:05:35 [info] -> Running state priority: 25 2017-09-30 01:05:35 [info] -> Picking item 2017-09-30 01:05:35 [info] -> Tp to town for stashing 2017-09-30 01:05:35 [info] -> Running state priority: 25 2017-09-30 01:05:36 [info] -> Picking item 2017-09-30 01:05:36 [info] -> Tp to town for stashing 2017-09-30 01:05:36 [info] -> Running state priority: 25 2017-09-30 01:05:37 [info] -> Tp to town for stashing 2017-09-30 01:05:37 [info] -> Running state priority: 25 2017-09-30 01:05:37 [info] -> Picking item 2017-09-30 01:05:37 [info] -> Tp to town for stashing 2017-09-30 01:05:37 [info] -> Running state priority: 25 2017-09-30 01:05:38 [info] -> Tp to town for stashing 2017-09-30 01:05:38 [info] -> Running state priority: 25 2017-09-30 01:05:38 [info] -> Picking item 2017-09-30 01:05:39 [info] -> Tp to town for stashing 2017-09-30 01:05:39 [info] -> Running state priority: 25 2017-09-30 01:05:39 [info] -> Tp to town for stashing 2017-09-30 01:05:39 [info] -> Running state priority: 25 2017-09-30 01:05:40 [info] -> Picking item 2017-09-30 01:05:40 [info] -> Tp to town for stashing 2017-09-30 01:05:40 [info] -> Running state priority: 25 2017-09-30 01:05:41 [info] -> Tp to town for stashing 2017-09-30 01:05:41 [info] -> Running state priority: 24 2017-09-30 01:05:41 [info] -> Creating tp... 2017-09-30 01:05:43 [info] -> Distance computed for tp use: 0.000000 2017-09-30 01:05:43 [info] -> Already reached destination from current path to follow. 2017-09-30 01:05:43 [info] -> Tp to town for stashing 2017-09-30 01:05:43 [info] -> Running state priority: 24 2017-09-30 01:05:43 [info] -> Moving to position(13951.086914, 13135.869141). State Priority: 24, Path index: 0 2017-09-30 01:05:43 [info] -> Distance computed for tp use: 2.000000 2017-09-30 01:05:43 [info] -> Already reached destination from current path to follow. 2017-09-30 01:05:43 [info] -> Tp to town for stashing 2017-09-30 01:05:43 [info] -> Running state priority: 27 2017-09-30 01:05:43 [info] -> Casting buff.. 2017-09-30 01:05:44 [info] -> Distance computed for tp use: 2.000000 2017-09-30 01:05:44 [info] -> Already reached destination from current path to follow. 2017-09-30 01:05:44 [info] -> Tp to town for stashing 2017-09-30 01:05:44 [info] -> Running state priority: 32 2017-09-30 01:05:44 [info] -> Mana flask taken 2017-09-30 01:05:44 [info] -> Distance computed for tp use: 2.000000 2017-09-30 01:05:44 [info] -> Already reached destination from current path to follow. 2017-09-30 01:05:44 [info] -> Tp to town for stashing 2017-09-30 01:05:44 [info] -> Running state priority: 24 2017-09-30 01:05:44 [info] -> Moving to position(13951.086914, 13135.869141). State Priority: 24, Path index: 0 Bug description: I let Bot run a few Hours, then he gets stuck in HO just standing infront of the map portals doing nothing. Sometimes it works 10 times and some 150 so i cant see a pattern there. Like tonight i started botting around 22.00 and as u can see in the log it got stuck 01:05 .. so i'v standed in HO doing nothing for like 7-8 hours .
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[dump] -> Inventory [dump] -> Containing 9 items [dump] -> Items : [dump] -> Item Imprint [dump] -> Short name : Scroll of Wisdom [dump] -> Type : Metadata/Items/Currency/CurrencyIdentification [dump] -> Category : 0 [dump] -> Item Level : 1 [dump] -> Required Level : 1 [dump] -> Local Armor : 0 [dump] -> Computed Armor : 0.000000 [dump] -> Local Evasion : 0 [dump] -> Computed Evasion : 0.000000 [dump] -> Local Energy Shield : 0 [dump] -> Computed Spell Damage : 0.000000 [dump] -> Computed Fire Spell Damage : 0.000000 [dump] -> Computed Cold Spell Damage : 0.000000 [dump] -> Computed Lightning Spell Damage : 0.000000 [dump] -> Rarity : 0 [dump] -> Quality : 0 [dump] -> Stack : 39 [dump] -> Sockets : [dump] -> Max linked sockets : 0 [dump] -> Item unid [dump] -> MODS [dump] -> Elemental Resistance Score : 0 [dump] -> DPS : 0.000000 [dump] -> Physical DPS : 0.000000 [dump] -> Elemental DPS : 0.000000 [dump] -> [dump] -> Item Imprint [dump] -> Short name : Portal Scroll [dump] -> Type : Metadata/Items/Currency/CurrencyPortal [dump] -> Category : 0 [dump] -> Item Level : 1 [dump] -> Required Level : 1 [dump] -> Local Armor : 0 [dump] -> Computed Armor : 0.000000 [dump] -> Local Evasion : 0 [dump] -> Computed Evasion : 0.000000 [dump] -> Local Energy Shield : 0 [dump] -> Computed Spell Damage : 0.000000 [dump] -> Computed Fire Spell Damage : 0.000000 [dump] -> Computed Cold Spell Damage : 0.000000 [dump] -> Computed Lightning Spell Damage : 0.000000 [dump] -> Rarity : 0 [dump] -> Quality : 0 [dump] -> Stack : 39 [dump] -> Sockets : [dump] -> Max linked sockets : 0 [dump] -> Item unid [dump] -> MODS [dump] -> Elemental Resistance Score : 0 [dump] -> DPS : 0.000000 [dump] -> Physical DPS : 0.000000 [dump] -> Elemental DPS : 0.000000 [dump] -> [dump] -> Item Imprint [dump] -> Short name : Horizon Shard [dump] -> Type : Metadata/Items/Currency/CurrencyRerollMapTypeShard [dump] -> Category : 0 [dump] -> Item Level : 1 [dump] -> Required Level : 1 [dump] -> Local Armor : 0 [dump] -> Computed Armor : 0.000000 [dump] -> Local Evasion : 0 [dump] -> Computed Evasion : 0.000000 [dump] -> Local Energy Shield : 0 [dump] -> Computed Spell Damage : 0.000000 [dump] -> Computed Fire Spell Damage : 0.000000 [dump] -> Computed Cold Spell Damage : 0.000000 [dump] -> Computed Lightning Spell Damage : 0.000000 [dump] -> Rarity : 0 [dump] -> Quality : 0 [dump] -> Stack : 4 [dump] -> Sockets : [dump] -> Max linked sockets : 0 [dump] -> Item unid [dump] -> MODS [dump] -> Elemental Resistance Score : 0 [dump] -> DPS : 0.000000 [dump] -> Physical DPS : 0.000000 [dump] -> Elemental DPS : 0.000000 [dump] -> [dump] -> Item Imprint [dump] -> Short name : Annulment Shard [dump] -> Type : Metadata/Items/Currency/CurrencyRemoveModShard [dump] -> Category : 0 [dump] -> Item Level : 1 [dump] -> Required Level : 1 [dump] -> Local Armor : 0 [dump] -> Computed Armor : 0.000000 [dump] -> Local Evasion : 0 [dump] -> Computed Evasion : 0.000000 [dump] -> Local Energy Shield : 0 [dump] -> Computed Spell Damage : 0.000000 [dump] -> Computed Fire Spell Damage : 0.000000 [dump] -> Computed Cold Spell Damage : 0.000000 [dump] -> Computed Lightning Spell Damage : 0.000000 [dump] -> Rarity : 0 [dump] -> Quality : 0 [dump] -> Stack : 4 [dump] -> Sockets : [dump] -> Max linked sockets : 0 [dump] -> Item unid [dump] -> MODS [dump] -> Elemental Resistance Score : 0 [dump] -> DPS : 0.000000 [dump] -> Physical DPS : 0.000000 [dump] -> Elemental DPS : 0.000000 [dump] -> [dump] -> Item Imprint [dump] -> Short name : Alteration Shard [dump] -> Type : Metadata/Items/Currency/CurrencyRerollMagicShard [dump] -> Category : 0 [dump] -> Item Level : 1 [dump] -> Required Level : 1 [dump] -> Local Armor : 0 [dump] -> Computed Armor : 0.000000 [dump] -> Local Evasion : 0 [dump] -> Computed Evasion : 0.000000 [dump] -> Local Energy Shield : 0 [dump] -> Computed Spell Damage : 0.000000 [dump] -> Computed Fire Spell Damage : 0.000000 [dump] -> Computed Cold Spell Damage : 0.000000 [dump] -> Computed Lightning Spell Damage : 0.000000 [dump] -> Rarity : 0 [dump] -> Quality : 0 [dump] -> Stack : 5 [dump] -> Sockets : [dump] -> Max linked sockets : 0 [dump] -> Item unid [dump] -> MODS [dump] -> Elemental Resistance Score : 0 [dump] -> DPS : 0.000000 [dump] -> Physical DPS : 0.000000 [dump] -> Elemental DPS : 0.000000 [dump] -> [dump] -> Item Imprint [dump] -> Short name : Orb of Regret [dump] -> Type : Metadata/Items/Currency/CurrencyPassiveRefund [dump] -> Category : 0 [dump] -> Item Level : 1 [dump] -> Required Level : 1 [dump] -> Local Armor : 0 [dump] -> Computed Armor : 0.000000 [dump] -> Local Evasion : 0 [dump] -> Computed Evasion : 0.000000 [dump] -> Local Energy Shield : 0 [dump] -> Computed Spell Damage : 0.000000 [dump] -> Computed Fire Spell Damage : 0.000000 [dump] -> Computed Cold Spell Damage : 0.000000 [dump] -> Computed Lightning Spell Damage : 0.000000 [dump] -> Rarity : 0 [dump] -> Quality : 0 [dump] -> Stack : 1 [dump] -> Sockets : [dump] -> Max linked sockets : 0 [dump] -> Item unid [dump] -> MODS [dump] -> Elemental Resistance Score : 0 [dump] -> DPS : 0.000000 [dump] -> Physical DPS : 0.000000 [dump] -> Elemental DPS : 0.000000 [dump] -> [dump] -> Item Imprint [dump] -> Short name : Jeweller's Orb [dump] -> Type : Metadata/Items/Currency/CurrencyRerollSocketNumbers [dump] -> Category : 0 [dump] -> Item Level : 1 [dump] -> Required Level : 1 [dump] -> Local Armor : 0 [dump] -> Computed Armor : 0.000000 [dump] -> Local Evasion : 0 [dump] -> Computed Evasion : 0.000000 [dump] -> Local Energy Shield : 0 [dump] -> Computed Spell Damage : 0.000000 [dump] -> Computed Fire Spell Damage : 0.000000 [dump] -> Computed Cold Spell Damage : 0.000000 [dump] -> Computed Lightning Spell Damage : 0.000000 [dump] -> Rarity : 0 [dump] -> Quality : 0 [dump] -> Stack : 1 [dump] -> Sockets : [dump] -> Max linked sockets : 0 [dump] -> Item unid [dump] -> MODS [dump] -> Elemental Resistance Score : 0 [dump] -> DPS : 0.000000 [dump] -> Physical DPS : 0.000000 [dump] -> Elemental DPS : 0.000000 [dump] -> [dump] -> Item Imprint [dump] -> Short name : Lapis Amulet [dump] -> Type : Metadata/Items/Amulets/Amulet5 [dump] -> Category : 5 [dump] -> Item Level : 74 [dump] -> Required Level : 26 [dump] -> Local Armor : 0 [dump] -> Computed Armor : 0.000000 [dump] -> Local Evasion : 0 [dump] -> Computed Evasion : 0.000000 [dump] -> Local Energy Shield : 0 [dump] -> Computed Spell Damage : 0.000000 [dump] -> Computed Fire Spell Damage : 0.000000 [dump] -> Computed Cold Spell Damage : 0.000000 [dump] -> Computed Lightning Spell Damage : 0.000000 [dump] -> Rarity : 2 [dump] -> Quality : 0 [dump] -> Stack : 1 [dump] -> Sockets : [dump] -> Max linked sockets : 0 [dump] -> Item unid [dump] -> MODS [dump] -> Mod index : 580, Value : 22 [dump] -> Elemental Resistance Score : 0 [dump] -> DPS : 0.000000 [dump] -> Physical DPS : 0.000000 [dump] -> Elemental DPS : 0.000000 [dump] -> [dump] -> Item Imprint [dump] -> Short name : Void Sceptre [dump] -> Type : Metadata/Items/Weapons/OneHandWeapons/OneHandMaces/Sceptre22 [dump] -> Category : 2 [dump] -> Item Level : 74 [dump] -> Required Level : 68 [dump] -> Local Armor : 0 [dump] -> Computed Armor : 0.000000 [dump] -> Local Evasion : 0 [dump] -> Computed Evasion : 0.000000 [dump] -> Local Energy Shield : 0 [dump] -> Computed Spell Damage : 40.000000 [dump] -> Computed Fire Spell Damage : 0.000000 [dump] -> Computed Cold Spell Damage : 0.000000 [dump] -> Computed Lightning Spell Damage : 0.000000 [dump] -> Rarity : 2 [dump] -> Quality : 0 [dump] -> Stack : 1 [dump] -> Sockets : B G [dump] -> Max linked sockets : 2 [dump] -> Item identified [dump] -> MODS [dump] -> Mod index : 48, Value : 1 [dump] -> Mod index : 49, Value : 3 [dump] -> Mod index : 62, Value : 3 [dump] -> Mod index : 63, Value : 61 [dump] -> Mod index : 109, Value : 8 [dump] -> Mod index : 344, Value : 11 [dump] -> Mod index : 488, Value : 40 [dump] -> Mod index : 577, Value : 34 [dump] -> Mod index : 1602, Value : 1 [dump] -> Mod index : 1603, Value : 3 [dump] -> Elemental Resistance Score : 0 [dump] -> DPS : 121.250000 [dump] -> Physical DPS : 78.750000 [dump] -> Elemental DPS : 42.500000 [dump] -> Another dump when it stays still just inside portal... runned 3 maps before it happend this time . I also noticed that the bot aint upgrading from normal to rare anymore .. it always worked but now somehow it's not... and yes , i do have alchemy orbs avalible , and i checked every single mapsetting.. :/ Feels like it became alot of these bugs now after last update.. not sure if it is because of that tho ... i manually reconfigured it ofc aswell , as always .
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Well i dont try to run a t16 map.. im only running tire 6-10 for easy farming... so its not it ... however the bot keep getting stuck in the beginning of a map, just as it enter portal... and according to the log it says.. 2017-09-26 22:14:00 [info] -> Already reached destination from current path to follow. 2017-09-26 22:14:00 [info] -> Running state priority: 12 2017-09-26 22:14:00 [info] -> Moving to position(1526.986450, 1929.408203). State Priority: 12, Path index: 0 2017-09-26 22:14:00 [info] -> Tier of map "MapAtlasMinotaur" not found!! 2017-09-26 22:14:00 [info] -> Tier of map "MapAtlasMinotaur" not found!! 2017-09-26 22:14:00 [info] -> Tier of map "MapAtlasMinotaur" not found!! 2017-09-26 22:14:00 [info] -> Tier of map "MapAtlasMinotaur" not found!! 2017-09-26 22:14:00 [info] -> Already reached destination from current path to follow. 2017-09-26 22:14:00 [info] -> Running state priority: 12 2017-09-26 22:14:00 [info] -> Moving to position(1526.986450, 1961.896729). State Priority: 12, Path index: 0 2017-09-26 22:14:01 [info] -> Tier of map "MapAtlasMinotaur" not found!! 2017-09-26 22:14:01 [info] -> Tier of map "MapAtlasMinotaur" not found!! 2017-09-26 22:14:01 [info] -> Tier of map "MapAtlasMinotaur" not found!! 2017-09-26 22:14:01 [info] -> Tier of map "MapAtlasMinotaur" not found!! 2017-09-26 22:14:01 [info] -> Already reached destination from current path to follow. 2017-09-26 22:14:01 [info] -> Running state priority: 12 2017-09-26 22:14:01 [info] -> Moving to position(1526.986450, 1961.896729). State Priority: 12, Path index: 0 2017-09-26 22:14:01 [info] -> Tier of map "MapAtlasMinotaur" not found!! 2017-09-26 22:14:01 [info] -> Tier of map "MapAtlasMinotaur" not found!! 2017-09-26 22:14:01 [info] -> Tier of map "MapAtlasMinotaur" not found!! 2017-09-26 22:14:01 [info] -> Tier of map "MapAtlasMinotaur" not found!! 2017-09-26 22:14:01 [info] -> Already reached destination from current path to follow. 2017-09-26 22:14:01 [info] -> Running state priority: 12 2017-09-26 22:14:01 [info] -> Moving to position(1526.986450, 1994.506348). State Priority: 12, Path index: 0 2017-09-26 22:14:01 [info] -> Tier of map "MapAtlasMinotaur" not found!! 2017-09-26 22:14:01 [info] -> Tier of map "MapAtlasMinotaur" not found!! 2017-09-26 22:14:01 [info] -> Tier of map "MapAtlasMinotaur" not found!! 2017-09-26 22:14:01 [info] -> Tier of map "MapAtlasMinotaur" not found!! 2017-09-26 22:14:01 [info] -> Already reached destination from current path to follow. 2017-09-26 22:14:01 [info] -> Running state priority: 12 2017-09-26 22:14:01 [info] -> Moving to position(1526.986450, 2003.957275). State Priority: 12, Path index: 0 2017-09-26 22:14:01 [info] -> Tier of map "MapAtlasMinotaur" not found!! 2017-09-26 22:14:01 [info] -> Tier of map "MapAtlasMinotaur" not found!! 2017-09-26 22:14:01 [info] -> Tier of map "MapAtlasMinotaur" not found!! 2017-09-26 22:14:01 [info] -> Tier of map "MapAtlasMinotaur" not found!! So i suppose something is wrong with that afterall... i dont have any maps in inventory either.....
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Solved the problem by adding my t16 maps to a stash number which i dont use in the pickup-setup-stashing.. Now it works, however i found my bot standing just inside a portal in a map doing nothing for a few times, what i did now was i restarted bot on the same spot, press F12 and when dumped it... and here is the information i got . Hope it can be of any use... [dump] -> Inventory [dump] -> Containing 2 items [dump] -> Items : [dump] -> Item Imprint [dump] -> Short name : Scroll of Wisdom [dump] -> Type : Metadata/Items/Currency/CurrencyIdentification [dump] -> Category : 0 [dump] -> Item Level : 1 [dump] -> Required Level : 1 [dump] -> Local Armor : 0 [dump] -> Computed Armor : 0.000000 [dump] -> Local Evasion : 0 [dump] -> Computed Evasion : 0.000000 [dump] -> Local Energy Shield : 0 [dump] -> Computed Spell Damage : 0.000000 [dump] -> Computed Fire Spell Damage : 0.000000 [dump] -> Computed Cold Spell Damage : 0.000000 [dump] -> Computed Lightning Spell Damage : 0.000000 [dump] -> Rarity : 0 [dump] -> Quality : 0 [dump] -> Stack : 40 [dump] -> Sockets : [dump] -> Max linked sockets : 0 [dump] -> Item unid [dump] -> MODS [dump] -> Elemental Resistance Score : 0 [dump] -> DPS : 0.000000 [dump] -> Physical DPS : 0.000000 [dump] -> Elemental DPS : 0.000000 [dump] -> [dump] -> Item Imprint [dump] -> Short name : Portal Scroll [dump] -> Type : Metadata/Items/Currency/CurrencyPortal [dump] -> Category : 0 [dump] -> Item Level : 1 [dump] -> Required Level : 1 [dump] -> Local Armor : 0 [dump] -> Computed Armor : 0.000000 [dump] -> Local Evasion : 0 [dump] -> Computed Evasion : 0.000000 [dump] -> Local Energy Shield : 0 [dump] -> Computed Spell Damage : 0.000000 [dump] -> Computed Fire Spell Damage : 0.000000 [dump] -> Computed Cold Spell Damage : 0.000000 [dump] -> Computed Lightning Spell Damage : 0.000000 [dump] -> Rarity : 0 [dump] -> Quality : 0 [dump] -> Stack : 39 [dump] -> Sockets : [dump] -> Max linked sockets : 0 [dump] -> Item unid [dump] -> MODS [dump] -> Elemental Resistance Score : 0 [dump] -> DPS : 0.000000 [dump] -> Physical DPS : 0.000000 [dump] -> Elemental DPS : 0.000000 [dump] ->
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2017-09-23 13:22:47 [info] -> Running state priority: 1 2017-09-23 13:22:47 [info] -> Idling... 2017-09-23 13:22:47 [info] -> Tier of map "MapAtlasMinotaur" not found!! 2017-09-23 13:22:47 [info] -> Running state priority: 1 2017-09-23 13:22:47 [info] -> Idling... 2017-09-23 13:22:47 [info] -> Tier of map "MapAtlasMinotaur" not found!! 2017-09-23 13:22:47 [info] -> Running state priority: 1 2017-09-23 13:22:47 [info] -> Idling... 2017-09-23 13:22:47 [info] -> Tier of map "MapAtlasMinotaur" not found!! 2017-09-23 13:22:47 [info] -> Running state priority: 1 2017-09-23 13:22:47 [info] -> Idling... 2017-09-23 13:22:47 [info] -> Tier of map "MapAtlasMinotaur" not found!! 2017-09-23 13:22:47 [info] -> Running state priority: 1 2017-09-23 13:22:47 [info] -> Idling... 2017-09-23 13:22:47 [info] -> Tier of map "MapAtlasMinotaur" not found!! 2017-09-23 13:22:47 [info] -> Running state priority: 1 2017-09-23 13:22:47 [info] -> Idling... 2017-09-23 13:22:47 [info] -> Tier of map "MapAtlasMinotaur" not found!! 2017-09-23 13:22:47 [info] -> Running state priority: 1 2017-09-23 13:22:47 [info] -> Idling... 2017-09-23 13:22:48 [info] -> Tier of map "MapAtlasMinotaur" not found!! 2017-09-23 13:22:48 [info] -> Running state priority: 1 2017-09-23 13:22:48 [info] -> Idling... 2017-09-23 13:22:48 [info] -> Tier of map "MapAtlasMinotaur" not found!! 2017-09-23 13:22:48 [info] -> Running state priority: 1 2017-09-23 13:22:48 [info] -> Idling... As u can see the bot keep getting stuck with this log.. i have no clue whats it about? Im running from hideout, and hideout only... its running proper 10-20 times when this randomly start and bot keep doing this, it happend over all night, and now again when i started it over after 22 run. Any idea ?
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Viable Bot Build List [2.2]
jps42 replied to topic's Oden in Character builds and strategies & Bot setups
I can confirm that the flicker build work verry well using https://www.pathofexile.com/forum/view-thread/528011 aswell . Fast clearspeed .