Jump to content

Join our Discord

Talk to other users and have a great time
Discord Server

Welcome to our Community

Click here to get your Exiled Bot license
Donation Store
Sign in to follow this  
joshuaxl

Bot crashes

Recommended Posts

yep same issue, bot will do one run through BA then after doing stash it just stands there and wont go back/start a new instance.

Share this post


Link to post
Share on other sites
7 hours ago, Draknore said:

yep same issue, bot will do one run through BA then after doing stash it just stands there and wont go back/start a new instance.

Seems like I had the progression ticked somehow and the bot seems to be running fine now once unticked. Check that you're not running maps or farming with progression on.

Share this post


Link to post
Share on other sites

progression is no longer supported, do not use it!

if you experience crashes, it is most likely because of the app which it is attached to.

Share this post


Link to post
Share on other sites

; Enable auto progression, only for developers testing atm, do not enable this :)
auto_progression=false

progression not active, still crashing. 

Share this post


Link to post
Share on other sites

2021-05-29 11:19:50 [pathfinding] -> Node(813, 294) is unwalkable, finding closest walkable position...
2021-05-29 11:19:50 [pathfinding] -> Found new entity position: (811, 295)
2021-05-29 11:19:50 [pathfinding] -> Computing A* path from P(318, 784)->Node(811, 295)
2021-05-29 11:19:52 [pathfinding] -> A* from P(318, 784)->Node(811, 295) took: 2171 ms, cost: -36.284027 WEIRD !!!
2021-05-29 11:19:52 [pathfinding] -> Areanav call #3 pathsize: 0
2021-05-29 11:19:52 [pathfinding] -> Reached destination: Position: -1, -1, Path size: 0.
2021-05-29 11:19:52 [pathfinding] -> Set explored nodes took: 0 ms
2021-05-29 11:19:52 [pathfinding] -> Rotten entity found while computing distance.
2021-05-29 11:19:52 [pathfinding] -> Rotten entity found while computing distance.
2021-05-29 11:19:52 [pathfinding] -> Rotten entity found while computing distance.
2021-05-29 11:19:54 [pathfinding] -> IsPositionReachable Computing A* path from P(336, 785)->Pos(811, 295)
2021-05-29 11:19:56 [pathfinding] -> IsPositionReachable A* from P(336, 785)->Pos(811, 295) took: 2140 ms, cost: 0.000000 WEIRD !!!
2021-05-29 11:19:56 [pathfinding] -> Player(337, 785) is unwalkable, finding closest walkable position...
2021-05-29 11:19:56 [pathfinding] -> Found new player position: (336, 785)
2021-05-29 11:19:56 [pathfinding] -> Node(813, 294) is unwalkable, finding closest walkable position...
2021-05-29 11:19:56 [pathfinding] -> Found new entity position: (811, 295)
2021-05-29 11:19:56 [pathfinding] -> Computing A* path from P(336, 785)->Node(811, 295)
2021-05-29 11:19:58 [pathfinding] -> A* from P(336, 785)->Node(811, 295) took: 2156 ms, cost: -36.284027 WEIRD !!!
2021-05-29 11:19:58 [pathfinding] -> Areanav call #3 pathsize: 0
2021-05-29 11:19:58 [pathfinding] -> Reached destination: Position: -1, -1, Path size: 0.
2021-05-29 11:19:58 [pathfinding] -> Set explored nodes took: 0 ms
2021-05-29 11:19:58 [pathfinding] -> IsPositionReachable Computing A* path from P(336, 785)->Pos(336, 785)
2021-05-29 11:19:58 [pathfinding] -> IsPositionReachable A* from P(336, 785)->Pos(336, 785) took: 0 ms, cost: 0.000000
2021-05-29 11:19:58 [pathfinding] -> Entity(337, 785) is unwalkable, finding closest walkable position...
2021-05-29 11:19:58 [pathfinding] -> Found new entity position: (336, 785)
2021-05-29 11:19:58 [pathfinding] -> Player(337, 785) is unwalkable, finding closest walkable position...
2021-05-29 11:19:58 [pathfinding] -> Found new player position: (336, 785)
2021-05-29 11:19:58 [pathfinding] -> Computing A* path from P(336, 785)->Pos(336, 785)
2021-05-29 11:19:58 [pathfinding] -> A* from P(336, 785)->Pos(336, 785) took: 0 ms, cost: 0.000000
2021-05-29 11:19:58 [pathfinding] -> MoveToEntity call, priority: 27, pathsize: 1
2021-05-29 11:19:58 [pathfinding] -> Reached destination: Position: 0, 12, Path size: 1.
2021-05-29 11:19:59 [pathfinding] -> IsPositionReachable Computing A* path from P(336, 785)->Pos(811, 295)
2021-05-29 11:20:01 [pathfinding] -> IsPositionReachable A* from P(336, 785)->Pos(811, 295) took: 2047 ms, cost: 0.000000 WEIRD !!!
2021-05-29 11:20:01 [pathfinding] -> Player(337, 785) is unwalkable, finding closest walkable position...
2021-05-29 11:20:01 [pathfinding] -> Found new player position: (336, 785)
2021-05-29 11:20:01 [pathfinding] -> Node(813, 294) is unwalkable, finding closest walkable position...
2021-05-29 11:20:01 [pathfinding] -> Found new entity position: (811, 295)
2021-05-29 11:20:01 [pathfinding] -> Computing A* path from P(336, 785)->Node(811, 295)
2021-05-29 11:20:03 [pathfinding] -> A* from P(336, 785)->Node(811, 295) took: 2406 ms, cost: -36.284027 WEIRD !!!
2021-05-29 11:20:03 [pathfinding] -> Areanav call #3 pathsize: 0
2021-05-29 11:20:03 [pathfinding] -> Reached destination: Position: -1, -1, Path size: 0.

maybe there is something with the hideouts?

Share this post


Link to post
Share on other sites
Sign in to follow this  

×
×
  • Create New...