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Deityslayer

Default maps config

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// If you want to reroll map if bad mods detected (thanks to immo)

[map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true"

[map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[no_mana_regeneration] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true"

[no_life_regeneration] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true"

[map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true"

 

//rogue Exile

[2304] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

 

 

[map_player_has_blood_magic_keystone] >= "1" # [ignoreMap] == "true"

[map_player_status_recovery_speed_+%] < "0" # [ignoreMap] == "true"

[no_mana_regeneration] >= "1"  # [ignoreMap] == "true"

[no_life_regeneration] >= "1"  # [ignoreMap] == "true"

[map_player_has_level_X_temporal_chains] >= "1" # [ignoreMap] == "true"

 

//rogue Exile

[2304] > "0" # [ignoreMap] == "true"

 

 

You need ignoremap so that the unid maps (the dropped ones) will process a logout whenever the mod is detected once it enters a portal

Edited by Deityslayer

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