Mandatory 2 Report post Posted March 29, 2016 There have been times when my bot is "full" and goes to town but leaves behind currency or something small that would have fit. But because the bot attempted to pickup a larger item, it detected it was full and left behind the smaller items (currency, belts, div cards, etc.). Is there a way to add some logic and have the bot to evaluate the pickable loot on the ground by size or priority? before going to town? I ask this because, the bot will create a new instance afterwards and lose the items it left behind. Share this post Link to post Share on other sites
onehitkillhead 0 Report post Posted April 19, 2016 +2 Share this post Link to post Share on other sites