Exiled Bot Classic Archive
This is the archived Exiled Bot Classic forum. Content is preserved for reference and may be outdated.
This is the archived Exiled Bot Classic forum. Content is preserved for reference and may be outdated.
vrynb1
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Everything posted by vrynb1
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用了三個月了 兩組序號掛兩隻 一直都沒問題 用外掛本來就會被鎖 這有什麼疑問嗎...
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//是註解的意思 打了//那一行就會被程式無視 如果不論Rarity 處理方式都一樣的話 就不用特別打兩行了 直接去掉Rarity就好 上面是前綴 這邊是後綴 扣最大抗性詞綴是Exposure // [1020] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Vulnerability -- Players are cursed with Vulnerability -- Value : 15 (Level 15) // [1022] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Enfeeblement -- Players are cursed with Enfeeble -- Value : 15 (Level 15) // [1023] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Elemental Weakness -- Players are cursed with Elemental Weakness -- Value : 15 (Level 15) // [1024] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Temporal Chains -- Players are cursed with Temporal Chains -- Value : 15 (Level 15) // [1025] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Stasis -- Players cannot regenerate Life or Mana -- Value : 0 - 1 (True or False) // [1029] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Hemomancy -- Player has Keystone Blood Magic -- Value : 0 - 1 (True or False) // [1030] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Balance -- Player has Keystone Elemental Equilibrium -- Value : 0 - 1 (True or False) // [1032] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Exposure -- -X% maximum Player Resistances -- Value : -15% to -25% // [1033] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Smothering -- Players recover Life, Mana and Energy Shield X% slower -- Value : -50% // [1046] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Hordes -- +X% Monster pack size -- Value : 20% - 50% // [1047] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Champion's -- X% more Magic Monsters -- Value : 20% - 50% // [1048] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Commander's -- X% more Rare Monsters -- Value : 20% - 50% // [1049] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Flames -- Area has patches of burning ground -- Value : 15000 // [1059] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Frenzy -- Monsters gain X Frenzy Charges every 20 seconds -- Value : 1 - 3 // [1065] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Ice -- Area has patches of chilled ground -- Value : 1 // [2053] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Lightning -- Area has patches of shocking ground -- Value : 0 - 1 (True or False) // [2080] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Power -- Monsters gain X Power Charges every 20 seconds -- Value : 1 - 3 // [2081] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Endurance -- Monsters gain X Endurance Charges every 20 seconds -- Value : 1 - 3 // [2142] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Fracturing -- Monsters Fracture -- Value : 2 // [2370] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Desecration -- Area has patches of desecrated ground -- Value : 10000 // [2372] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Venom -- Monsters Poison on Hit -- Value : 0 - 1 (True or False) 另外 現在有個不錯的置頂文 去看看吧-.-
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不回魔 [no_mana_regeneration] >= "1" # [RerollMods] == "true" 不回血 [no_life_regeneration] >= "1" # [RerollMods] == "true" 血魔法 [map_player_has_blood_magic_keystone] >= "1" # [RerollMods] == "true" 如果是金圖 Reroll會自動拿混沌來洗 不想花那麼多混沌可以[ignoreMap] == "true" 詳細可以自己慢慢看 文件裡面其實都有的 // [1004] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Twinned -- Area contains two Unique Bosses -- Value : 0 - 1 (True or False) // [1005] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Overlord's -- Unique Boss Deals +X% Damage -- Value : 30% // [1006] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Overlord's -- Unique Boss Attacks X% Faster -- Value : 25% // [1007] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Incombustible -- +X% Monster Fire Resistance -- Value : 75% // [1008] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Molten -- +X% Monster Cold Resistance -- Value : 75% // [1009] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Grounded -- +X% Monster Lightning Resistance -- Value : 75% // [1010] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Armoured -- X% Monster Physical Resistance -- Value : 30% // [1011] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Unwavering -- Monsters cannot be Stunned -- Value : 0 - 1 (True or False) // [1012] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Fecund -- X% increased Monster Life -- Value : 25% - 35% // [1013] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Deadly -- X% increased Monster Damage -- Value : 25% - 35% // [1014] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Fleet -- X% increased Monster Movement Speed -- Value : 25% - 35% // [1015] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Fleet -- X% increased Monster Attack Speed -- Value : 25% - 35% // [1016] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Fleet -- X% increased Monster Cast Speed -- Value : 25% - 35% // [1017] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Punishing -- Monsters reflect X% of Physical Damage -- Value : 18% // [1018] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Mirrored -- Monsters reflect X% of Elemental Damage -- Value : 18% // [1019] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Splitting -- Monsters fire x additional Projectiles -- Value : 2 - 4 // [1039] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Ceremonial -- Area Contains Many Totems -- Value : 0 - 1 (True or False) // [1040] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Skeletal -- Area is inhabited by Skeletons -- Value : 0 - 1 (True or False) // [1042] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Capricious -- Area is inhabited by Goatmen -- Value : 0 - 1 (True or False) // [1043] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Slithering -- Area is inhabited by Sea Witches and their Spawn -- Value : 0 - 1 (True or False) // [1044] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Undead -- Area is inhabited by Undead -- Value : 0 - 1 (True or False) // [1045] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Emanant -- Area is inhabited by Ranged Monsters -- Value : 0 - 1 (True or False) // [1054] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Burning -- Monsters deal X% extra Damage as Fire -- Value : 80% - 100% // [1055] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Freezing -- Monsters deal X% extra Damage as Cold -- Value : 80% - 100% // [1056] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Shocking -- Monsters deal X% extra Damage as Lightning -- Value : 80% - 100% // [1060] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Multifarious -- Area has increased monster variety -- Value : 3 // [1320] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Chaining -- Monsters' Skills Chain X additional times -- Value : 2 // [1921] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Antagonist's -- Rare Monsters Each have a Nemesis Mod -- Value : 0 - 1 (True or False) // [2074] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Hexproof -- Monsters are Immune to Curses -- Value : 0 - 1 (True or False) // [2075] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Feral -- Area is inhabited by Animals -- Value : 0 - 1 (True or False) // [2076] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Demonic -- Area is inhabited by Demons -- Value : 0 - 1 (True or False) // [2077] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Bipedal -- Area is inhabited by Humanoids -- Value : 0 - 1 (True or False) // [2302] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Anarchic -- Area is inhabited by X additional Rogue Exiles -- Value : 2 // [1703] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Anarchic -- Area is inhabited by X additional Rogue Exiles -- Value : 1
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我序號是自己買的 之前一直在用C版 依樓上所說來看是正常情況
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[Rarity] == "Normal" # [upgradeToRare] == "true" [MapLevel] >= "66" && [MapLevel] < "70" # [RunMap] == "true" 看不懂"Bikemap的帳號"是什麼,總之就先幫你填上RunMap了
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我自己測試的結果是不能夠一序號多開了 只掛一個帳號完全沒有問題 如果在別台電腦Active後 正在掛的Actived狀態就會消失 我想作者可能想表達"想掛很多隻就多買幾個序號" 不過前面幾個版本都可以多開 不知道是以前是BUG現在只是修正了 還是相反 ---------------------------------- 管理員依舊未讀
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程式原本預設是[MapLevel] >= "66" && [MapLevel] < "71" # [RunMap] == "true" 且從高等開始打 稍微調整一下這行就好了