Exiled Bot Classic Archive
This is the archived Exiled Bot Classic forum. Content is preserved for reference and may be outdated.
This is the archived Exiled Bot Classic forum. Content is preserved for reference and may be outdated.
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0 NeutralAbout orenavava
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fix poit Map Device 5 slot coordinates.ini
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https://www.filterblade.xyz/?profile=sodafire&saveState=LFDTD7UJ4I1DRZ&platform=pc
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fix poit Map Device 5 slot coordinates.ini
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; Bot coordinates file [login] ; X coordinate of the login button (800x600 coordinates by default) login_button_x=567 ; Y coordinate of the login button (800x600 coordinates by default) login_button_y=391 ; X coordinate of the first character in character selection screen (800x600 coordinates by default) first_character_x=628 ; Y coordinate of the first character in character selection screen (800x600 coordinates by default) first_character_y=80 ; distance between each character in character selection screen (800x600 coordinates by default) character_selection_offset_y=45 [menu] ; Offsets used for any click on menu or UI menu_offset_x=0 menu_offset_y=0 exit_to_login_button_x=400 exit_to_login_button_y=240 resurrect_button_x=400 resurrect_in_town_button_y=152 resurrect_in_area_button_y=175 ; NPC Sell talk sentence npc_sell_button_x=400 npc_sell_button_y_nessa=171 npc_sell_button_y_greust=173 npc_sell_button_y_clarissa=137 npc_sell_button_y_custom= ; NPC Sell accept button npc_sell_accept_button_x=75 npc_sell_accept_button_y=455 [mouse] ; Offsets used when clicking on monsters mouse_monster_offset_x=0 mouse_monster_offset_y=0 ; Offsets used when clicking on items mouse_item_offset_x=20 mouse_item_offset_y=9 ; Offsets used when clicking on waypoint portal waypoint_portal_offset_x=0 waypoint_portal_offset_y=0 [stashing] inventory_icon_x=157 inventory_icon_y=535 player_inventory_top_x=452 player_inventory_top_y=340 player_stash_inventory_top_x=25 player_stash_inventory_top_y=90 player_inventory_offset_x=29 player_inventory_offset_y=29 quad_tab_inventory_offset_x=14.5 quad_tab_inventory_offset_y=14.5 [map] ; Map Device map_device_inventory_x=218 map_device_inventory_y=279 map_device_open_button_x=160 map_device_open_button_y=368 map_device_offset_x=17 map_device_offset_y=17 [instance_selection] ; first button when creating new instance first_instance_x=130 first_instance_y=185 first_instance__garena_th_y=195 ; offset to jump to the next button on instance selection screen next_instance_offset_x=0 next_instance_offset_y=52 [area_selection] part_first_tab3_x=122 part_first_tab3_y=65 part_second_tab3_x=187 part_second_tab3_y=65 part_third_tab3_x=247 part_third_tab3_y=65 part_first_tab2_x=155 part_first_tab2_y=65 part_second_tab2_x=215 part_second_tab2_y=65 part_first_tab1_x=185 part_first_tab1_y=65 act_first_tab5_x=100 act_first_tab5_y=85 act_second_tab5_x=140 act_second_tab5_y=85 act_third_tab5_x=183 act_third_tab5_y=85 act_fourth_tab5_x=225 act_fourth_tab5_y=85 act_fifth_tab5_x=265 act_fifth_tab5_y=85 act_first_tab4_x=125 act_first_tab4_y=85 act_second_tab4_x=165 act_second_tab4_y=85 act_third_tab4_x=205 act_third_tab4_y=85 act_fourth_tab4_x=245 act_fourth_tab4_y=85 act_first_tab3_x=145 act_first_tab3_y=85 act_second_tab3_x=185 act_second_tab3_y=85 act_third_tab3_x=230 act_third_tab3_y=85 act_first_tab2_x=167 act_first_tab2_y=85 act_second_tab2_x=205 act_second_tab2_y=85 act_first_tab1_x=185 act_first_tab1_y=85 hideout_x=336 hideout_y=293 [act1] twilight_strand_x=107 twilight_strand_y=280 lioneyes_watch_x=113 lioneyes_watch_y=247 the_coast_x=121 the_coast_y=224 submerged_passage_x=154 submerged_passage_y=187 the_ledge_x=172 the_ledge_y=174 the_rocky_climb_x=136 the_rocky_climb_y=156 the_prison_x=129 the_prison_y=120 the_prisoners_gate_x=159 the_prisoners_gate_y=120 the_ship_graveyard_x=194 the_ship_graveyard_y=154 cavern_of_wrath_x=249 cavern_of_wrath_y=139 [act2] forest_encampment_x=213 forest_encampment_y=213 the_forest_x=229 the_forest_y=245 the_riverways_x=170 the_riverways_y=223 the_western_forest_x=96 the_western_forest_y=203 wetlands_x=148 wetlands_y=197 waterfall_cave_x=68 waterfall_cave_y=128 crossroads_x=245 crossroads_y=169 chamber_of_sins_x=217 chamber_of_sins_y=140 broken_bridge_x=262 broken_bridge_y=138 the_crypt_x=294 the_crypt_y=197 the_northern_forest_x=112 the_northern_forest_y=163 [act3] sarn_encampment_x=188 sarn_encampment_y=232 the_city_of_sarn_x=263 the_city_of_sarn_y=238 sewers_x=246 sewers_y=189 marketplace_x=236 marketplace_y=165 battlefront_x=194 battlefront_y=149 the_docks_x=162 the_docks_y=139 barracks_x=125 barracks_y=161 lunaris_temple_x=85 lunaris_temple_y=160 solaris_temple_level_1_x=225 solaris_temple_level_1_y=130 solaris_temple_level_1_x=205 solaris_temple_level_1_y=120 the_library_x=100 the_library_y=130 the_imperial_gardens_x=115 the_imperial_gardens_y=144 the_sceptre_of_god_x=123 the_sceptre_of_god_y=123 the_crematorium_x=285 the_crematorium_y=213 [act4] highgate_x=243 highgate_y=233 the_aqueduct_x=295 the_aqueduct_y=274 the_crystal_veins_x=192 the_crystal_veins_y=180 kaom_stronghold_x=90 kaom_stronghold_y=203 the_grand_arena_x=190 the_grand_arena_y=128 the_harvest_x=122 the_harvest_y=149 [act5] slave_pens_x=42 slave_pens_y=207 overseer_tower_x=77 overseer_tower_y=202 ruined_square_x=170 ruined_square_y=180 reliquary_x=139 reliquary_y=252 cathedral_rooftop_x=145 cathedral_rooftop_y=145 chamber_of_innocence_x=264 chamber_of_innocence_y=285 [act6] lioneyes_watch_x=90 lioneyes_watch_y=274 the_coast_x=90 the_coast_y=252 the_ridge_x=83 the_ridge_y=194 the_prison_x=95 the_prison_y=170 the_prisoners_gate_x=120 the_prisoners_gate_y=170 the_western_forest_x=120 the_western_forest_y=150 the_riverways_x=156 the_riverways_y=163 southern_forest_x=185 southern_forest_y=170 beacon_x=220 beacon_y=190 brine_king_reef_x=285 brine_king_reef_y=170 [act7] bridge_encampment_x=270 bridge_encampment_y=175 crossroads_x=235 crossroads_y=215 the_crypt_x=295 the_crypt_y=250 chamber_of_sins_x=203 chamber_of_sins_y=183 the_den_x=200 the_den_y=225 ashen_fields_x=200 ashen_fields_y=265 the_northern_forest_x=80 the_northern_forest_y=210 causeway_x=93 causeway_y=170 vaal_city_x=75 vaal_city_y=155 doryani_laboratory_x=70 doryani_laboratory_y=140 [act8] sarn_encampment_x=188 sarn_encampment_y=234 sarn_ramparts_x=272 sarn_ramparts_y=256 toxic_conduits_x=190 toxic_conduits_y=204 grain_gate_x=265 grain_gate_y=189 imperial_fields_x=308 imperial_fields_y=156 solaris_temple_x=220 solaris_temple_y=130 solaris_concourse_x=196 solaris_concourse_y=146 bath_house_x=124 bath_house_y=182 lunaris_concourse_x=128 lunaris_concourse_y=161 lunaris_temple_x=86 lunaris_temple_y=157 [act9] highgate_x=111 highgate_y=255 blood_aqueduct_x=152 blood_aqueduct_y=284 vastiri_desert_x=270 vastiri_desert_y=285 foothills_x=255 foothills_y=202 tunnel_x=199 tunnel_y=167 quarry_x=157 quarry_y=155 [act10] oriath_docks_x=115 oriath_docks_y=117 ravaged_square_x=169 ravaged_square_y=179 reliquary_x=139 reliquary_y=252 desecrated_chambers_x=263 desecrated_chambers_y=283 [act11] oriath_x=168 oriath_y=177 templar_laboratory_x=213 templar_laboratory_y=163 [metamorphosis] create_button_x=400 create_button_y=405 coordinates.ini
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There is no way to fix the program has not updated the function for a long time.
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โดนแจ้งหรือเปล่า ผมไม่เห็นโดนเลย
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Bot still try to pick up archnemesis item for shrine when inventory is full.
zircon replied to topic's orenavava in Exiled Bot Issues and Bug Report
// Archnemesis League Mods //[Category] == "ArchnemesisMod" && [Toxic] && [StashItem] == "true" // Reward Icon: Chest, Gems (Monster has augmented Poison powers) //[Category] == "ArchnemesisMod" && [Chaosweaver] && [StashItem] == "true" // Reward Icon: Gems (Monster is imbued with Chaos Damage and Resistance) //[Category] == "ArchnemesisMod" && [Frostweaver] && [StashItem] == "true" // Reward Icon: Armor (Monster is imbued with Cold Damage and Resistance) //[Category] == "ArchnemesisMod" && [Permafrost] && [StashItem] == "true" // Reward Icon: Chest, Armor (Monster has augmented Freeze and Chill powers) //[Category] == "ArchnemesisMod" && [Hasted] && [StashItem] == "true" // Reward Icon: Chest (Monster is faster) //[Category] == "ArchnemesisMod" && [Deadeye] && [StashItem] == "true" // Reward Icon: Armor, Jewelry (Monster is Accurate and applies Marks) //[Category] == "ArchnemesisMod" && [Bombardier] && [StashItem] == "true" // Reward Icon: Weapons, Armor (Monster has augmented Projectile powers and periodically unleashes a barrage of mortars) //[Category] == "ArchnemesisMod" && [Flameweaver] && [StashItem] == "true" // Reward Icon: Weapons (Monster is imbued with Fire Damage and Resistance) //[Category] == "ArchnemesisMod" && [Incendiary] && [StashItem] == "true" // Reward Icon: Chest, Weapons (Monster has augmented Ignite powers) //[Category] == "ArchnemesisMod" && [Arcane Buffer] && [StashItem] == "true" // Reward Icon: Essence (Monster has augmented Energy Shield powers and releases a stunning nova when Energy Shield breaks) //[Category] == "ArchnemesisMod" && [Echoist] && [StashItem] == "true" // Reward Icon: Chest, Currency (Monster repeats skills additional times) //[Category] == "ArchnemesisMod" && [Stormweaver] && [StashItem] == "true" // Reward Icon: Jewelry (Monster is imbued with Lightning Damage and Resistance) //[Category] == "ArchnemesisMod" && [Dynamo] && [StashItem] == "true" // Reward Icon: Chest, Jewelry (Monster has augmented Shock powers) //[Category] == "ArchnemesisMod" && [Bonebreaker] && [StashItem] == "true" // Reward Icon: Chest, Weapons (Monster has augmented Shock powers) //[Category] == "ArchnemesisMod" && [Bloodletter] && [StashItem] == "true" // Reward Icon: Weapons, Jewelry (Monster has augmented Bleed powers. Monster Maims nearby enemies Items dropped from the Monster and its Minions are Corrupted) //[Category] == "ArchnemesisMod" && [Steel-infused] && [StashItem] == "true" // Reward Icon: Weapons (Monster is imbued with Physical Damage and Physical Damage Reduction) //[Category] == "ArchnemesisMod" && [Gargantuan] && [StashItem] == "true" // Reward Icon: Currency (Monster is massive, granting more Life, Area of Effect, and Damage) //[Category] == "ArchnemesisMod" && [Berserker] && [StashItem] == "true" // Reward Icon: Unique (Monster Enrages as it loses life) //[Category] == "ArchnemesisMod" && [Sentinel] && [StashItem] == "true" // Reward Icon: Armor, Armor (Monster is imbued with Block and Spell Block. Monster Triggers Reckoning when hit) //[Category] == "ArchnemesisMod" && [Juggernaut] && [StashItem] == "true" // Reward Icon: Harbringer (Monster cannot be Slowed or Stunned. Monster gains Endurance Charges) //[Category] == "ArchnemesisMod" && [Vampiric] && [StashItem] == "true" // Reward Icon: Fossils (Monster has augmented Life Leech powers) //[Category] == "ArchnemesisMod" && [Overcharged] && [StashItem] == "true" // Reward Icon: Jewelry,Jewelry (Monster grants Charges to itself and Allies over time) //[Category] == "ArchnemesisMod" && [Soul Conduit] && [StashItem] == "true" // Reward Icon: Maps (On death, Monster and nearby Allies are revived) //[Category] == "ArchnemesisMod" && [Opulent] && [StashItem] == "true" // Reward Icon: No Icon (Monster is fabulously wealthy) //[Category] == "ArchnemesisMod" && [Malediction] && [StashItem] == "true" // Reward Icon: Div Cards (Monster has a weakening Aura) //[Category] == "ArchnemesisMod" && [Consecrator] && [StashItem] == "true" // Reward Icon: Fragments (Monster periodically creates Consecrated Ground, healing allies and making them immune to curses and ailments) //[Category] == "ArchnemesisMod" && [Frenzied] && [StashItem] == "true" // Reward Icon: Chest, Unique (Monster and allies periodically Enrage) -
BOT will attack archnemesis mod device
30sectomars replied to topic's orenavava in Exiled Bot Issues and Bug Report
I am also having the same issue -
how to fix gUI gem quality pickup
meenza72 replied to topic's orenavava in Exiled Bot Issues and Bug Report
thank you -
banned 2 id helpme
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when i click start bot , the bot program itself crash
metalslug3 replied to topic's orenavava in General
same problem