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zoomiko

Enemy priority scaling / "Threat-levels"

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I was thinking about how great it would be, if it was possible to define the "threat-level" of enemies.

This would open up possibilites such as

- killing a caster in a group of melees 1st

- killing the freezing mobs (marveils daughter?) in cavern of wrath 1st before you get ganged

- let's the bot run to the group of 10 archers, killing them instead of standing at the 1 melee that keeps your attention

- grab a shrine or kill the unique boss, when theres the "invulnerable" aura keeping your foes alive endlessly

- kill totems 1st

- kill bosses 1st (or last, sometimes it's the horde of small followers that drain your health and mana!)

- and so on

:)

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