// Welcome to the Exiled Bot default Pickit
// You'll find the item names list in the ItemNameList.txt file, in the main bot folder, if some name are missing, please send them to us in pm and I'll add them to upcoming versions.
// You'll find the mods list in the ModsList.html file, in the main bot folder, remember to only use expressions from the right (ie. local_minimum_added_physical_damage, base_maximum_energy_shield, ...). 
// All uniques should now be listed within the Pickit for easy commenting and uncommenting.  All uniques valued 1ex+ should be by default uncommented.

// There are several special mods here to make pickit maker's life easier:
// [TotalResistances] that will make the bot sum all resistances on each item and compare them to the value (ie. [Category] == "Helm" # [TotalResistances] > "50", to keep every helm that has more than 50 sum up resistance value.  
// [DPS] that will make the bot compute the dps of any weapon and compare it to the value (ie. [Category] == "1Handed" # [DPS] >= "250").
// [Elemental DPS] that will make the bot compute ONLY the elemental dps of any weapon and compare it to the value (ie. [Category] == "1Handed" # [Elemental DPS] >= "200").
// [Physical DPS] that will make the bot compute ONLY the physical dps of any weapon and compare it to the value (ie. [Category] == "1Handed" # [Physical DPS] >= "250").
// [TotalSpellElementalDamage] that will make bot compute the total added spell damage and elemental damage from an item (in %).
// [TotalFireSpellDamage] that will make bot compute the total added fire spell damage from an item (including spell damage) (in %).
// [TotalColdSpellDamage] that will make bot compute the total added cold spell damage from an item (including spell damage) (in %).
// [TotalLightningSpellDamage] that will make bot compute the total added lightning spell damage from an item (including spell damage) (in %).
// Expressions to the left are only here to help you choosing the right ones

// Syntax is: [Key] operator "Value"
// Key could be replaced by any of the following list, operator could be ==, <=, >=, <, > and Value could be any corresponding value (ie. a number if type is Quality)
// Key List: Type, ItemLevel, MapTier, Armor, Evasion, Energy Shield, Computed Armor, Computed Evasion, Computed Energy Shield, Rarity, Quality, Sockets, Linked, and all the mods found in ModsList.html file.
// You can use a mod by its index (if it is not in the ModsList.txt file) this way [modindex] == "value", ie. [587] == "30" for +30 int mod. Press F7 to dump inventory and find mod indexes.
// Flags that can be used are : [StashItem] == "true", [StashUnid] == "true", [SellItem] == "true", [SellUnid] == "true". Please note that [SellItem] tag will ALWAYS make the bot identify item.
// About Key Rarity, only operators == and != can be used and possible values are: "Normal", "Magic", "Rare", "Unique".
// You can use different equipment categories as well, possible values: "Chest", "Shield", "Helm", "Ring", "Amulet", "Flask", "Weapon", "1Handed", "2Handed", "Gloves", "Boots", "Belt", "Map", "Jewel", "Talisman", "Card", "Leaguestone".
// Operators && and || are available, parenthesis are working.
// # is used to separate mods checked after item identification. If an item matchs mods before the # and doesn't match the ones after, it will be sold to vendor.
// If you didn't noticed, // is used for comments.

// /!\ Be careful!!! local_ mod name means that the mods is applied on the stats of the items rather than the stats of your char. local_attack_speed_+% for instance is applied on the weapon only
// and attack_speed_+% is global on the character (ring,amy,belt...) /!\

// If you want to chance an item, simply add for instance [Type] == "Glorious Plate" # [ChanceItem] == "true", to make the bot pickup any glorious plate it find and use an orb of chance on it (Kaom's Heart FTW).
// Be careful, if you set up the Glorious Plate to be Chanced, no need to add any line for the bot to pick up the white item or sell magic and rare. Just setup [Type] == "Your Item" # [ChanceItem] == "true" and the bot will do the rest.

// Thanks to jps42 for his help in building this pickit file.
// Thanks to Sexuation for completely re-working the rare section.
// Thanks to Madbishep for reviewing/correcting stuff.
// You can check his post here : https://exiled-bot.net/community/index.php/topic/6329-helpful-pickit-additional-lines-chaosregal-recipe-talisman/


/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                                 EXAMPLE                                         //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////

// Blanket coverage
// [Category] == "Gloves" && [Rarity] == "Rare" # [SellItem] == "true"
// What it means : Pick up any gloves. Id the item. Then Sell it.
// Exception handling
// [Category] == "Gloves" && [Rarity] == "Rare" # [attack_speed_+%] >= "10" && [StashItem] == "true"
// What it means : When the gloves are Identified, if they have an attack speed modifier  above a 10% value, it will stash the item.
// [Type] == "Short Bow" && [Rarity] == "Unique" && [Quality] >= "10"
// [Type] == "Occultist's Vestment" && [Rarity] == "Unique"
// [Type] == "Engraved Wand" # [attack_minimum_added_physical_damage]>="10" && [accuracy_rating_+%]=="100" 
// [Type] == "Medium Life Flask"
// [Category] == "Chest" && [Rarity] == "Rare" # [base_maximum_life] >= "80" && [base_cold_damage_resistance_%] >= "25"
// [Category] == "Helm" && [Rarity] == "Rare" # [StashItem] == "true" && [base_maximum_life] >= "80" && [base_lightning_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25"

/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                                 B O O K M A R K                                 //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////
//
//Example
//Bookmark
//User's custom rules
//Currency
//Chaos/Regal Recipe
//Harbinger
//Breach
//Essences
//Talisman
//Gems
//Cards
//Maps
//Sockets
//Chancing
//Whites
//Jewels
//Unique items
//
/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                             User's custom rules                                 //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////

// Add any custom lines here
// [Category] == "Flask" && [Quality] == "20"  # [SellItem] == "true"  /// Glassblower's Bauble farm
// [Category] == "Flask" && [Quality] >= "13" # [StashItem] == "true"  // 3 Flasks = Glassblower's
// [Type] == "Quicksilver Flask" && [Rarity] == "Magic" # [local_flask_movement_speed_+%_while_healing] >= "20" && [StashItem] == "true" // Double MS
// [Type] == "Stone Hammer" && [Rarity] == "Normal" // Q20 + Map = Chisel
// [Type] == "Rock Breaker" && [Rarity] == "Normal" // Q20 + Map = Chisel
// [Type] == "Gavel" && [Rarity] == "Normal"  // Q20 + Map = Chisel
// [Type] == "Iron Ring"  // 7 Rings (any rarity) + Coral/Paua Rare Ring = Rare Ammy

// These following lines are added if you want bot to pickup every rare item and ID it before selling
// The new rare item checks by [Type] instead of [Category]; therefore if you have "loot rares" checked in GUI, bot will sell for transmute shards
// If you have the lines below uncommented, the bot will use the mod check (I used something random, in the case [DPS] to ID), then sell to vendor for alt shards

[Category] == "Helm" && [Rarity] == "Rare" # [DPS] > "10000" && [StashItem] == "true"
[Category] == "Gloves" && [Rarity] == "Rare" # [DPS] > "10000" && [StashItem] == "true"
[Category] == "Boots" && [Rarity] == "Rare" # [DPS] > "10000" && [StashItem] == "true"
[Category] == "Chest" && [Rarity] == "Rare" # [DPS] > "10000" && [StashItem] == "true"
[Category] == "Weapon" && [Rarity] == "Rare" # [DPS] > "10000" && [StashItem] == "true"
[Category] == "Shield" && [Rarity] == "Rare" # [DPS] > "10000" && [StashItem] == "true"

/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                                  CURRENCY                                       //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////

// Shards
[Type] == "Alchemy Shard" # [StashItem] == "true"
[Type] == "Alteration Shard" # [StashItem] == "true"
[Type] == "Scroll Fragment" # [StashItem] == "true"
[Type] == "Transmutation Shard" # [StashItem] == "true"

// Scrolls commented so instead of picking every scroll it will keep number of scroll setup by user in inventory
// [Type] == "Scroll of Wisdom" # [StashItem] == "true" // Take all id scroll
// [Type] == "Portal Scroll" # [StashItem] == "true" // Take all tp scroll
[Type] == "Blacksmith's Whetstone" # [StashItem] == "true" // Take Blacksmith's Whetstone
[Type] == "Armourer's Scrap" # [StashItem] == "true" // Take Armourer's Scrap
[Type] == "Glassblower's Bauble" # [StashItem] == "true" // Take Glassblower's Bauble
[Type] == "Blessed Orb" # [StashItem] == "true"
[Type] == "Chaos Orb" # [StashItem] == "true"
[Type] == "Chromatic Orb" # [StashItem] == "true"
[Type] == "Divine Orb" # [StashItem] == "true"
[Type] == "Exalted Orb" # [StashItem] == "true"
[Type] == "Gemcutter's Prism" # [StashItem] == "true"
[Type] == "Jeweller's Orb" # [StashItem] == "true"
[Type] == "Mirror of Kalandra" # [StashItem] == "true"
[Type] == "Orb of Alchemy" # [StashItem] == "true"
[Type] == "Orb of Alteration" # [StashItem] == "true"
[Type] == "Orb of Augmentation" # [StashItem] == "true"
[Type] == "Orb of Chance" # [StashItem] == "true"
[Type] == "Orb of Fusing" # [StashItem] == "true"
[Type] == "Orb of Regret" # [StashItem] == "true"
[Type] == "Orb of Scouring" # [StashItem] == "true"
[Type] == "Orb of Transmutation" # [StashItem] == "true"
[Type] == "Perandus Coin" # [StashItem] == "true"
[Type] == "Regal Orb" # [StashItem] == "true"
[Type] == "Silver Coin" # [StashItem] == "true"
[Type] == "Vaal Orb" # [StashItem] == "true"

[Type] == "Apprentice Cartographer's Seal" # [StashItem] == "true"
[Type] == "Apprentice Cartographer's Sextant" # [StashItem] == "true"
[Type] == "Cartographer's Chisel" # [StashItem] == "true"
[Type] == "Journeyman Cartographer's Seal" # [StashItem] == "true"
[Type] == "Journeyman Cartographer's Sextant" # [StashItem] == "true"
[Type] == "Master Cartographer's Seal" # [StashItem] == "true"
[Type] == "Master Cartographer's Sextant" # [StashItem] == "true"
[Type] == "Prophecy" # [StashItem] == "true"
[Type] == "Stacked Deck" # [StashItem] == "true"
[Type] == "Unshaping Orb" # [StashItem] == "true"

// Harbinger currencies
[Type] == "Orb of Annulment" # [StashItem] == "true" // Orb of Annulment
[Type] == "Orb of Binding" # [StashItem] == "true" // Orb of Binding
[Type] == "Orb of Horizons" # [StashItem] == "true" // Orb of Horizons
[Type] == "Harbinger's Orb" # [StashItem] == "true" // Harbinger's Orb
[Type] == "Engineer's Orb" # [StashItem] == "true" // Engineer's Orb
[Type] == "Ancient Orb" # [StashItem] == "true" // Ancient Orb
[Type] == "Annulment Shard" # [StashItem] == "true" // Annulment Shard
[Type] == "Binding Shard" # [StashItem] == "true" // Binding Shard
[Type] == "Horizon Shard" # [StashItem] == "true" // Horizon Shard
[Type] == "Harbinger's Shard" # [StashItem] == "true" // Harbinger's Shard
[Type] == "Engineer's Shard" # [StashItem] == "true" // Engineer's Shard
[Type] == "Ancient Shard" # [StashItem] == "true" // Ancient Shard
[Type] == "Chaos Shard" # [StashItem] == "true" // Chaos Shard
[Type] == "Mirror Shard" # [StashItem] == "true" // Mirror Shard
[Type] == "Exalted Shard" # [StashItem] == "true" // Exalted Shard
[Type] == "Regal Shard" # [StashItem] == "true" // Regal Shard

[Type] == "Albino Rhoa Feather" # [StashItem] == "true" // Albino Rhoa Feather
[Type] == "Offering to the Goddess" # [StashItem] == "true" // Just in case bot picks up out of inventory

/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                            CHAOS / REGAL RECIPE                                 //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////

// Jewelry lines left here because bot now does chaos recipe on its own, but sometimes we want bot just to pickup specific jewelry pieces.

// Jewelry
// [Category] == "Belt" && [Rarity] == "Rare" && [ItemLevel] >= "60" # [StashItem] == "true"
// [Category] == "Ring" && [Rarity] == "Rare" && [ItemLevel] >= "60" # [StashItem] == "true"
// [Category] == "Amulet" && [Rarity] == "Rare" && [ItemLevel] >= "60" # [StashItem] == "true"

/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                              H A R B I N G E R                                  //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////

// Pieces are listed just in case bot accidently misclicks
[Type] == "First Piece of Brutality" # [StashItem] == "true"
[Type] == "Second Piece of Brutality" # [StashItem] == "true"
[Type] == "Third Piece of Brutality" # [StashItem] == "true"
[Type] == "First Piece of Directions" # [StashItem] == "true"
[Type] == "Second Piece of Directions" # [StashItem] == "true"
[Type] == "Third Piece of Directions" # [StashItem] == "true"
[Type] == "First Piece of Focus" # [StashItem] == "true"
[Type] == "Second Piece of Focus" # [StashItem] == "true"
[Type] == "Third Piece of Focus" # [StashItem] == "true"
[Type] == "Fourth Piece of Focus" # [StashItem] == "true"
[Type] == "First Piece of Storms" # [StashItem] == "true"
[Type] == "Second Piece of Storms" # [StashItem] == "true"
[Type] == "Third Piece of Storms" # [StashItem] == "true"
[Type] == "First Piece of the Arcane" # [StashItem] == "true"
[Type] == "Second Piece of the Arcane" # [StashItem] == "true"
[Type] == "Third Piece of the Arcane" # [StashItem] == "true"
[Type] == "First Piece of Time" # [StashItem] == "true"
[Type] == "Second Piece of Time" # [StashItem] == "true"

/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                                 B R E A C H                                     //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////

[Type] == "Splinter of Chayula" # [StashItem] == "true"
[Type] == "Splinter of Esh" # [StashItem] == "true"
[Type] == "Splinter of Tul" # [StashItem] == "true"
[Type] == "Splinter of Uul-Netol" # [StashItem] == "true"
[Type] == "Splinter of Xoph" # [StashItem] == "true"
[Type] == "Blessing of Chayula" # [StashItem] == "true"
[Type] == "Blessing of Esh" # [StashItem] == "true"
[Type] == "Blessing of Tul" # [StashItem] == "true"
[Type] == "Blessing of Uul-Netol" # [StashItem] == "true"
[Type] == "Blessing of Xoph" # [StashItem] == "true"

/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                               E S S E N C E S                                   //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////

// Tier 1
[Type] == "Whispering Essence of Hatred" # [StashItem] == "true"
[Type] == "Whispering Essence of Woe" # [StashItem] == "true"
[Type] == "Whispering Essence of Greed" # [StashItem] == "true"
[Type] == "Whispering Essence of Contempt" # [StashItem] == "true"

// Tier 2
[Type] == "Muttering Essence of Hatred" # [StashItem] == "true"
[Type] == "Muttering Essence of Woe" # [StashItem] == "true"
[Type] == "Muttering Essence of Greed" # [StashItem] == "true"
[Type] == "Muttering Essence of Contempt" # [StashItem] == "true"
[Type] == "Muttering Essence of Sorrow" # [StashItem] == "true"
[Type] == "Muttering Essence of Anger" # [StashItem] == "true"
[Type] == "Muttering Essence of Torment" # [StashItem] == "true"
[Type] == "Muttering Essence of Fear" # [StashItem] == "true"

// Tier 3
[Type] == "Weeping Essence of Hatred" # [StashItem] == "true"
[Type] == "Weeping Essence of Woe" # [StashItem] == "true"
[Type] == "Weeping Essence of Greed" # [StashItem] == "true"
[Type] == "Weeping Essence of Contempt" # [StashItem] == "true"
[Type] == "Weeping Essence of Sorrow" # [StashItem] == "true"
[Type] == "Weeping Essence of Anger" # [StashItem] == "true"
[Type] == "Weeping Essence of Torment" # [StashItem] == "true"
[Type] == "Weeping Essence of Fear" # [StashItem] == "true"
[Type] == "Weeping Essence of Suffering" # [StashItem] == "true"
[Type] == "Weeping Essence of Rage" # [StashItem] == "true"
[Type] == "Weeping Essence of Wrath" # [StashItem] == "true"
[Type] == "Weeping Essence of Doubt" # [StashItem] == "true"

// Tier 4
[Type] == "Wailing Essence of Hatred" # [StashItem] == "true"
[Type] == "Wailing Essence of Woe" # [StashItem] == "true"
[Type] == "Wailing Essence of Greed" # [StashItem] == "true"
[Type] == "Wailing Essence of Contempt" # [StashItem] == "true"
[Type] == "Wailing Essence of Sorrow" # [StashItem] == "true"
[Type] == "Wailing Essence of Anger" # [StashItem] == "true"
[Type] == "Wailing Essence of Torment" # [StashItem] == "true"
[Type] == "Wailing Essence of Fear" # [StashItem] == "true"
[Type] == "Wailing Essence of Suffering" # [StashItem] == "true"
[Type] == "Wailing Essence of Rage" # [StashItem] == "true"
[Type] == "Wailing Essence of Wrath" # [StashItem] == "true"
[Type] == "Wailing Essence of Doubt" # [StashItem] == "true"
[Type] == "Wailing Essence of Anguish" # [StashItem] == "true"
[Type] == "Wailing Essence of Loathing" # [StashItem] == "true"
[Type] == "Wailing Essence of Spite" # [StashItem] == "true"
[Type] == "Wailing Essence of Zeal" # [StashItem] == "true"

// Tier 5
[Type] == "Screaming Essence of Hatred" # [StashItem] == "true"
[Type] == "Screaming Essence of Woe" # [StashItem] == "true"
[Type] == "Screaming Essence of Greed" # [StashItem] == "true"
[Type] == "Screaming Essence of Contempt" # [StashItem] == "true"
[Type] == "Screaming Essence of Sorrow" # [StashItem] == "true"
[Type] == "Screaming Essence of Anger" # [StashItem] == "true"
[Type] == "Screaming Essence of Torment" # [StashItem] == "true"
[Type] == "Screaming Essence of Fear" # [StashItem] == "true"
[Type] == "Screaming Essence of Suffering" # [StashItem] == "true"
[Type] == "Screaming Essence of Rage" # [StashItem] == "true"
[Type] == "Screaming Essence of Wrath" # [StashItem] == "true"
[Type] == "Screaming Essence of Doubt" # [StashItem] == "true"
[Type] == "Screaming Essence of Anguish" # [StashItem] == "true"
[Type] == "Screaming Essence of Loathing" # [StashItem] == "true"
[Type] == "Screaming Essence of Spite" # [StashItem] == "true"
[Type] == "Screaming Essence of Zeal" # [StashItem] == "true"
[Type] == "Screaming Essence of Misery" # [StashItem] == "true"
[Type] == "Screaming Essence of Dread" # [StashItem] == "true"
[Type] == "Screaming Essence of Scorn" # [StashItem] == "true"
[Type] == "Screaming Essence of Envy" # [StashItem] == "true"

// Tier 6
[Type] == "Shrieking Essence of Hatred" # [StashItem] == "true"
[Type] == "Shrieking Essence of Woe" # [StashItem] == "true"
[Type] == "Shrieking Essence of Greed" # [StashItem] == "true"
[Type] == "Shrieking Essence of Contempt" # [StashItem] == "true"
[Type] == "Shrieking Essence of Sorrow" # [StashItem] == "true"
[Type] == "Shrieking Essence of Anger" # [StashItem] == "true"
[Type] == "Shrieking Essence of Torment" # [StashItem] == "true"
[Type] == "Shrieking Essence of Fear" # [StashItem] == "true"
[Type] == "Shrieking Essence of Suffering" # [StashItem] == "true"
[Type] == "Shrieking Essence of Rage" # [StashItem] == "true"
[Type] == "Shrieking Essence of Wrath" # [StashItem] == "true"
[Type] == "Shrieking Essence of Doubt" # [StashItem] == "true"
[Type] == "Shrieking Essence of Anguish" # [StashItem] == "true"
[Type] == "Shrieking Essence of Loathing" # [StashItem] == "true"
[Type] == "Shrieking Essence of Spite" # [StashItem] == "true"
[Type] == "Shrieking Essence of Zeal" # [StashItem] == "true"
[Type] == "Shrieking Essence of Misery" # [StashItem] == "true"
[Type] == "Shrieking Essence of Dread" # [StashItem] == "true"
[Type] == "Shrieking Essence of Scorn" # [StashItem] == "true"
[Type] == "Shrieking Essence of Envy" # [StashItem] == "true"

// Tier 7
[Type] == "Deafening Essence of Hatred" # [StashItem] == "true"
[Type] == "Deafening Essence of Woe" # [StashItem] == "true"
[Type] == "Deafening Essence of Greed" # [StashItem] == "true"
[Type] == "Deafening Essence of Contempt" # [StashItem] == "true"
[Type] == "Deafening Essence of Sorrow" # [StashItem] == "true"
[Type] == "Deafening Essence of Anger" # [StashItem] == "true"
[Type] == "Deafening Essence of Torment" # [StashItem] == "true"
[Type] == "Deafening Essence of Fear" # [StashItem] == "true"
[Type] == "Deafening Essence of Suffering" # [StashItem] == "true"
[Type] == "Deafening Essence of Rage" # [StashItem] == "true"
[Type] == "Deafening Essence of Wrath" # [StashItem] == "true"
[Type] == "Deafening Essence of Doubt" # [StashItem] == "true"
[Type] == "Deafening Essence of Anguish" # [StashItem] == "true"
[Type] == "Deafening Essence of Loathing" # [StashItem] == "true"
[Type] == "Deafening Essence of Spite" # [StashItem] == "true"
[Type] == "Deafening Essence of Zeal" # [StashItem] == "true"
[Type] == "Deafening Essence of Misery" # [StashItem] == "true"
[Type] == "Deafening Essence of Dread" # [StashItem] == "true"
[Type] == "Deafening Essence of Scorn" # [StashItem] == "true"
[Type] == "Deafening Essence of Envy" # [StashItem] == "true"

// Tier 8
[Type] == "Essence of Hysteria" # [StashItem] == "true"
[Type] == "Essence of Insanity" # [StashItem] == "true"
[Type] == "Essence of Horror" # [StashItem] == "true"
[Type] == "Essence of Delirium" # [StashItem] == "true"

[Type] == "Remnant of Corruption" # [StashItem] == "true"


/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                              T A L I S M A N                                    //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////

// [Category] == "Talisman" # [StashItem] == "true" // Keep all talismans
// [Category] == "Talisman" && [Rarity] == "Rare" # [StashItem] == "true"// Keep all rare talismans
// [Category] == "Talisman" && [Rarity] == "Unique" # [StashItem] == "true" // Keep all unique talismans

/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                                  G E M S                                        //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////

// For quality gem, use the setting Min Gem Quality from Pickit tab of GUI

// White Skill Gem

// [Type] == "Portal" // Drop Only Gem
// [Type] == "Detonate Mines" // Drop Only Gem

// Red Active Gem Skill

//[Type] == "Abyssal Cry" // Gem
//[Type] == "Ancestral Protector" // Gem
//[Type] == "Ancestral Warchief" // Gem
//[Type] == "Anger" // Gem
//[Type] == "Animate Guardian" // Gem
//[Type] == "Cleave" // Gem
//[Type] == "Decoy Totem" // Gem
//[Type] == "Determination" // Gem
//[Type] == "Devouring Totem" // Gem
//[Type] == "Dominating Blow" // Gem
//[Type] == "Earthquake" // Gem
//[Type] == "Enduring Cry" // Gem
//[Type] == "Flame Totem" // Gem
//[Type] == "Glacial Hammer" // Gem
//[Type] == "Ground Slam" // Gem
//[Type] == "Heavy Strike" // Gem
//[Type] == "Herald of Ash" // Gem
//[Type] == "Ice Crash" // Gem
//[Type] == "Immortal Call" // Gem
//[Type] == "Infernal Blow" // Gem
//[Type] == "Leap Slam" // Gem
//[Type] == "Molten Shell" // Gem
//[Type] == "Molten Strike" // Gem
//[Type] == "Punishment" // Gem
//[Type] == "Purity of Fire" // Gem
//[Type] == "Rallying Cry" // Gem
//[Type] == "Reckoning" // Gem
//[Type] == "Rejuvenation Totem" // Gem
//[Type] == "Searing Bond" // Gem
//[Type] == "Shield Charge" // Gem
//[Type] == "Shockwave Totem" // Gem
//[Type] == "Static Strike" // Gem
//[Type] == "Summon Flame Golem" // Gem
//[Type] == "Summon Stone Golem" // Gem
//[Type] == "Sunder" // Gem
//[Type] == "Sweep" // Gem
//[Type] == "Vengeance" // Gem
//[Type] == "Vigilant Strike" // Gem
//[Type] == "Vitality" // Gem
//[Type] == "Warlord's Mark" // Gem

//Red Support Gem Skill

//[Type] == "Added Fire Damage Support" // Gem
//[Type] == "Blood Magic Support" // Gem
//[Type] == "Bloodlust Support" // Gem
//[Type] == "Brutality Support" // Gem
//[Type] == "Burning Damage Support" // Gem
//[Type] == "Cast on Melee Kill Support" // Gem
//[Type] == "Cast when Damage Taken Support" // Gem
//[Type] == "Chance to Bleed Support" // Gem
//[Type] == "Cold to Fire Support" // Gem
//[Type] == "Damage on Full Life Support" // Gem
//[Type] == "Elemental Damage with Attacks Support"// Gem
[Type] == "Empower Support" // Drop Only Gem
//[Type] == "Endurance Charge on Melee Stun Support" // Gem
//[Type] == "Fire Penetration Support" // Gem
//[Type] == "Fortify Support" // Gem
//[Type] == "Generosity Support" // Gem
//[Type] == "Increased Duration Support" // Gem
//[Type] == "Iron Grip Support" // Gem
//[Type] == "Iron Will Support" // Gem
[Type] == "Item Quantity Support" // Gem
//[Type] == "Knockback Support" // Gem
//[Type] == "Less Duration Support" // Gem
//[Type] == "Life Gain on Hit Support" // Gem
//[Type] == "Life Leech Support" // Gem
//[Type] == "Maim Support" // Gem
//[Type] == "Melee Physical Damage Support" // Gem
//[Type] == "Melee Splash Support" // Gem
//[Type] == "Multistrike Support" // Gem
//[Type] == "Ranged Attack Totem Support" // Gem
//[Type] == "Reduced Mana Support" // Gem
//[Type] == "Spell Totem Support" // Gem
//[Type] == "Stun Support" // Gem
//[Type] == "Vile Toxins Support" // Gem


// Green Active Gem Skill

//[Type] == "Animate Weapon" // Gem
//[Type] == "Arctic Armour" // Gem
//[Type] == "Barrage" // Gem
//[Type] == "Bear Trap" // Gem
//[Type] == "Blade Flurry" // Gem
//[Type] == "Blade Vortex" // Gem
//[Type] == "Bladefall" // Gem
//[Type] == "Blast Rain" // Gem
//[Type] == "Blink Arrow" // Gem
//[Type] == "Blood Rage" // Gem
//[Type] == "Burning Arrow" // Gem
//[Type] == "Caustic Arrow" // Gem
//[Type] == "Charged Dash" // Gem
//[Type] == "Cyclone" // Gem
//[Type] == "Desecrate" // Gem
//[Type] == "Detonate Dead" // Gem
//[Type] == "Double Strike" // Gem
//[Type] == "Dual Strike" // Gem
//[Type] == "Elemental Hit" // Gem
//[Type] == "Ethereal Knives" // Gem
//[Type] == "Explosive Arrow" // Gem
//[Type] == "Fire Trap" // Gem
//[Type] == "Flicker Strike" // Gem
//[Type] == "Freeze Mine" // Gem
//[Type] == "Frenzy" // Gem
//[Type] == "Frost Blades" // Gem
//[Type] == "Grace" // Gem
//[Type] == "Haste" // Gem
//[Type] == "Hatred" // Gem
//[Type] == "Herald of Ice" // Gem
//[Type] == "Ice Shot" // Gem
//[Type] == "Ice Trap" // Gem
//[Type] == "Lacerate" // Gem
//[Type] == "Lightning Arrow" // Gem
//[Type] == "Lightning Strike" // Gem
//[Type] == "Mirror Arrow" // Gem
//[Type] == "Phase Run" // Gem
//[Type] == "Poacher's Mark" // Gem
//[Type] == "Projectile Weakness" // Gem
//[Type] == "Puncture" // Gem
//[Type] == "Purity of Ice" // Gem
//[Type] == "Rain of Arrows " // Gem
//[Type] == "Reave" // Gem
//[Type] == "Riposte" // Gem
//[Type] == "Shrapnel Shot" // Gem
//[Type] == "Siege Ballista" // Gem
//[Type] == "Smoke Mine" // Gem
//[Type] == "Spectral Throw" // Gem
//[Type] == "Split Arrow" // Gem
//[Type] == "Summon Ice Golem" // Gem
//[Type] == "Temporal Chains" // Gem
//[Type] == "Tornado Shot" // Gem
//[Type] == "Viper Strike" // Gem
//[Type] == "Whirling Blades" // Gem
//[Type] == "Wild Strike" // Gem

// Green Support Gem Skill

//[Type] == "Added Cold Damage Support" // Gem
//[Type] == "Additional Accuracy Support" // Gem
//[Type] == "Blind Support" // Gem
//[Type] == "Block Chance Reduction Support" // Gem
//[Type] == "Cast On Critical Strike Support" // Gem
//[Type] == "Cast on Death Support" // Gem
//[Type] == "Chain Support" // Gem
//[Type] == "Chance to Flee Support" // Gem
//[Type] == "Cluster Trap Support" // Gem
//[Type] == "Cold Penetration Support" // Gem
//[Type] == "Culling Strike Support" // Gem
//[Type] == "Deadly Ailments Support" // Gem
[Type] == "Enhance Support" // Drop Only Gem
//[Type] == "Faster Attacks Support" // Gem
//[Type] == "Faster Projectiles Support" // Gem
//[Type] == "Fork Support" // Gem
//[Type] == "Greater Multiple Projectiles Support" // Gem
//[Type] == "Hypothermia Support" // Gem
//[Type] == "Ice Bite Support" // Gem
//[Type] == "Lesser Multiple Projectiles Support" // Gem
//[Type] == "Lesser Poison Support" // Gem
//[Type] == "Mana Leech Support" // Gem
//[Type] == "Multiple Traps Support" // Gem
//[Type] == "Physical Projectile Attack Damage Support" // Gem
//[Type] == "Pierce Support" // Gem
//[Type] == "Point Blank Support" // Gem
//[Type] == "Poison Support" // Gem
//[Type] == "Slower Projectiles Support" // Gem
//[Type] == "Swift Affliction Support" // Gem
//[Type] == "Trap Support" // Gem
//[Type] == "Trap Cooldown Support" // Gem
//[Type] == "Trap and Mine Damage Support" // Gem
//[Type] == "Unbound Ailments Support" // Gem
//[Type] == "Void Manipulation Support" // Gem

// Blue Active Gem Skill

//[Type] == "Arc" // Gem
//[Type] == "Arctic Breath" // Gem
//[Type] == "Assassin's Mark" // Gem
//[Type] == "Ball Lightning" // Gem
//[Type] == "Blight" // Gem
//[Type] == "Bone Offering" // Gem
//[Type] == "Clarity" // Gem
//[Type] == "Cold Snap" // Gem
//[Type] == "Conductivity" // Gem
//[Type] == "Contagion" // Gem
//[Type] == "Conversion Trap" // Gem
//[Type] == "Convocation" // Gem
//[Type] == "Darkpact" // Gem
//[Type] == "Discharge" // Gem
//[Type] == "Discipline" // Gem
//[Type] == "Elemental Weakness" // Gem
//[Type] == "Enfeeble" // Gem
//[Type] == "Essence Drain" // Gem
//[Type] == "Fire Nova Mine" // Gem
//[Type] == "Fireball" // Gem
//[Type] == "Firestorm" // Gem
//[Type] == "Flame Dash" // Gem
//[Type] == "Flame Surge" // Gem
//[Type] == "Flameblast" // Gem
//[Type] == "Flammability" // Gem
//[Type] == "Flesh Offering" // Gem
//[Type] == "Freezing Pulse" // Gem
//[Type] == "Frost Bomb" // Gem
//[Type] == "Frost Wall" // Gem
//[Type] == "Frostbite" // Gem
//[Type] == "Frostbolt" // Gem
//[Type] == "Glacial Cascade" // Gem
//[Type] == "Herald of Thunder" // Gem
//[Type] == "Ice Nova" // Gem
//[Type] == "Ice Spear" // Gem
//[Type] == "Incinerate" // Gem
//[Type] == "Kinetic Blast" // Gem
//[Type] == "Lightning Tendrils" // Gem
//[Type] == "Lightning Trap" // Gem
//[Type] == "Lightning Warp" // Gem
//[Type] == "Magma Orb" // Gem
//[Type] == "Orb of Storms" // Gem
//[Type] == "Power Siphon" // Gem
//[Type] == "Purity of Elements" // Gem
//[Type] == "Purity of Lightning" // Gem
//[Type] == "Raise Spectre" // Gem
//[Type] == "Raise Zombie" // Gem
//[Type] == "Righteous Fire" // Gem
//[Type] == "Scorching Ray" // Gem
//[Type] == "Shock Nova" // Gem
//[Type] == "Spark" // Gem
//[Type] == "Spirit Offering" // Gem
//[Type] == "Storm Burst" // Gem
//[Type] == "Storm Call" // Gem
//[Type] == "Summon Chaos Golem" // Gem
//[Type] == "Summon Lightning Golem" // Gem
//[Type] == "Summon Raging Spirit" // Gem
//[Type] == "Summon Skeleton" // Gem
//[Type] == "Tempest Shield" // Gem
//[Type] == "Vortex" // Gem
//[Type] == "Vulnerability" // Gem
//[Type] == "Wither" // Gem
//[Type] == "Wrath" // Gem

// Blue Support Gem Skill

//[Type] == "Added Chaos Damage Support" // Drop Only Gem
//[Type] == "Added Lightning Damage Support" // Gem
//[Type] == "Blasphemy Support" // Gem
//[Type] == "Cast when Stunned Support" // Gem
//[Type] == "Cast while Channelling Support" // Gem
//[Type] == "Chance to Ignite Support" // Gem
//[Type] == "Concentrated Effect Support" // Gem
//[Type] == "Controlled Destruction Support" // Gem
//[Type] == "Curse on Hit Support" // Gem
//[Type] == "Decay Support" // Gem
//[Type] == "Efficacy Support" // Gem
//[Type] == "Elemental Focus Support" // Gem
//[Type] == "Elemental Proliferation Support" // Gem
[Type] == "Enlighten Support" // Drop Only Gem
//[Type] == "Faster Casting Support" // Gem
//[Type] == "Immolate Support" // Gem
//[Type] == "Ignite Proliferation Support" // Gem
//[Type] == "Increased Area of Effect Support" // Gem
//[Type] == "Increased Critical Damage Support" // Gem
//[Type] == "Increased Critical Strikes Support" // Gem
//[Type] == "Innervate Support" // Gem
//[Type] == "Item Rarity Support" // Gem
//[Type] == "Lightning Penetration Support" // Gem
//[Type] == "Minefield Support" // Gem
//[Type] == "Minion and Totem Elemental Resistance Support" // Gem
//[Type] == "Minion Damage Support" // Gem
//[Type] == "Minion Life Support" // Gem
//[Type] == "Minion Speed Support" // Gem
//[Type] == "Power Charge On Critical Support" // Gem
//[Type] == "Remote Mine Support" // Gem
//[Type] == "Spell Echo Support" // Gem

// Vaal gems

// [Type] == "Vaal Glacial Hammer" // Gem
// [Type] == "Vaal Ground Slam" // Gem
// [Type] == "Vaal Immortal Call" // Gem
// [Type] == "Vaal Lightning Strike" // Gem
// [Type] == "Vaal Molten Shell" // Gem

// [Type] == "Vaal Burning Arrow" // Gem
// [Type] == "Vaal Cyclone" // Gem
// [Type] == "Vaal Detonate Dead" // Gem
// [Type] == "Vaal Double Strike" // Gem
// [Type] == "Vaal Grace" // Gem
// [Type] == "Vaal Haste" // Gem
// [Type] == "Vaal Lightning Strike" // Gem
// [Type] == "Vaal Rain of Arrows" // Gem
// [Type] == "Vaal Reave" // Gem
// [Type] == "Vaal Spectral Throw" // Gem

// [Type] == "Vaal Arc" // Gem
// [Type] == "Vaal Clarity" // Gem
// [Type] == "Vaal Cold Snap" // Gem
// [Type] == "Vaal Discipline" // Gem
// [Type] == "Vaal Fireball" // Gem
// [Type] == "Vaal Flameblast" // Gem
// [Type] == "Vaal Ice Nova" // Gem
// [Type] == "Vaal Lightning Trap" // Gem
// [Type] == "Vaal Lightning Warp" // Gem
// [Type] == "Vaal Power Siphon" // Gem
// [Type] == "Vaal Righteous Fire" // Gem
// [Type] == "Vaal Spark" // Gem
// [Type] == "Vaal Storm Call" // Gem
// [Type] == "Vaal Summon Skeletons" // Gem

/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                                 C A R D S                                       //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////
 
// Card > Item Gained > Location
[Category] == "Card" # [StashItem] == "true" // Collect all divination cards

/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                                  M A P S                                        //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////

// ID Maps - GUI does this now. 
// [Category] == "Map" # [map_monsters_life_+%] >= "0" && [StashItem] == "true"

// Sac Sets
[Type] == "Sacrifice at Dawn" # [StashItem] == "true" //Sacrifice map
[Type] == "Sacrifice at Noon" # [StashItem] == "true" //Sacrifice map
[Type] == "Sacrifice at Dusk" # [StashItem] == "true" //Sacrifice map
[Type] == "Sacrifice at Midnight" # [StashItem] == "true" //Sacrifice map
[Type] == "Mortal Grief" # [StashItem] == "true" //Über map
[Type] == "Mortal Rage" # [StashItem] == "true" //Über map
[Type] == "Mortal Ignorance" # [StashItem] == "true" //Über map
[Type] == "Mortal Hope" # [StashItem] == "true" //Über map

// Take all maps, or comment out if you want to specify which map rarity to pick up below
[Category] == "Map" # [StashItem] == "true"
// [Category] == "Map" && [Rarity] == "Normal" # [StashItem] == "true" // Take all normal maps
// [Category] == "Map" && [Rarity] == "Magic" # [StashItem] == "true" // Take all magic maps
// [Category] == "Map" && [Rarity] == "Magic" # [SellUnid] == "true" // Sell all UnID magic maps (for controlling/rolling your own magic maps)
// [Category] == "Map" && [Rarity] == "Rare" # [StashItem] == "true" // Take all rare maps
// [Category] == "Map" && [Rarity] == "Unique" # [StashItem] == "true" // Take all unique maps

// Comment out the maps bellow that you DON'T need - Because of value of higher tier maps, recommend taking all T10+ maps
// Alternative method for running maps is to collect all maps but set map runner ipd to [UpgradeMapTier]

// Tier 1
[Type] == "Arcade Map" # [StashItem] == "true"
[Type] == "Crystal Ore Map" # [StashItem] == "true"
[Type] == "Desert Map" # [StashItem] == "true"
[Type] == "Jungle Valley Map" # [StashItem] == "true"

// Tier 2
[Type] == "Beach Map" # [StashItem] == "true"
[Type] == "Factory Map" # [StashItem] == "true"
[Type] == "Ghetto Map" # [StashItem] == "true"
[Type] == "Oasis Map" # [StashItem] == "true"

// Tier 3
[Type] == "Arid Lake Map" # [StashItem] == "true"
[Type] == "Cavern Map" # [StashItem] == "true"
[Type] == "Channel Map" # [StashItem] == "true"
[Type] == "Grotto Map" # [StashItem] == "true"
[Type] == "Marshes Map" # [StashItem] == "true"
[Type] == "Sewer Map" # [StashItem] == "true"
[Type] == "Vaal Pyramid Map" # [StashItem] == "true"

// Tier 4
[Type] == "Academy Map" # [StashItem] == "true"
[Type] == "Acid Lakes Map" # [StashItem] == "true"
[Type] == "Dungeon Map" # [StashItem] == "true"
[Type] == "Graveyard Map" # [StashItem] == "true"
[Type] == "Phantasmagoria Map" # [StashItem] == "true"
[Type] == "Villa Map" # [StashItem] == "true"
[Type] == "Waste Pool Map" # [StashItem] == "true"

// Tier 5
[Type] == "Burial Chambers Map" # [StashItem] == "true"
[Type] == "Peninsula Map" # [StashItem] == "true"
[Type] == "Dunes Map" # [StashItem] == "true"
[Type] == "Mesa Map" # [StashItem] == "true"
[Type] == "Pit Map" # [StashItem] == "true"
[Type] == "Primordial Pool Map" # [StashItem] == "true"
[Type] == "Spider Lair Map" # [StashItem] == "true"
[Type] == "Tower Map" # [StashItem] == "true"

// Tier 6
[Type] == "Shaped Arcade Map" # [StashItem] == "true"
[Type] == "Shaped Crystal Ore Map" # [StashItem] == "true"
[Type] == "Shaped Desert Map" # [StashItem] == "true"
[Type] == "Shaped Jungle Valley Map" # [StashItem] == "true"
[Type] == "Canyon Map" # [StashItem] == "true"
[Type] == "Quarry Map" # [StashItem] == "true"
[Type] == "Racecourse Map" # [StashItem] == "true"
[Type] == "Ramparts Map" # [StashItem] == "true"
[Type] == "Spider Forest Map" # [StashItem] == "true"
[Type] == "Strand Map" # [StashItem] == "true"
[Type] == "Thicket Map" # [StashItem] == "true"
[Type] == "Vaal City Map" # [StashItem] == "true"
[Type] == "Wharf Map" # [StashItem] == "true"

// Tier 7
[Type] == "Shaped Beach Map" # [StashItem] == "true"
[Type] == "Shaped Factory Map" # [StashItem] == "true"
[Type] == "Shaped Ghetto Map" # [StashItem] == "true"
[Type] == "Shaped Oasis Map" # [StashItem] == "true"
[Type] == "Arachnid Tomb Map" # [StashItem] == "true"
[Type] == "Castle Ruins Map" # [StashItem] == "true"
[Type] == "Catacombs Map" # [StashItem] == "true"
[Type] == "Cells Map" # [StashItem] == "true"
[Type] == "Armoury Map" # [StashItem] == "true"
[Type] == "Ashen Wood Map" # [StashItem] == "true"
[Type] == "Mud Geyser Map" # [StashItem] == "true"

// Tier 8
[Type] == "Shaped Arid Lake Map" # [StashItem] == "true"
[Type] == "Shaped Cavern Map" # [StashItem] == "true"
[Type] == "Shaped Channel Map" # [StashItem] == "true"
[Type] == "Shaped Grotto Map" # [StashItem] == "true"
[Type] == "Shaped Marshes Map" # [StashItem] == "true"
[Type] == "Shaped Sewer Map" # [StashItem] == "true"
[Type] == "Shaped Vaal Pyramid Map" # [StashItem] == "true"
[Type] == "Arachnid Nest Map" # [StashItem] == "true"
[Type] == "Arena Map" # [StashItem] == "true"
[Type] == "Bog Map" # [StashItem] == "true"
[Type] == "Cemetery Map" # [StashItem] == "true"
[Type] == "Barrows Map" # [StashItem] == "true"
[Type] == "Atoll Map" # [StashItem] == "true"
[Type] == "Pier Map" # [StashItem] == "true"
[Type] == "Shore Map" # [StashItem] == "true"
[Type] == "Tropical Island Map" # [StashItem] == "true"

// Tier 9
[Type] == "Shaped Academy Map" # [StashItem] == "true"
[Type] == "Shaped Acid Lakes Map" # [StashItem] == "true"
[Type] == "Shaped Dungeon Map" # [StashItem] == "true"
[Type] == "Shaped Graveyard Map" # [StashItem] == "true"
[Type] == "Shaped Phantasmagoria Map" # [StashItem] == "true"
[Type] == "Shaped Villa Map" # [StashItem] == "true"
[Type] == "Shaped Waste Pool Map" # [StashItem] == "true"
[Type] == "Coves Map" # [StashItem] == "true"
[Type] == "Crypt Map" # [StashItem] == "true"
[Type] == "Museum Map" # [StashItem] == "true"
[Type] == "Orchard Map" # [StashItem] == "true"
[Type] == "Overgrown Shrine Map" # [StashItem] == "true"
[Type] == "Promenade Map" # [StashItem] == "true"
[Type] == "Reef Map" # [StashItem] == "true"
[Type] == "Temple Map" # [StashItem] == "true"

// Tier 10
[Type] == "Shaped Burial Chambers Map" # [StashItem] == "true"
[Type] == "Shaped Peninsula Map" # [StashItem] == "true"
[Type] == "Shaped Dunes Map" # [StashItem] == "true"
[Type] == "Shaped Mesa Map" # [StashItem] == "true"
[Type] == "Shaped Pit Map" # [StashItem] == "true"
[Type] == "Shaped Primordial Pool Map" # [StashItem] == "true"
[Type] == "Shaped Spider Lair Map" # [StashItem] == "true"
[Type] == "Shaped Tower Map" # [StashItem] == "true"
[Type] == "Colonnade Map" # [StashItem] == "true"
[Type] == "Arsenal Map" # [StashItem] == "true"
[Type] == "Courtyard Map" # [StashItem] == "true"
[Type] == "Malformation Map" # [StashItem] == "true"
[Type] == "Port Map" # [StashItem] == "true"
[Type] == "Terrace Map" # [StashItem] == "true"
[Type] == "Underground River Map" # [StashItem] == "true"

// Tier 11
[Type] == "Shaped Canyon Map" # [StashItem] == "true"
[Type] == "Shaped Quarry Map" # [StashItem] == "true"
[Type] == "Shaped Racecourse Map" # [StashItem] == "true"
[Type] == "Shaped Ramparts Map" # [StashItem] == "true"
[Type] == "Shaped Spider Forest Map" # [StashItem] == "true"
[Type] == "Shaped Strand Map" # [StashItem] == "true"
[Type] == "Shaped Thicket Map" # [StashItem] == "true"
[Type] == "Shaped Vaal City Map" # [StashItem] == "true"
[Type] == "Shaped Wharf Map" # [StashItem] == "true"
[Type] == "Bazaar Map" # [StashItem] == "true"
[Type] == "Chateau Map" # [StashItem] == "true"
[Type] == "Excavation Map" # [StashItem] == "true"
[Type] == "Precinct Map" # [StashItem] == "true"
[Type] == "Torture Chamber Map" # [StashItem] == "true"
[Type] == "Underground Sea Map" # [StashItem] == "true"
[Type] == "Wasteland Map" # [StashItem] == "true"

// Tier 12
[Type] == "Shaped Arachnid Tomb Map" # [StashItem] == "true"
[Type] == "Shaped Castle Ruins Map" # [StashItem] == "true"
[Type] == "Shaped Catacombs Map" # [StashItem] == "true"
[Type] == "Shaped Cells Map" # [StashItem] == "true"
[Type] == "Shaped Armoury Map" # [StashItem] == "true"
[Type] == "Shaped Ashen Wood Map" # [StashItem] == "true"
[Type] == "Shaped Mud Geyser Map" # [StashItem] == "true"
[Type] == "Crematorium Map" # [StashItem] == "true"
[Type] == "Estuary Map" # [StashItem] == "true"
[Type] == "Necropolis Map" # [StashItem] == "true"
[Type] == "Plateau Map" # [StashItem] == "true"
[Type] == "Ivory Temple Map" # [StashItem] == "true"
[Type] == "Residence Map" # [StashItem] == "true"
[Type] == "Shipyard Map" # [StashItem] == "true"
[Type] == "Vault Map" # [StashItem] == "true"

// Tier 13
[Type] == "Shaped Arachnid Nest Map" # [StashItem] == "true"
[Type] == "Shaped Arena Map" # [StashItem] == "true"
[Type] == "Shaped Bog Map" # [StashItem] == "true"
[Type] == "Shaped Cemetery Map" # [StashItem] == "true"
[Type] == "Shaped Barrows Map" # [StashItem] == "true"
[Type] == "Shaped Atoll Map" # [StashItem] == "true"
[Type] == "Shaped Pier Map" # [StashItem] == "true"
[Type] == "Shaped Shore Map" # [StashItem] == "true"
[Type] == "Shaped Tropical Island Map" # [StashItem] == "true"
[Type] == "Lair Map" # [StashItem] == "true"
[Type] == "Beacon Map" # [StashItem] == "true"
[Type] == "Gorge Map" # [StashItem] == "true"
[Type] == "High Gardens Map" # [StashItem] == "true"
[Type] == "Plaza Map" # [StashItem] == "true"
[Type] == "Scriptorium Map" # [StashItem] == "true"
[Type] == "Sulphur Wastes Map" # [StashItem] == "true"
[Type] == "Waterways Map" # [StashItem] == "true"

// Tier 14
[Type] == "Shaped Coves Map" # [StashItem] == "true"
[Type] == "Shaped Crypt Map" # [StashItem] == "true"
[Type] == "Shaped Museum Map" # [StashItem] == "true"
[Type] == "Shaped Orchard Map" # [StashItem] == "true"
[Type] == "Shaped Overgrown Shrine Map" # [StashItem] == "true"
[Type] == "Shaped Promenade Map" # [StashItem] == "true"
[Type] == "Shaped Reef Map" # [StashItem] == "true"
[Type] == "Shaped Temple Map" # [StashItem] == "true"
[Type] == "Maze Map" # [StashItem] == "true"
[Type] == "Mineral Pools Map" # [StashItem] == "true"
[Type] == "Palace Map" # [StashItem] == "true"
[Type] == "Shrine Map" # [StashItem] == "true"
[Type] == "Springs Map" # [StashItem] == "true"
[Type] == "Volcano Map" # [StashItem] == "true"

// Tier 15
[Type] == "Shaped Colonnade Map" # [StashItem] == "true"
[Type] == "Shaped Arsenal Map" # [StashItem] == "true"
[Type] == "Shaped Courtyard Map" # [StashItem] == "true"
[Type] == "Shaped Malformation Map" # [StashItem] == "true"
[Type] == "Shaped Port Map" # [StashItem] == "true"
[Type] == "Shaped Terrace Map" # [StashItem] == "true"
[Type] == "Shaped Underground River Map" # [StashItem] == "true"
[Type] == "Abyss Map" # [StashItem] == "true"
[Type] == "Colosseum Map" # [StashItem] == "true"
[Type] == "Core Map" # [StashItem] == "true"
[Type] == "Dark Forest Map" # [StashItem] == "true"
[Type] == "Overgrown Ruin Map" # [StashItem] == "true"

// Tier 16
[Type] == "Pit of the Chimera Map" # [StashItem] == "true"
[Type] == "Lair of the Hydra Map" # [StashItem] == "true"
[Type] == "Maze of the Minotaur Map" # [StashItem] == "true"
[Type] == "Forge of the Phoenix Map" # [StashItem] == "true"
[Type] == "Vaal Temple Map" # [StashItem] == "true"

// Left these for ppl playing old maps in standard
// They are all commented by default as to not mess up the new leagues

// OLD Tier 1
// [Type] == "Crypt Map" # [StashItem] == "true"
// [Type] == "Desert Map" # [StashItem] == "true"
// [Type] == "Dunes Map" # [StashItem] == "true"
// [Type] == "Dungeon Map" # [StashItem] == "true" // Not good map for bot
// [Type] == "Grotto Map" # [StashItem] == "true"
// [Type] == "Pit Map" # [StashItem] == "true" // Not good map for bot
// [Type] == "Tropical Island Map" # [StashItem] == "true" // Not good map for bot

// OLD Tier 2
// [Type] == "Arcade Map" # [StashItem] == "true"
// [Type] == "Cemetery Map" # [StashItem] == "true" // Sometimes gets stuck on 2 level loot pickup
// [Type] == "Channel Map" # [StashItem] == "true"
// [Type] == "Mountain Ledge Map" # [StashItem] == "true"
// [Type] == "Sewer Map" # [StashItem] == "true"
// [Type] == "Thicket Map" # [StashItem] == "true"
// [Type] == "Wharf Map" # [StashItem] == "true"

// OLD Tier 3
// [Type] == "Ghetto Map" # [StashItem] == "true" // Sometimes gets stuck on 2 level loot pickup
// [Type] == "Mud Geyser Map" # [StashItem] == "true"
// [Type] == "Museum Map" # [StashItem] == "true" // Good map - Won't make transition to boss
// [Type] == "Quarry Map" # [StashItem] == "true" // Sometimes gets stuck on 2 level loot pickup
// [Type] == "Reef Map" # [StashItem] == "true"
// [Type] == "Spider Lair Map" # [StashItem] == "true"
// [Type] == "Vaal Pyramid Map" # [StashItem] == "true"  // Not good map for bot

// OLD Tier 4
// [Type] == "Arena Map" # [StashItem] == "true" // Not good map for bot
// [Type] == "Overgrown Shrine Map" # [StashItem] == "true"
// [Type] == "Promenade Map" # [StashItem] == "true"
// [Type] == "Phantasmagoria Map" # [StashItem] == "true" // Annoying map boss without transition 
// [Type] == "Shore Map" # [StashItem] == "true"
// [Type] == "Spider Forest Map" # [StashItem] == "true"
// [Type] == "Tunnel Map" # [StashItem] == "true"

// OLD Tier 5
// [Type] == "Bog Map" # [StashItem] == "true"
// [Type] == "Coves Map" # [StashItem] == "true"
// [Type] == "Graveyard Map" # [StashItem] == "true"
// [Type] == "Pier Map" # [StashItem] == "true"
// [Type] == "Underground Sea Map" # [StashItem] == "true"
// [Type] == "Villa Map" # [StashItem] == "true"

// OLD Tier 6
// [Type] == "Arachnid Nest Map" # [StashItem] == "true"
// [Type] == "Catacomb Map" # [StashItem] == "true"
// [Type] == "Colonnade Map" # [StashItem] == "true" // Difficult map boss without transition
// [Type] == "Dry Woods Map" # [StashItem] == "true"
// [Type] == "Strand Map" # [StashItem] == "true"
// // [Type] == "Temple Map" # [StashItem] == "true" // Difficult map boss without transition

// OLD Tier 7
// [Type] == "Jungle Valley Map" # [StashItem] == "true"  // Annoying map boss on transition
// [Type] == "Terrace Map" # [StashItem] == "true"  // Annoying map boss on transition 
// [Type] == "Abandoned Cavern Map" # [StashItem] == "true"
// [Type] == "Torture Chamber Map" # [StashItem] == "true" // Annoying map boss on transition 
// [Type] == "Waste Pool Map" # [StashItem] == "true"

// OLD Tier 8
// [Type] == "Dark Forest Map" # [StashItem] == "true"
// [Type] == "Dry Peninsula Map" # [StashItem] == "true" // Annoying map boss on transition 
// [Type] == "Canyon Map" # [StashItem] == "true"
// [Type] == "Cells Map" # [StashItem] == "true"
// [Type] == "Orchard Map" # [StashItem] == "true" // Difficult map boss on transition 

// OLD Tier 9
// [Type] == "Arid Lake Map" # [StashItem] == "true"
// [Type] == "Gorge Map" # [StashItem] == "true"
// [Type] == "Malformation Map" # [StashItem] == "true" // Difficult map boss
// [Type] == "Residence Map" # [StashItem] == "true" // Difficult map boss
// [Type] == "Underground River Map" # [StashItem] == "true"

// OLD Tier 10
// [Type] == "Bazaar Map" # [StashItem] == "true"
// [Type] == "Necropolis Map" # [StashItem] == "true" // Difficult map boss
// [Type] == "Plateau Map" # [StashItem] == "true"
// [Type] == "Volcano Map" # [StashItem] == "true" // Difficult map boss (LW totems)
// [Type] == "Chateau Map" # [StashItem] == "true"

// OLD Tier 11
// [Type] == "Academy Map" # [StashItem] == "true"
// [Type] == "Crematorium Map" # [StashItem] == "true" // Difficult map boss
// [Type] == "Precinct Map" # [StashItem] == "true"
// [Type] == "Springs Map" # [StashItem] == "true"

// OLD Tier 12
// [Type] == "Arsenal Map" # [StashItem] == "true"
// [Type] == "Overgrown Ruin Map" # [StashItem] == "true"
// [Type] == "Shipyard Map" # [StashItem] == "true"
// [Type] == "Village Ruin Map" # [StashItem] == "true"

// OLD Tier 13
// [Type] == "Courtyard Map" # [StashItem] == "true"
// [Type] == "Excavation Map" # [StashItem] == "true"
// [Type] == "Wasteland Map" # [StashItem] == "true"
// [Type] == "Waterways Map" # [StashItem] == "true"

// OLD Tier 14
// [Type] == "Conservatory Map" # [StashItem] == "true"
// [Type] == "Palace Map" # [StashItem] == "true"
// [Type] == "Plaza Map" # [StashItem] == "true"
// [Type] == "Shrine Map" # [StashItem] == "true"
// [Type] == "Vaal Temple Map" # [StashItem] == "true"

// OLD Tier 15
// [Type] == "Abyss Map" # [StashItem] == "true"
// [Type] == "Colosseum Map" # [StashItem] == "true"
// [Type] == "Core Map" # [StashItem] == "true"



/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                                  SOCKETS                                        //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////

// [Sockets] >= "5" && [Linked] >= "5" # [StashItem] =="true" // Keep 5/6L
[Sockets] == "6" && [Linked] >= "6" # [StashItem] =="true" // Keep 6L6S
[Sockets] == "6" && [Linked] <= "5" # [SellUnid] == "true" // Sell 6S 

/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                              C H A N C I N G                                    //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////

// [Type] == "Onyx Amulet" # [ChanceItem] == "true" && [Rarity] == "Normal" // Astramentis preferably
// [Type] == "Slaughter Knife" # [ChanceItem] == "true" && [Rarity] == "Normal" // Bino's
// [Type] == "Sharkskin Booots" # [ChanceItem] == "true" && [Rarity] == "Normal" // Blood Dance (Vaal Roll +1 Frenzy)
// [Type] == "Varnished Coat" # [ChanceItem] == "true" && [Rarity] == "Normal" // Carcass Jack
// [Type] == "Penetrating Arrow Quiver" # [ChanceItem] == "true" && [Rarity] == "Normal" // Drillneck
// [Type] == "Deicide Mask" # [ChanceItem] == "true" && [Rarity] == "Normal" // Heretic's Veil
// [Type] == "Glorious Plate" # [ChanceItem] == "true" && [Rarity] == "Normal" // Kaom's Heart
// [Type] == "Desert Brigandine" # [ChanceItem] == "true" && [Rarity] == "Normal" // Lightning Coil
// [Type] == "Deerskin Gloves" # [ChanceItem] == "true" && [Rarity] == "Normal" // Maligaro's Virtuosity
// [Type] == "Gavel" # [ChanceItem] == "true" && [Rarity] == "Normal" // Mjolnir
// [Type] == "Judgement Staff" # [ChanceItem] == "true" && [Rarity] == "Normal" // Pledge of Hands
// [Type] == "Titanium Spirit Shield" # [ChanceItem] == "true" && [Rarity] == "Normal" // Rathpith
// [Type] == "Ursine Pelt" # [ChanceItem] == "true" && [Rarity] == "Normal" // Rat's Nest
// [Type] == "Granite Flask" # [ChanceItem] == "true" && [Rarity] == "Normal" // Rumi's Concoction
// [Type] == "Occultist's Vestment" # [ChanceItem] == "true" && [Rarity] == "Normal" // Shavronne's Wrappings
// [Type] == "Sorcerer Boots" # [ChanceItem] == "true" && [Rarity] == "Normal" // Skyforth
// [Type] == "Siege Axe" # [ChanceItem] == "true" && [Rarity] == "Normal" // Soul Taker
// [Type] == "Gold Ring" # [ChanceItem] == "true" && [Rarity] == "Normal" // Ventor's Gamble or Andvarius
// [Type] == "Prophecy Wand" # [ChanceItem] == "true" && [Rarity] == "Normal" // Void Battery
// [Type] == "Conjurer Gloves" # [ChanceItem] == "true" && [Rarity] == "Normal" // Voidbringer (Vaal Roll +1 Gems)
// [Type] == "Spine Bow" # [ChanceItem] == "true" && [Rarity] == "Normal" // Voltaxic Rift
// [Type] == "Prophecy Wand" # [ChanceItem] == "true" && [Rarity] == "Normal" // Void Battery

//////////////////////////////////////////////
//                                          //
//                W H I T E S               //
//                                          //
//////////////////////////////////////////////

// [Type] == "Agate Amulet" && [Rarity] == "Normal" # [StashItem] == "true" // Collect for Voll's Devotion - Anarchy/Onslaught Map Mod - Chance in Map
// [Type] == "Leather Belt" && [Rarity] == "Normal" # [StashItem] == "true" // Collect for Headhunter's
// [Type] == "Spiked Gloves" # [StashItem] == "true" // Found in Arena, Armoury, Atoll, Canyon, Collonade, Phoenix, Overgrown Shrine, Shaped Mesa, Temple, Underground Sea Maps
// [Type] == "Gripped Gloves" # [StashItem] == "true" // Found in Cells, Ashen Woods, Racecourse, Quarry
// [Type] == "Fingerless Silk Gloves" # [StashItem] == "true" // Found in Catacombs, Arachnid, Shore, Coves
// [Type] == "Two-Toned Boots" # [base_fire_damage_resistance_%] >= "15" && [base_cold_damage_resistance_%] >= "15" && [StashItem] == "true" // Found in Burial Chambers, Canyon, Mesa, Primordial Pool, Vaal City
// [Type] == "Two-Toned Boots" # [base_fire_damage_resistance_%] >= "15" && [base_lightning_damage_resistance_%] >= "15" && [StashItem] == "true" // Found in Dunes, Peninsula, Ramparts, Strand, Wharf
// [Type] == "Two-Toned Boots" # [base_lightning_damage_resistance_%] >= "15" && [base_cold_damage_resistance_%] >= "15" && [StashItem] == "true" // Found in Mud Geyser, Spider Forest, Spider Lair, Thicket, Tower 
// [Type] == "Bone Helmet" # [StashItem] == "true" // Found in Barrows, Bog, Cemetery, Crypt, Museum
[Type] == "Opal Ring" # [StashItem] == "true" // Found in Maze, Plaza, Scriptorium, Colosseum
[Type] == "Steel Ring" # [StashItem] == "true" // Found in Abyss, Lair, Mineral Pools, Volcano


//////////////////////////////////////////////
//                                          //
//                F L A S K S               //
//                                          //
//////////////////////////////////////////////

// [Type] == "Small Life Flask"
// [Type] == "Medium Life Flask"
// [Type] == "Large Life Flask"
// [Type] == "Greater Life Flask"
// [Type] == "Grand Life Flask"
// [Type] == "Giant Life Flask"
// [Type] == "Colossal Life Flask"
// [Type] == "Sacred Life Flask"
// [Type] == "Hallowed Life Flask"
// [Type] == "Sanctified Life Flask"
// [Type] == "Divine Life Flask"
// [Type] == "Eternal Life Flask"

// [Type] == "Small Mana Flask"
// [Type] == "Medium Mana Flask"
// [Type] == "Large Mana Flask"
// [Type] == "Greater Mana Flask"
// [Type] == "Grand Mana Flask"
// [Type] == "Giant Mana Flask"
// [Type] == "Colossal Mana Flask"
// [Type] == "Sacred Mana Flask"
// [Type] == "Hallowed Mana Flask"
// [Type] == "Sanctified Mana Flask"
// [Type] == "Divine Mana Flask"
// [Type] == "Eternal Mana Flask"

// [Type] == "Small Hybrid Flask"
// [Type] == "Medium Hybrid Flask"
// [Type] == "Large Hybrid Flask"
// [Type] == "Colossal Hybrid Flask"
// [Type] == "Sacred Hybrid Flask"
// [Type] == "Hallowed Hybrid Flask"

// [Type] == "Quicksilver Flask"
// [Type] == "Bismuth Flask"
// [Type] == "Stibnite Flask"
// [Type] == "Amethyst Flask"
// [Type] == "Ruby Flask"
// [Type] == "Sapphire Flask"
// [Type] == "Topaz Flask"
// [Type] == "Silver Flask"
// [Type] == "Aquamarine Flask"
// [Type] == "Diamond Flask"
// [Type] == "Granite Flask"
// [Type] == "Jade Flask"
// [Type] == "Quartz Flask"
// [Type] == "Sulphur Flask"
// [Type] == "Basalt Flask"


//////////////////////////////////////////////
//                                          //
//                J E W E L S               //
//                                          //
//////////////////////////////////////////////
 
//[Category] == "Jewel" # [StashItem] == "true" // NOT WORKING YET // Stash all Jewels 

// Cobalt Jewels
// [Type] == "Cobalt Jewel" && [Rarity] == "Normal" # [StashItem] == "true" // Stash all normal Cobalt Jewels
// [Type] == "Cobalt Jewel" && [Rarity] == "Magic" # [StashItem] == "true" // Stash all magic Cobalt Jewels
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [StashItem] == "true" // Stash all rare Cobalt Jewels
[Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [StashItem] == "true" // Stash all unique Cobalt Jewels

// Crimson Jewels
// [Type] == "Crimson Jewel" && [Rarity] == "Normal" # [StashItem] == "true" // Stash all normal Crimson Jewels
// [Type] == "Crimson Jewel" && [Rarity] == "Magic" # [StashItem] == "true" // Stash all magic Crimson Jewels
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # [StashItem] == "true" // Stash all rare Crimson Jewels
[Type] == "Crimson Jewel" && [Rarity] == "Unique" # [StashItem] == "true" // Stash all unique Crimson Jewels

// Viridian Jewel
// [Type] == "Viridian Jewel" && [Rarity] == "Normal" # [StashItem] == "true" // Stash all normal Viridian Jewels
// [Type] == "Viridian Jewel" && [Rarity] == "Magic" # [StashItem] == "true" // Stash all magic Viridian Jewels
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # [StashItem] == "true" // Stash all rare Viridian Jewels
[Type] == "Viridian Jewel" && [Rarity] == "Unique" # [StashItem] == "true" Stash all unique Viridian Jewels

/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                             U N I Q U E  I T E M S                              //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////

[Rarity] == "Unique" # [StashItem] == "true" // DO NOT COMMENT THIS LINE: With ForceSellItem there is no need to sell uniques as a general line command, rather by individual lines

/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                             R A R E  I T E M S                                  //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////////////
//                                                                //
//                         W e a p o n s                          //
//                                                                //
////////////////////////////////////////////////////////////////////

////////////// Staves /////////////

// Phys % //

[Type] == "Imperial Staff" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true" 
[Type] == "Imperial Staff" && [Rarity] == "Rare" # [DPS] >= "400" && [StashItem] == "true"  
 
// +3 Gems //

[Type] == "Imperial Staff" && [Rarity] == "Rare" # ([local_socketed_cold_gem_level_+] == "2" || [local_socketed_fire_gem_level_+] == "2" || [local_socketed_lightning_gem_level_+] == "2") && [local_socketed_gem_level_+] == "1"  && [StashItem] == "true" 


////////////// 2Hand Axes /////////////

// Phys % //

[Type] == "Vaal Axe" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
[Type] == "Vaal Axe" && [Rarity] == "Rare" # [DPS] >= "400" && [StashItem] == "true"  


[Type] == "Fleshripper" && [Rarity] == "Rare" # [DPS] >= "400" && [StashItem] == "true"  
[Type] == "Fleshripper" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"


////////////// Mauls /////////////

// Phys % //

[Type] == "Coronal Maul" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"    
[Type] == "Coronal Maul" && [Rarity] == "Rare" # [DPS] >= "400" && [StashItem] == "true"  


////////////// 2Hand Swords /////////////

// Phys % //

[Type] == "Exquisite Blade" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"     
[Type] == "Exquisite Blade" && [Rarity] == "Rare" # [DPS] >= "400" && [StashItem] == "true"  

[Type] == "Vaal Greatsword" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"     
[Type] == "Vaal Greatsword" && [Rarity] == "Rare" # [DPS] >= "400" && [StashItem] == "true"  


////////////// Wands /////////////


// Phys % //

[Type] == "Prophecy Wand" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"    
[Type] == "Prophecy Wand" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"  

[Type] == "Imbued Wand" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"  
[Type] == "Imbued Wand" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true" 

[Type] == "Profane Wand" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"  
[Type] == "Profane Wand" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true" 

[Type] == "Demon's Horn" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"  
[Type] == "Demon's Horn" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true" 

[Type] == "Tornado Wand" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"  
[Type] == "Tornado Wand" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true" 

[Type] == "Opal Wand" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"  
[Type] == "Opal Wand" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true" 

// Spell % //


[Type] == "Prophecy Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [StashItem] == "true"
[Type] == "Prophecy Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "70" && ([cast_speed_+%] >= "20" || [spell_critical_strike_chance_+%] >= "80" || [base_critical_strike_multiplier_+] >= "30") && [StashItem] == "true"
[Type] == "Prophecy Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "35" && [spell_critical_strike_chance_+%] >= "80" && [base_critical_strike_multiplier_+] >= "25" && [StashItem] == "true"
[Type] == "Prophecy Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "60" && [base_cast_speed_+%] >= "11" && ([cold_damage_+%] >= "27" || [fire_damage_+%] >= "27" || [lightning_damage_+%] >= "27") && [StashItem] == "true"
[Type] == "Prophecy Wand" && [Rarity] == "Rare" # [spell_critical_strike_chance_+%] >= "100" && [base_critical_strike_multiplier_+] >= "30" && [base_cast_speed_+%] >= "10" [StashItem] == "true"

[Type] == "Imbued Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [StashItem] == "true"
[Type] == "Imbued Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "70" && ([cast_speed_+%] >= "20" || [spell_critical_strike_chance_+%] >= "80" || [base_critical_strike_multiplier_+] >= "30") && [StashItem] == "true"
[Type] == "Imbued Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "35" && [spell_critical_strike_chance_+%] >= "80" && [base_critical_strike_multiplier_+] >= "25" && [StashItem] == "true"
[Type] == "Imbued Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "60" && [base_cast_speed_+%] >= "11" && ([cold_damage_+%] >= "27" || [fire_damage_+%] >= "27" || [lightning_damage_+%] >= "27") && [StashItem] == "true"
[Type] == "Imbued Wand" && [Rarity] == "Rare" # [spell_critical_strike_chance_+%] >= "100" && [base_critical_strike_multiplier_+] >= "30" && [base_cast_speed_+%] >= "10" [StashItem] == "true"

[Type] == "Profane Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [StashItem] == "true"
[Type] == "Profane Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "70" && ([cast_speed_+%] >= "20" || [spell_critical_strike_chance_+%] >= "80" || [base_critical_strike_multiplier_+] >= "30") && [StashItem] == "true"
[Type] == "Profane Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "35" && [spell_critical_strike_chance_+%] >= "80" && [base_critical_strike_multiplier_+] >= "25" && [StashItem] == "true"
[Type] == "Profane Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "60" && [base_cast_speed_+%] >= "11" && ([cold_damage_+%] >= "27" || [fire_damage_+%] >= "27" || [lightning_damage_+%] >= "27") && [StashItem] == "true"
[Type] == "Profane Wand" && [Rarity] == "Rare" # [spell_critical_strike_chance_+%] >= "100" && [base_critical_strike_multiplier_+] >= "30" && [base_cast_speed_+%] >= "10" [StashItem] == "true" 

[Type] == "Demon's Horn" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [StashItem] == "true" 
[Type] == "Demon's Horn" && [Rarity] == "Rare" # [spell_damage_+%] >= "70" && ([cast_speed_+%] >= "20" || [spell_critical_strike_chance_+%] >= "80" || [base_critical_strike_multiplier_+] >= "30") && [StashItem] == "true" 
[Type] == "Demon's Horn" && [Rarity] == "Rare" # [spell_damage_+%] >= "35" && [spell_critical_strike_chance_+%] >= "80" && [base_critical_strike_multiplier_+] >= "25" && [StashItem] == "true" 
[Type] == "Demon's Horn" && [Rarity] == "Rare" # [spell_damage_+%] >= "60" && [base_cast_speed_+%] >= "11" && ([cold_damage_+%] >= "27" || [fire_damage_+%] >= "27" || [lightning_damage_+%] >= "27") && [StashItem] == "true"
[Type] == "Demon's Horn" && [Rarity] == "Rare" # [spell_critical_strike_chance_+%] >= "100" && [base_critical_strike_multiplier_+] >= "30" && [base_cast_speed_+%] >= "10" [StashItem] == "true"

[Type] == "Tornado Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [StashItem] == "true"
[Type] == "Tornado Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "70" && ([cast_speed_+%] >= "20" || [spell_critical_strike_chance_+%] >= "80" || [base_critical_strike_multiplier_+] >= "30") && [StashItem] == "true"
[Type] == "Tornado Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "35" && [spell_critical_strike_chance_+%] >= "80" && [base_critical_strike_multiplier_+] >= "25" && [StashItem] == "true"
[Type] == "Tornado Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "60" && [base_cast_speed_+%] >= "11" && ([cold_damage_+%] >= "27" || [fire_damage_+%] >= "27" || [lightning_damage_+%] >= "27") && [StashItem] == "true"
[Type] == "Tornado Wand" && [Rarity] == "Rare" # [spell_critical_strike_chance_+%] >= "100" && [base_critical_strike_multiplier_+] >= "30" && [base_cast_speed_+%] >= "10" [StashItem] == "true"

[Type] == "Opal Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [StashItem] == "true"
[Type] == "Opal Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "70" && ([cast_speed_+%] >= "20" || [spell_critical_strike_chance_+%] >= "80" || [base_critical_strike_multiplier_+] >= "30") && [StashItem] == "true"
[Type] == "Opal Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "35" && [spell_critical_strike_chance_+%] >= "80" && [base_critical_strike_multiplier_+] >= "25" && [StashItem] == "true"
[Type] == "Opal Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "60" && [base_cast_speed_+%] >= "11" && ([cold_damage_+%] >= "27" || [fire_damage_+%] >= "27" || [lightning_damage_+%] >= "27") && [StashItem] == "true"
[Type] == "Opal Wand" && [Rarity] == "Rare" # [spell_critical_strike_chance_+%] >= "100" && [base_critical_strike_multiplier_+] >= "30" && [base_cast_speed_+%] >= "10" [StashItem] == "true" 


////////////// Foils /////////////


// Phys % //

[Type] == "Vaal Rapier" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"    
[Type] == "Vaal Rapier" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"  

[Type] == "Jewelled Foil" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"    
[Type] == "Jewelled Foil" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"  

[Type] == "Spriraled Foil" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"    
[Type] == "Spriraled Foil" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"  

[Type] == "Dragoon Sword" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"    
[Type] == "Dragoon Sword" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"  

// Ele % //

[Type] == "Vaal Rapier" && [Rarity] == "Rare" # [local_minimum_added_cold_damage] >= "20" && [local_minimum_added_fire_damage] >= "25" && [local_maximum_added_lightning_damage] >= "85" && [local_attack_speed_+%] >= "20" && [StashItem] == "true"
[Type] == "Vaal Rapier" && [Rarity] == "Rare" # [local_minimum_added_cold_damage] >= "31" && [local_minimum_added_fire_damage] >= "38" && [local_maximum_added_lightning_damage] >= "133" && [StashItem] == "true" 
[Type] == "Vaal Rapier" && [Rarity] == "Rare" # [weapon_elemental_damage_+%] >= "31" && (([local_minimum_added_cold_damage] >= "37" && [local_minimum_added_fire_damage] >= "38") || ([local_minimum_added_cold_damage] >= "37" && [local_maximum_added_lightning_damage] >= "133") || ([local_minimum_added_fire_damage] >= "38" && [local_maximum_added_lightning_damage] >= "133")) && [StashItem] == "true"  

[Type] == "Jewelled Foil" && [Rarity] == "Rare" # [local_minimum_added_cold_damage] >= "20" && [local_minimum_added_fire_damage] >= "25" && [local_maximum_added_lightning_damage] >= "85" && [local_attack_speed_+%] >= "20" && [StashItem] == "true" 
[Type] == "Jewelled Foil" && [Rarity] == "Rare" # [local_minimum_added_cold_damage] >= "31" && [local_minimum_added_fire_damage] >= "38" && [local_maximum_added_lightning_damage] >= "133" && [StashItem] == "true"  
[Type] == "Jewelled Foil" && [Rarity] == "Rare" # [weapon_elemental_damage_+%] >= "31" && (([local_minimum_added_cold_damage] >= "37" && [local_minimum_added_fire_damage] >= "38") || ([local_minimum_added_cold_damage] >= "37" && [local_maximum_added_lightning_damage] >= "133") || ([local_minimum_added_fire_damage] >= "38" && [local_maximum_added_lightning_damage] >= "133")) && [StashItem] == "true"  

[Type] == "Spriraled Foil" && [Rarity] == "Rare" # [local_minimum_added_cold_damage] >= "20" && [local_minimum_added_fire_damage] >= "25" && [local_maximum_added_lightning_damage] >= "85" && [local_attack_speed_+%] >= "20" && [StashItem] == "true"
[Type] == "Spriraled Foil" && [Rarity] == "Rare" # [local_minimum_added_cold_damage] >= "31" && [local_minimum_added_fire_damage] >= "38" && [local_maximum_added_lightning_damage] >= "133" && [StashItem] == "true"  
[Type] == "Spriraled Foil" && [Rarity] == "Rare" # [weapon_elemental_damage_+%] >= "31" && (([local_minimum_added_cold_damage] >= "37" && [local_minimum_added_fire_damage] >= "38") || ([local_minimum_added_cold_damage] >= "37" && [local_maximum_added_lightning_damage] >= "133") || ([local_minimum_added_fire_damage] >= "38" && [local_maximum_added_lightning_damage] >= "133")) && [StashItem] == "true"  

[Type] == "Dragoon Sword" && [Rarity] == "Rare" # [local_minimum_added_cold_damage] >= "20" && [local_minimum_added_fire_damage] >= "25" && [local_maximum_added_lightning_damage] >= "85" && [local_attack_speed_+%] >= "20" && [StashItem] == "true"
[Type] == "Dragoon Sword" && [Rarity] == "Rare" # [local_minimum_added_cold_damage] >= "31" && [local_minimum_added_fire_damage] >= "38" && [local_maximum_added_lightning_damage] >= "133" && [StashItem] == "true"  
[Type] == "Dragoon Sword" && [Rarity] == "Rare" # [weapon_elemental_damage_+%] >= "31" && (([local_minimum_added_cold_damage] >= "37" && [local_minimum_added_fire_damage] >= "38") || ([local_minimum_added_cold_damage] >= "37" && [local_maximum_added_lightning_damage] >= "133") || ([local_minimum_added_fire_damage] >= "38" && [local_maximum_added_lightning_damage] >= "133")) && [StashItem] == "true"  


////////////// Sceptres /////////////


[Type] == "Carnal Sceptre" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"   
[Type] == "Carnal Sceptre" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true" 

[Type] == "Sambar Sceptre" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"   
[Type] == "Sambar Sceptre" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true" 

[Type] == "Stag Sceptre" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"   
[Type] == "Stag Sceptre" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true" 

[Type] == "Platinum Sceptre" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"   
[Type] == "Platinum Sceptre" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true" 

[Type] == "Void Sceptre" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"   
[Type] == "Void Sceptre" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true" 

[Type] == "Tyrant's Sekhem" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"   
[Type] == "Tyrant's Sekhem" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true" 

// Spell % //

[Type] == "Carnal Sceptre" && [Rarity] == "Rare" # [spell_damage_+%] >= "60" && [base_cast_speed_+%] >= "11" && ([cold_damage_+%] >= "27" || [fire_damage_+%] >= "27" || [lightning_damage_+%] >= "27") && [StashItem] == "true"
[Type] == "Carnal Sceptre" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [StashItem] == "true" 
[Type] == "Carnal Sceptre" && [Rarity] == "Rare" # [spell_damage_+%] >= "70" && ([cast_speed_+%] >= "20" || [spell_critical_strike_chance_+%] >= "80" || [base_critical_strike_multiplier_+] >= "30") && [StashItem] == "true" 
[Type] == "Carnal Sceptre" && [Rarity] == "Rare" # [spell_damage_+%] >= "35" && [spell_critical_strike_chance_+%] >= "80" && [base_critical_strike_multiplier_+] >= "25" && [StashItem] == "true" 
[Type] == "Carnal Sceptre" && [Rarity] == "Rare" # ([local_socketed_cold_gem_level_+] == "2" || [local_socketed_fire_gem_level_+] == "2" || [local_socketed_lightning_gem_level_+] == "2") && [local_socketed_gem_level_+] == "1"  && [StashItem] == "true"
[Type] == "Carnal Sceptre" && [Rarity] == "Rare" # [spell_critical_strike_chance_+%] >= "100" && [base_critical_strike_multiplier_+] >= "30" && [base_cast_speed_+%] >= "10" [StashItem] == "true" 

[Type] == "Sambar Sceptre" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [StashItem] == "true" 
[Type] == "Sambar Sceptre" && [Rarity] == "Rare" # [spell_damage_+%] >= "60" && [base_cast_speed_+%] >= "11" && ([cold_damage_+%] >= "27" || [fire_damage_+%] >= "27" || [lightning_damage_+%] >= "27") && [StashItem] == "true"
[Type] == "Sambar Sceptre" && [Rarity] == "Rare" # [spell_damage_+%] >= "35" && [spell_critical_strike_chance_+%] >= "80" && [base_critical_strike_multiplier_+] >= "25" && [StashItem] == "true"
[Type] == "Sambar Sceptre" && [Rarity] == "Rare" # [spell_damage_+%] >= "70" && ([cast_speed_+%] >= "20" || [spell_critical_strike_chance_+%] >= "80" || [base_critical_strike_multiplier_+] >= "30") && [StashItem] == "true"
[Type] == "Sambar Sceptre" && [Rarity] == "Rare" # ([local_socketed_cold_gem_level_+] == "2" || [local_socketed_fire_gem_level_+] == "2" || [local_socketed_lightning_gem_level_+] == "2") && [local_socketed_gem_level_+] == "1"  && [StashItem] == "true"
[Type] == "Sambar Sceptre" && [Rarity] == "Rare" # [spell_critical_strike_chance_+%] >= "100" && [base_critical_strike_multiplier_+] >= "30" && [base_cast_speed_+%] >= "10" [StashItem] == "true" 

[Type] == "Stag Sceptre" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [StashItem] == "true" 
[Type] == "Stag Sceptre" && [Rarity] == "Rare" # [spell_damage_+%] >= "60" && [base_cast_speed_+%] >= "11" && ([cold_damage_+%] >= "27" || [fire_damage_+%] >= "27" || [lightning_damage_+%] >= "27") && [StashItem] == "true"
[Type] == "Stag Sceptre" && [Rarity] == "Rare" # [spell_damage_+%] >= "35" && [spell_critical_strike_chance_+%] >= "80" && [base_critical_strike_multiplier_+] >= "25" && [StashItem] == "true"
[Type] == "Stag Sceptre" && [Rarity] == "Rare" # [spell_damage_+%] >= "70" && ([cast_speed_+%] >= "20" || [spell_critical_strike_chance_+%] >= "80" || [base_critical_strike_multiplier_+] >= "30") && [StashItem] == "true"
[Type] == "Stag Sceptre" && [Rarity] == "Rare" # ([local_socketed_cold_gem_level_+] == "2" || [local_socketed_fire_gem_level_+] == "2" || [local_socketed_lightning_gem_level_+] == "2") && [local_socketed_gem_level_+] == "1"  && [StashItem] == "true"
[Type] == "Stag Sceptre" && [Rarity] == "Rare" # [spell_critical_strike_chance_+%] >= "100" && [base_critical_strike_multiplier_+] >= "30" && [base_cast_speed_+%] >= "10" [StashItem] == "true" 

[Type] == "Platinum Sceptre" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [StashItem] == "true"  
[Type] == "Platinum Sceptre" && [Rarity] == "Rare" # [spell_damage_+%] >= "60" && [base_cast_speed_+%] >= "11" && ([cold_damage_+%] >= "27" || [fire_damage_+%] >= "27" || [lightning_damage_+%] >= "27") && [StashItem] == "true"
[Type] == "Platinum Sceptre" && [Rarity] == "Rare" # [spell_damage_+%] >= "35" && [spell_critical_strike_chance_+%] >= "80" && [base_critical_strike_multiplier_+] >= "25" && [StashItem] == "true"
[Type] == "Platinum Sceptre" && [Rarity] == "Rare" # [spell_damage_+%] >= "70" && ([cast_speed_+%] >= "20" || [spell_critical_strike_chance_+%] >= "80" || [base_critical_strike_multiplier_+] >= "30") && [StashItem] == "true"
[Type] == "Platinum Sceptre" && [Rarity] == "Rare" # ([local_socketed_cold_gem_level_+] == "2" || [local_socketed_fire_gem_level_+] == "2" || [local_socketed_lightning_gem_level_+] == "2") && [local_socketed_gem_level_+] == "1"  && [StashItem] == "true"
[Type] == "Platinum Sceptre" && [Rarity] == "Rare" # [spell_critical_strike_chance_+%] >= "100" && [base_critical_strike_multiplier_+] >= "30" && [base_cast_speed_+%] >= "10" [StashItem] == "true" 

[Type] == "Void Sceptre" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [StashItem] == "true"  
[Type] == "Void Sceptre" && [Rarity] == "Rare" # [spell_damage_+%] >= "60" && [base_cast_speed_+%] >= "11" && ([cold_damage_+%] >= "27" || [fire_damage_+%] >= "27" || [lightning_damage_+%] >= "27") && [StashItem] == "true"
[Type] == "Void Sceptre" && [Rarity] == "Rare" # [spell_damage_+%] >= "35" && [spell_critical_strike_chance_+%] >= "80" && [base_critical_strike_multiplier_+] >= "25" && [StashItem] == "true" 
[Type] == "Void Sceptre" && [Rarity] == "Rare" # [spell_damage_+%] >= "70" && ([cast_speed_+%] >= "20" || [spell_critical_strike_chance_+%] >= "80" || [base_critical_strike_multiplier_+] >= "30") && [StashItem] == "true" 
[Type] == "Void Sceptre" && [Rarity] == "Rare" # ([local_socketed_cold_gem_level_+] == "2" || [local_socketed_fire_gem_level_+] == "2" || [local_socketed_lightning_gem_level_+] == "2") && [local_socketed_gem_level_+] == "1"  && [StashItem] == "true"
[Type] == "Void Sceptre" && [Rarity] == "Rare" # [spell_critical_strike_chance_+%] >= "100" && [base_critical_strike_multiplier_+] >= "30" && [base_cast_speed_+%] >= "10" [StashItem] == "true" 

[Type] == "Tyrant's Sekhem" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [StashItem] == "true" 
[Type] == "Tyrant's Sekhem" && [Rarity] == "Rare" # [spell_damage_+%] >= "60" && [base_cast_speed_+%] >= "11" && ([cold_damage_+%] >= "27" || [fire_damage_+%] >= "27" || [lightning_damage_+%] >= "27") && [StashItem] == "true"
[Type] == "Tyrant's Sekhem" && [Rarity] == "Rare" # [spell_damage_+%] >= "35" && [spell_critical_strike_chance_+%] >= "80" && [base_critical_strike_multiplier_+] >= "25" && [StashItem] == "true"
[Type] == "Tyrant's Sekhem" && [Rarity] == "Rare" # [spell_damage_+%] >= "70" && ([cast_speed_+%] >= "20" || [spell_critical_strike_chance_+%] >= "80" || [base_critical_strike_multiplier_+] >= "30") && [StashItem] == "true"
[Type] == "Tyrant's Sekhem" && [Rarity] == "Rare" # ([local_socketed_cold_gem_level_+] == "2" || [local_socketed_fire_gem_level_+] == "2" || [local_socketed_lightning_gem_level_+] == "2") && [local_socketed_gem_level_+] == "1"  && [StashItem] == "true"
[Type] == "Tyrant's Sekhem" && [Rarity] == "Rare" # [spell_critical_strike_chance_+%] >= "100" && [base_critical_strike_multiplier_+] >= "30" && [base_cast_speed_+%] >= "10" [StashItem] == "true" 


////////////// Swords /////////////


// Phys % //

[Type] == "Tiger Hook" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"   
[Type] == "Tiger Hook" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"
 
[Type] == "Corsair Sword" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"   
[Type] == "Corsair Sword" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true" 
 
[Type] == "Gladius" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"   
[Type] == "Gladius" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"  

[Type] == "Vaal Blade" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"  
[Type] == "Vaal Blade" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true" 

[Type] == "Midnight Blade" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"  
[Type] == "Midnight Blade" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true" 


////////////// Maces /////////////


// Phys % //

[Type] == "Gavel" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"  
[Type] == "Gavel" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"   

[Type] == "Behemoth Mace" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"  
[Type] == "Behemoth Mace" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"   

[Type] == "Legion Hammer" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"  
[Type] == "Legion Hammer" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"   

[Type] == "Nightmare Mace" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"  
[Type] == "Nightmare Mace" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"  

[Type] == "Pernarch" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true" 
[Type] == "Pernarch" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"   


////////////// Axes /////////////


// Phys % //

[Type] == "Infernal Axe" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true" 
[Type] == "Infernal Axe" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"  

[Type] == "Siege Axe" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true" 
[Type] == "Siege Axe" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"  

[Type] == "Vaal Hatchet" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
[Type] == "Vaal Hatchet" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"  

[Type] == "Runic Hatchet" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true" 
[Type] == "Runic Hatchet" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"  


////////////// Daggers /////////////


// Phys % //

[Type] == "Demon Dagger" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true" 
[Type] == "Demon Dagger" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"  

[Type] == "Ezomyte Dagger" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true" 
[Type] == "Ezomyte Dagger" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"  

[Type] == "Sai" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true" 
[Type] == "Sai" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"  

[Type] == "Platinum Kris" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true" 
[Type] == "Platinum Kris" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"  

[Type] == "Ambusher" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"  
[Type] == "Ambusher" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
// [Type] == "Ambusher" && [Rarity] == "Magic" # ([local_physical_damage_+%] >= "150" || [local_attack_speed_+%] >= "26" || [local_minimum_added_physical_damage] >= "22") && [StashItem] == "true"

// Spell % //

[Type] == "Demon Dagger" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [StashItem] == "true"
[Type] == "Demon Dagger" && [Rarity] == "Rare" # [spell_damage_+%] >= "35" && [spell_critical_strike_chance_+%] >= "50" && [base_critical_strike_multiplier_+] >= "22" && [StashItem] == "true"
[Type] == "Demon Dagger" && [Rarity] == "Rare" # [spell_damage_+%] >= "70" && ([spell_critical_strike_chance_+%] >= "60" || [base_critical_strike_multiplier_+] >= "30")  && [StashItem] == "true"
[Type] == "Demon Dagger" && [Rarity] == "Rare" # [spell_damage_+%] >= "50" && [spell_critical_strike_chance_+%] >= "100" && [StashItem] == "true"

[Type] == "Ezomyte Dagger" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [StashItem] == "true"
[Type] == "Ezomyte Dagger" && [Rarity] == "Rare" # [spell_damage_+%] >= "35" && [spell_critical_strike_chance_+%] >= "50" && [base_critical_strike_multiplier_+] >= "22" && [StashItem] == "true"
[Type] == "Ezomyte Dagger" && [Rarity] == "Rare" # [spell_damage_+%] >= "70" && ([spell_critical_strike_chance_+%] >= "60" || [base_critical_strike_multiplier_+] >= "30")  && [StashItem] == "true"
[Type] == "Ezomyte Dagger" && [Rarity] == "Rare" # [spell_damage_+%] >= "50" && [spell_critical_strike_chance_+%] >= "100" && [StashItem] == "true"

[Type] == "Platinum Kris" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [StashItem] == "true"
[Type] == "Platinum Kris" && [Rarity] == "Rare" # [spell_damage_+%] >= "35" && [spell_critical_strike_chance_+%] >= "50" && [base_critical_strike_multiplier_+] >= "22" && [StashItem] == "true"
[Type] == "Platinum Kris" && [Rarity] == "Rare" # [spell_damage_+%] >= "70" && ([spell_critical_strike_chance_+%] >= "60" || [base_critical_strike_multiplier_+] >= "30")  && [StashItem] == "true"
[Type] == "Platinum Kris" && [Rarity] == "Rare" # [spell_damage_+%] >= "50" && [spell_critical_strike_chance_+%] >= "100" && [StashItem] == "true"

[Type] == "Ambusher" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [StashItem] == "true"
[Type] == "Ambusher" && [Rarity] == "Rare" # [spell_damage_+%] >= "35" && [spell_critical_strike_chance_+%] >= "50" && [base_critical_strike_multiplier_+] >= "22" && [StashItem] == "true"
[Type] == "Ambusher" && [Rarity] == "Rare" # [spell_damage_+%] >= "70" && ([spell_critical_strike_chance_+%] >= "60" || [base_critical_strike_multiplier_+] >= "30")  && [StashItem] == "true"
[Type] == "Ambusher" && [Rarity] == "Rare" # [spell_damage_+%] >= "50" && [spell_critical_strike_chance_+%] >= "100" && [StashItem] == "true"

////////////// Claws /////////////


// Phys % //

[Type] == "Hellion's Paw" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true" 
[Type] == "Hellion's Paw" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"

[Type] == "Vaal Claw" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"
[Type] == "Vaal Claw" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"

[Type] == "Imperial Claw" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"  
[Type] == "Imperial Claw" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"   

[Type] == "Gemini Claw" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"  
[Type] == "Gemini Claw" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"  

[Type] == "Terror Claw" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"  
[Type] == "Terror Claw" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"  


////////////// Bows /////////////


// +3 gems //

[Type] == "Short Bow" && [Rarity] == "Rare" # [local_socketed_gem_level_+] == "1" && [local_socketed_bow_gem_level_+] == "2" && [StashItem] == "true"
[Type] == "Short Bow" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"

[Type] == "Thicket Bow" && [Rarity] == "Rare" # [local_socketed_gem_level_+] == "1" && [local_socketed_bow_gem_level_+] == "2" && [StashItem] == "true"
[Type] == "Thicket Bow" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true" 

[Type] == "Grove Bow" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
[Type] == "Grove Bow" && [Rarity] == "Rare" # [local_socketed_gem_level_+] == "1" && [local_socketed_bow_gem_level_+] == "2" && [StashItem] == "true"

// Phys % //

[Type] == "Maraketh Bow" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
[Type] == "Maraketh Bow" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"

[Type] == "Harbinger Bow" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
[Type] == "Harbinger Bow" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"

[Type] == "Imperial Bow" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"
[Type] == "Imperial Bow" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"


////////////////////////////////////////////////////////////////////
//                                                                //
//                         A r m o r                              //
//                                                                //
////////////////////////////////////////////////////////////////////
 
//////////////////////////////////////////////
//                                          //
//                H e l m s                 //
//                                          //
//////////////////////////////////////////////


// AR //

[Type] == "Royal Burgonet" && [Rarity] == "Rare" # [Computed Armor] >= "500" && [base_maximum_life] >= "60" && [TotalResistances] >= "60" && [StashItem] == "true"
[Type] == "Royal Burgonet" && [Rarity] == "Rare" # [base_maximum_life] >= "70" && [TotalResistances] >= "80" && [StashItem] == "true"
[Type] == "Royal Burgonet" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true"

[Type] == "Eternal Burgonet" && [Rarity] == "Rare" # [Computed Armor] >= "500" && [base_maximum_life] >= "60" && [TotalResistances] >= "60" && [StashItem] == "true"
[Type] == "Eternal Burgonet" && [Rarity] == "Rare" # [base_maximum_life] >= "70" && [TotalResistances] >= "80" && [StashItem] == "true"
[Type] == "Eternal Burgonet" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true"

[Type] == "Ezomyte Burgonet" && [Rarity] == "Rare" # [Computed Armor] >= "500" && [base_maximum_life] >= "60" && [TotalResistances] >= "60" && [StashItem] == "true"
[Type] == "Ezomyte Burgonet" && [Rarity] == "Rare" # [base_maximum_life] >= "70" && [TotalResistances] >= "80" && [StashItem] == "true"
[Type] == "Ezomyte Burgonet" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true"

// EV //

[Type] == "Lion Pelt" && [Rarity] == "Rare" # [Computed Evasion] >=  "500" && [base_maximum_life] >= "60" && [TotalResistances] >= "60" && [StashItem] == "true"
[Type] == "Lion Pelt" && [Rarity] == "Rare" # [base_maximum_life] >= "70" && [TotalResistances] >= "80" && [StashItem] == "true"
[Type] == "Lion Pelt" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true"

[Type] == "Sinner Tricorne" && [Rarity] == "Rare" # [Computed Evasion] >=  "500" && [base_maximum_life] >= "60" && [TotalResistances] >= "60" && [StashItem] == "true"
[Type] == "Sinner Tricorne" && [Rarity] == "Rare" # [base_maximum_life] >= "70" && [TotalResistances] >= "80" && [StashItem] == "true"
[Type] == "Sinner Tricorne" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true"

[Type] == "Silken Hood" && [Rarity] == "Rare" # [Computed Evasion] >=  "500" && [base_maximum_life] >= "60" && [TotalResistances] >= "60" && [StashItem] == "true"
[Type] == "Silken Hood" && [Rarity] == "Rare" # [base_maximum_life] >= "70" && [TotalResistances] >= "80" && [StashItem] == "true"
[Type] == "Silken Hood" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true"

// ES //

[Type] == "Hubris Circlet" && [Rarity] == "Rare" # [Computed Energy Shield] >= "250" && [StashItem] == "true"
[Type] == "Mind Cage" && [Rarity] == "Rare" # [Computed Energy Shield] >= "250" && [StashItem] == "true"
[Type] == "Solaris Circlet" && [Rarity] == "Rare" # [Computed Energy Shield] >= "250" && [StashItem] == "true"


//////////////////////////////////////////////
//                                          //
//                C h e s t                 //
//                                          //
//////////////////////////////////////////////


// AR //

[Type] == "Glorious Plate" && [Rarity] == "Rare" # [Computed Armor] >= "1000" && [base_maximum_life] >= "60" && [TotalResistances] >= "80" && [StashItem] == "true"
[Type] == "Gladiator Plate" && [Rarity] == "Rare" # [Computed Armor] >= "1000" && [base_maximum_life] >= "60" && [TotalResistances] >= "80" && [StashItem] == "true"
[Type] == "Astral Plate" && [Rarity] == "Rare" # [Computed Armor] >= "1000" && [base_maximum_life] >= "60" && [TotalResistances] >= "80" && [StashItem] == "true"

[Type] == "Glorious Plate" && [Rarity] == "Rare" # [base_maximum_life] >= "100" && [TotalResistances] >= "100" && [StashItem] == "true"
[Type] == "Glorious Plate" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && [TotalResistances] >= "130" && [StashItem] == "true"
[Type] == "Glorious Plate" && [Rarity] == "Rare" # [Computed Armor] >= "2200" && [StashItem] == "true"
[Type] == "Glorious Plate" && [Rarity] == "Rare" # [Computed Armor] >= "1800" && [base_maximum_life] >= "100" [StashItem] == "true"

[Type] == "Gladiator Plate" && [Rarity] == "Rare" # [base_maximum_life] >= "100" && [TotalResistances] >= "100" && [StashItem] == "true"
[Type] == "Gladiator Plate" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && [TotalResistances] >= "130" && [StashItem] == "true"
[Type] == "Gladiator Plate" && [Rarity] == "Rare" # [Computed Armor] >= "2200" && [StashItem] == "true"
[Type] == "Gladiator Plate" && [Rarity] == "Rare" # [Computed Armor] >= "1800" && [base_maximum_life] >= "100" [StashItem] == "true"

[Type] == "Astral Plate" && [Rarity] == "Rare" # [base_maximum_life] >= "100" && [TotalResistances] >= "100" && [StashItem] == "true"
[Type] == "Astral Plate" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && [TotalResistances] >= "130" && [StashItem] == "true"
[Type] == "Astral Plate" && [Rarity] == "Rare" # [Computed Armor] >= "2200" && [StashItem] == "true"
[Type] == "Astral Plate" && [Rarity] == "Rare" # [Computed Armor] >= "1800" && [base_maximum_life] >= "100" [StashItem] == "true"

// EV //

[Type] == "Zodiac Leather" && [Rarity] == "Rare" # [Computed Evasion] >= "1000" && [base_maximum_life] >= "60" && [TotalResistances] >= "80" && [StashItem] == "true"
[Type] == "Zodiac Leather" && [Rarity] == "Rare" # [base_maximum_life] >= "100" && [TotalResistances] >= "100" && [StashItem] == "true"
[Type] == "Zodiac Leather" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && [TotalResistances] >= "130" && [StashItem] == "true" 
[Type] == "Zodiac Leather" && [Rarity] == "Rare" # [Computed Evasion] >= "2200" && [StashItem] == "true"
[Type] == "Zodiac Leather" && [Rarity] == "Rare" # [Computed Evasion] >= "1800" && [base_maximum_life] >= "100" [StashItem] == "true"

[Type] == "Assassin's Garb" && [Rarity] == "Rare" # [Computed Evasion] >= "1000" && [base_maximum_life] >= "60" && [TotalResistances] >= "80" && [StashItem] == "true"
[Type] == "Assassin's Garb" && [Rarity] == "Rare" # [base_maximum_life] >= "100" && [TotalResistances] >= "100" && [StashItem] == "true"
[Type] == "Assassin's Garb" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && [TotalResistances] >= "130" && [StashItem] == "true"
[Type] == "Assassin's Garb" && [Rarity] == "Rare" # [Computed Evasion] >= "2200" && [StashItem] == "true"
[Type] == "Assassin's Garb" && [Rarity] == "Rare" # [Computed Evasion] >= "1800" && [base_maximum_life] >= "100" [StashItem] == "true"

[Type] == "Exquisite Leather" && [Rarity] == "Rare" # [Computed Evasion] >= "1000" && [base_maximum_life] >= "60" && [TotalResistances] >= "80" && [StashItem] == "true"
[Type] == "Exquisite Leather" && [Rarity] == "Rare" # [base_maximum_life] >= "100" && [TotalResistances] >= "100" && [StashItem] == "true"
[Type] == "Exquisite Leather" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && [TotalResistances] >= "130" && [StashItem] == "true"
[Type] == "Exquisite Leather" && [Rarity] == "Rare" # [Computed Evasion] >= "2200" && [StashItem] == "true"
[Type] == "Exquisite Leather" && [Rarity] == "Rare" # [Computed Evasion] >= "1800" && [base_maximum_life] >= "100" [StashItem] == "true"

// ES //

[Type] == "Vaal Regalia" && [Rarity] == "Rare" # [Computed Energy Shield] >= "500" && [StashItem] == "true"
[Type] == "Widowsilk Robe" && [Rarity] == "Rare" # [Computed Energy Shield] >= "500" && [StashItem] == "true"
[Type] == "Occultist's Vestment" && [Rarity] == "Rare" # [Computed Energy Shield] >= "500" && [StashItem] == "true"


//////////////////////////////////////////////
//                                          //
//                G l o v e s               //
//                                          //
//////////////////////////////////////////////
 

// AR //

[Type] == "Titan Gloves" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [attack_speed_+%] >= "9" && [TotalResistances] >= "60" && [StashItem] == "true"
[Type] == "Vaal Gauntlets" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [attack_speed_+%] >= "9" && [TotalResistances] >= "60" && [StashItem] == "true"
[Type] == "Spiked Gloves" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [attack_speed_+%] >= "9" && [TotalResistances] >= "60" && [StashItem] == "true"
[Type] == "Goliath Gloves" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [attack_speed_+%] >= "9" && [TotalResistances] >= "60" && [StashItem] == "true"

[Type] == "Titan Gloves" && [Rarity] == "Rare" # # [Computed Armor] >= "300" && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
[Type] == "Vaal Gauntlets" && [Rarity] == "Rare" # [Computed Armor] >= "300" && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
[Type] == "Spiked Gloves" && [Rarity] == "Rare" # [Computed Armor] >= "300" && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
[Type] == "Goliath Gloves" && [Rarity] == "Rare" # [Computed Armor] >= "300" && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"

[Type] == "Titan Gloves" && [Rarity] == "Rare" # ([base_chaos_damage_resistance_%] >= "20" || [base_cold_damage_resistance_%] >= "30" || [base_fire_damage_resistance_%] >= "30" || [base_lightning_damage_resistance_%] >= "30") && [base_maximum_life] >= "70" && [life_leech_from_physical_damage_permyriad] == "2" && [mana_leech_from_physical_damage_permyriad] == "2" && [StashItem] == "true"
[Type] == "Vaal Gauntlets" && [Rarity] == "Rare" # ([base_chaos_damage_resistance_%] >= "20" || [base_cold_damage_resistance_%] >= "30" || [base_fire_damage_resistance_%] >= "30" || [base_lightning_damage_resistance_%] >= "30") && [base_maximum_life] >= "70" && [life_leech_from_physical_damage_permyriad] == "2" && [mana_leech_from_physical_damage_permyriad] == "2" && [StashItem] == "true"
[Type] == "Spiked Gloves" && [Rarity] == "Rare" # ([base_chaos_damage_resistance_%] >= "20" || [base_cold_damage_resistance_%] >= "30" || [base_fire_damage_resistance_%] >= "30" || [base_lightning_damage_resistance_%] >= "30") && [base_maximum_life] >= "70" && [life_leech_from_physical_damage_permyriad] == "2" && [mana_leech_from_physical_damage_permyriad] == "2" && [StashItem] == "true"
[Type] == "Goliath Gloves" && [Rarity] == "Rare" # ([base_chaos_damage_resistance_%] >= "20" || [base_cold_damage_resistance_%] >= "30" || [base_fire_damage_resistance_%] >= "30" || [base_lightning_damage_resistance_%] >= "30") && [base_maximum_life] >= "70" && [life_leech_from_physical_damage_permyriad] == "2" && [mana_leech_from_physical_damage_permyriad] == "2" && [StashItem] == "true"

// EV //

[Type] == "Slink Gloves" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [attack_speed_+%] >= "9" && [TotalResistances] >= "60" && [StashItem] == "true"
[Type] == "Stealth Gloves" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [attack_speed_+%] >= "9" && [TotalResistances] >= "60" && [StashItem] == "true"
[Type] == "Gripped Gloves" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [attack_speed_+%] >= "9" && [TotalResistances] >= "60" && [StashItem] == "true"
[Type] == "Shagreen Gloves" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [attack_speed_+%] >= "9" && [TotalResistances] >= "60" && [StashItem] == "true"

[Type] == "Slink Gloves" && [Rarity] == "Rare" # [Computed Evasion] >= "300" && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
[Type] == "Stealth Gloves" && [Rarity] == "Rare" # [Computed Evasion] >= "300" && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
[Type] == "Gripped Gloves" && [Rarity] == "Rare" # [Computed Evasion] >= "300" && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
[Type] == "Shagreen Gloves" && [Rarity] == "Rare" # [Computed Evasion] >= "300" && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"

[Type] == "Slink Gloves" && [Rarity] == "Rare" # ([base_chaos_damage_resistance_%] >= "20" || [base_cold_damage_resistance_%] >= "30" || [base_fire_damage_resistance_%] >= "30" || [base_lightning_damage_resistance_%] >= "30") && [base_maximum_life] >= "70" && [life_leech_from_physical_damage_permyriad] == "2" && [mana_leech_from_physical_damage_permyriad] == "2" && [StashItem] == "true"
[Type] == "Stealth Gloves" && [Rarity] == "Rare" # ([base_chaos_damage_resistance_%] >= "20" || [base_cold_damage_resistance_%] >= "30" || [base_fire_damage_resistance_%] >= "30" || [base_lightning_damage_resistance_%] >= "30") && [base_maximum_life] >= "70" && [life_leech_from_physical_damage_permyriad] == "2" && [mana_leech_from_physical_damage_permyriad] == "2" && [StashItem] == "true"
[Type] == "Gripped Gloves" && [Rarity] == "Rare" # ([base_chaos_damage_resistance_%] >= "20" || [base_cold_damage_resistance_%] >= "30" || [base_fire_damage_resistance_%] >= "30" || [base_lightning_damage_resistance_%] >= "30") && [base_maximum_life] >= "70" && [life_leech_from_physical_damage_permyriad] == "2" && [mana_leech_from_physical_damage_permyriad] == "2" && [StashItem] == "true"
[Type] == "Shagreen Gloves" && [Rarity] == "Rare" # ([base_chaos_damage_resistance_%] >= "20" || [base_cold_damage_resistance_%] >= "30" || [base_fire_damage_resistance_%] >= "30" || [base_lightning_damage_resistance_%] >= "30") && [base_maximum_life] >= "70" && [life_leech_from_physical_damage_permyriad] == "2" && [mana_leech_from_physical_damage_permyriad] == "2" && [StashItem] == "true"

// ES //

[Type] == "Sorcerer Gloves" && [Rarity] == "Rare" # [Computed Energy Shield] >= "180" && [StashItem] == "true" 
[Type] == "Arcanist Gloves" && [Rarity] == "Rare" # [Computed Energy Shield] >= "180" && [StashItem] == "true" 
[Type] == "Fingerless Silk Gloves" && [Rarity] == "Rare" # [Computed Energy Shield] >= "180" && [StashItem] == "true" 
[Type] == "Conjurer Gloves" && [Rarity] == "Rare" # [Computed Energy Shield] >= "180" && [StashItem] == "true" 



//////////////////////////////////////////////
//                                          //
//                B o o t s                 //
//                                          //
//////////////////////////////////////////////
 

// AR //

[Type] == "Two-Toned Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_movement_velocity_+%] >= "20" && [TotalResistances] >= "60" && [StashItem] == "true"
[Type] == "Two-Toned Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true"
[Type] == "Two-Toned Boots" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "150" || [Computed Evasion] >= "300" || [Computed Armor] >= "300") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"

[Type] == "Titan Greaves" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_movement_velocity_+%] >= "20" && [TotalResistances] >= "60" && [StashItem] == "true"
[Type] == "Titan Greaves" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true"
[Type] == "Titan Greaves" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "150" || [Computed Evasion] >= "300" || [Computed Armor] >= "300") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"

[Type] == "Vaal Greaves" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_movement_velocity_+%] >= "20" && [TotalResistances] >= "60" && [StashItem] == "true"
[Type] == "Vaal Greaves" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true"
[Type] == "Vaal Greaves" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "150" || [Computed Evasion] >= "300" || [Computed Armor] >= "300") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"

[Type] == "Goliath Greaves" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_movement_velocity_+%] >= "20" && [TotalResistances] >= "60" && [StashItem] == "true"
[Type] == "Goliath Greaves" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true"
[Type] == "Goliath Greaves" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "150" || [Computed Evasion] >= "300" || [Computed Armor] >= "300") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"

// EV // 

[Type] == "Slink Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_movement_velocity_+%] >= "20" && [TotalResistances] >= "60" && [StashItem] == "true"
[Type] == "Slink Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true"
[Type] == "Slink Boots" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "150" || [Computed Evasion] >= "300" || [Computed Armor] >= "300") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"

[Type] == "Stealth Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_movement_velocity_+%] >= "20" && [TotalResistances] >= "60" && [StashItem] == "true"
[Type] == "Stealth Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true"
[Type] == "Stealth Boots" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "150" || [Computed Evasion] >= "300" || [Computed Armor] >= "300") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"

[Type] == "Shagreen Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_movement_velocity_+%] >= "20" && [TotalResistances] >= "60" && [StashItem] == "true"
[Type] == "Shagreen Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true"
[Type] == "Shagreen Boots" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "150" || [Computed Evasion] >= "300" || [Computed Armor] >= "300") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"

// ES //

[Type] == "Sorcerer Boots" && [Rarity] == "Rare" # [Computed Energy Shield] >= "150" && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
[Type] == "Arcanist Slippers" && [Rarity] == "Rare" # [Computed Energy Shield] >= "150" && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
[Type] == "Conjurer Boots" && [Rarity] == "Rare" # [Computed Energy Shield] >= "150" && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"

[Type] == "Sorcerer Boots" && [Rarity] == "Rare" # [Computed Energy Shield] >= "180" && [base_movement_velocity_+%] == "25" && [StashItem] == "true"
[Type] == "Arcanist Slippers" && [Rarity] == "Rare" # [Computed Energy Shield] >= "180" && [base_movement_velocity_+%] == "25" && [StashItem] == "true"
[Type] == "Conjurer Boots" && [Rarity] == "Rare" # [Computed Energy Shield] >= "180" && [base_movement_velocity_+%] == "25" && [StashItem] == "true"

[Type] == "Sorcerer Boots" && [Rarity] == "Rare" # [Computed Energy Shield] >= "240" && [StashItem] == "true"
[Type] == "Arcanist Slippers" && [Rarity] == "Rare" # [Computed Energy Shield] >= "240" && [StashItem] == "true" 
[Type] == "Conjurer Boots" && [Rarity] == "Rare" # [Computed Energy Shield] >= "240" && [StashItem] == "true" 


//////////////////////////////////////////////
//                                          //
//                S h i e l d s             //
//                                          //
//////////////////////////////////////////////
 

// AR //


[Type] == "Colossal Tower Shield" && [Rarity] == "Rare" # [Computed Armor] >= "2000" && [StashItem] == "true"
[Type] == "Colossal Tower Shield" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "300" || [Computed Evasion] >= "800" || [Computed Armor] >= "900") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"

[Type] == "Ezomyte Tower Shield" && [Rarity] == "Rare" # [Computed Armor] >= "2000" && [StashItem] == "true"
[Type] == "Ezomyte Tower Shield" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "300" || [Computed Evasion] >= "800" || [Computed Armor] >= "900") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"

[Type] == "Pinnacle Tower Shield" && [Rarity] == "Rare" # [Computed Armor] >= "2000" && [StashItem] == "true"
[Type] == "Pinnacle Tower Shield" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "300" || [Computed Evasion] >= "800" || [Computed Armor] >= "900") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"

// EV //

[Type] == "Lacquered Buckler" && [Rarity] == "Rare" # [Computed Evasion] >= "1800" && [StashItem] == "true"
[Type] == "Lacquered Buckler" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "300" || [Computed Evasion] >= "800" || [Computed Armor] >= "900") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"

[Type] == "Imperial Buckler" && [Rarity] == "Rare" # [Computed Evasion] >= "800" && [StashItem] == "true"[Type] == "Imperial Buckler" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "300" || [Computed Evasion] >= "800" || [Computed Armor] >= "900") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
[Type] == "Imperial Buckler" && [Rarity] == "Rare" # [Computed Evasion] >= "1800" && [StashItem] == "true"

[Type] == "Crusader Buckler" && [Rarity] == "Rare" # [Computed Evasion] >= "1800" && [StashItem] == "true"
[Type] == "Crusader Buckler" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "300" || [Computed Evasion] >= "800" || [Computed Armor] >= "900") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"

// ES //

[Type] == "Titanium Spirit Shield" && [Rarity] == "Rare" # [Computed Energy Shield] >= "300" && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
[Type] == "Titanium Spirit Shield" && [Rarity] == "Rare" # [Computed Energy Shield] >= "400" && [StashItem] == "true"
[Type] == "Titanium Spirit Shield" && [Rarity] == "Rare" # [Computed Energy Shield] >= "300" && ([spell_damage_+%] >= "40" || [TotalResistances] >= "100" || [base_maximum_life] >= "100") && [StashItem] == "true"

[Type] == "Harmonic Spirit Shield" && [Rarity] == "Rare" # [Computed Energy Shield] >= "300" && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
[Type] == "Harmonic Spirit Shield" && [Rarity] == "Rare" # [Computed Energy Shield] >= "400" && [StashItem] == "true"
[Type] == "Harmonic Spirit Shield" && [Rarity] == "Rare" # [Computed Energy Shield] >= "300" && ([spell_damage_+%] >= "40" || [TotalResistances] >= "100" || [base_maximum_life] >= "100") && [StashItem] == "true"

[Type] == "Thorium Spirit Shield" && [Rarity] == "Rare" # [Computed Energy Shield] >= "300" && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
[Type] == "Thorium Spirit Shield" && [Rarity] == "Rare" # [Computed Energy Shield] >= "400" && [StashItem] == "true"
[Type] == "Thorium Spirit Shield" && [Rarity] == "Rare" # [Computed Energy Shield] >= "300" && ([spell_damage_+%] >= "40" || [TotalResistances] >= "100" || [base_maximum_life] >= "100") && [StashItem] == "true"

[Type] == "Vaal Spirit Shield" && [Rarity] == "Rare" # [Computed Energy Shield] >= "300" && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
[Type] == "Vaal Spirit Shield" && [Rarity] == "Rare" # [Computed Energy Shield] >= "400" && [StashItem] == "true" 
[Type] == "Vaal Spirit Shield" && [Rarity] == "Rare" # [Computed Energy Shield] >= "300" && ([spell_damage_+%] >= "40" || [TotalResistances] >= "100" || [base_maximum_life] >= "100") && [StashItem] == "true"


//////////////////////////////////////////////
//                                          //  
//                B e l t s                 //
//                                          //
//////////////////////////////////////////////
 
//tri res  hp
[Category] == "Belt" && [Rarity] == "Rare" # ([base_maximum_life] >= "60" || [base_maximum_energy_shield] >= "38") && [TotalResistances] >= "90" && [StashItem] == "true"

//tri res hp Weapon Elemental Dmg
[Category] == "Belt" && [Rarity] == "Rare" # ([base_maximum_life] >= "50" ||[base_maximum_energy_shield] >= "32") && [TotalResistances] >= "60" && [weapon_elemental_damage_+%] >= "25" && [StashItem] == "true"

//high tri-res (incl.chaos-res)
[Category] == "Belt" && [Rarity] == "Rare" # ([base_cold_damage_resistance_%] >= "30" && [base_fire_damage_resistance_%] >= "30") || ([base_cold_damage_resistance_%] >= "30" && [base_lightning_damage_resistance_%] >= "30") || ([base_fire_damage_resistance_%] >= "30" && [base_lightning_damage_resistance_%] >= "30") && [base_chaos_damage_resistance_%] >= "21" && [StashItem] == "true"

//HP ARMOR Weapon Elemental Dmg
[Category] == "Belt" && [Rarity] == "Rare" # [physical_damage_reduction_rating] >= "350" && [weapon_elemental_damage_+%] >= "25" && [base_maximum_life] >= "60" && [StashItem] == "true"

//////////////////////////////////////////////
//                                          //
//                R i n g s                 //
//                                          //
//////////////////////////////////////////////

//tri res hp//
[Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "100" && [base_maximum_life] >= "60" && [StashItem] == "true"

//tri res hp attack speed//
[Category] == "Ring" && [Rarity] == "Rare" # ([attack_speed_+%] >= "5" || [base_cast_speed_+%] >= "5") && [base_maximum_life] >= "60" && [TotalResistances] >= "60" && [StashItem] == "true"

//tri res hp
[Category] == "Ring" && [Rarity] == "Rare" # ([mana_leech_from_physical_damage_permyriad] >= "2" || [life_leech_from_physical_damage_permyriad] >= "2") && [TotalResistances] >= "60" && [base_maximum_life] >= "50" && [StashItem] == "true"
 
//tri res hp WED
[Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "60" && [weapon_elemental_damage_+%] >= "25" && [base_maximum_life] >= "60" && [StashItem] == "true"

//Dual Leech + HP
[Category] == "Ring" && [Rarity] == "Rare" # [life_leech_from_physical_damage_permyriad] == "2" && [mana_leech_from_physical_damage_permyriad] == "2" && [base_maximum_life] >= "50" && [StashItem] == "true"

// WED + Attack Speed / Cast Speed
[Category] == "Ring" && [Rarity] == "Rare" # ([attack_speed_+%] >= "5" || [base_cast_speed_+%] >= "5") && [base_maximum_life] >= "60" && [TotalResistances] >= "60" && [StashItem] == "true"

// Tri Ele Dmg
[Category] == "Ring" && [Rarity] == "Rare" # [local_maximum_added_cold_damage] >= "24" && [local_maximum_added_fire_damage] >= "27" && [local_maximum_added_lightning_damage] >= "40" && [StashItem] == "true"

//crit res hp
[Category] == "Ring" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "20" && [base_maximum_life] >= "60" && [TotalResistances] >= "50" && [StashItem] == "true"
[Category] == "Ring" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && [TotalResistances] >= "50" && [StashItem] == "true"

//tri res hp
[Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "40" && [base_item_found_rarity_+%] >= "25" && [base_maximum_life] >= "50" && [StashItem] == "true"

// physical //

[Category] == "Ring" && [Rarity] == "Rare" # [attack_minimum_added_physical_damage] >= "6" && ([base_critical_strike_multiplier_+] >= "20" || [attack_speed_+%] >= "5" || [TotalResistances] >= "80") && [base_maximum_life] >= "50" && [StashItem] == "true"
[Category] == "Ring" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "20" && ([attack_speed_+%] >= "5" || [TotalResistances] >= "80") && [base_maximum_life] >= "50" && [StashItem] == "true"


//tri res hp iir Rings
[Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "60" && [base_item_found_rarity_+%] >= "20" && [base_maximum_life] >= "60" && [StashItem] == "true"
[Category] == "Ring" && [Rarity] == "Rare" # [base_item_found_rarity_+%] >= "25" && [base_maximum_life] >= "60" && [StashItem] == "true"
[Category] == "Ring" && [Rarity] == "Rare" # [base_item_found_quantity_+%] >= "10" && [base_item_found_rarity_+%] >= "20" && [StashItem] == "true"
[Category] == "Ring" && [Rarity] == "Rare" # [base_item_found_rarity_+%] >= "35" && [StashItem] == "true"
// [Category] == "Ring" && [Rarity] == "Magic" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "30" && [StashItem] == "true" 
// [Category] == "Ring" && [Rarity] == "Magic" # [base_item_found_quantity_+%] >= "10" && [base_item_found_rarity_+%] >= "20" && [StashItem] == "true"
// [Category] == "Ring" && [Rarity] == "Magic" # [base_item_found_rarity_+%] >= "45" && [StashItem] == "true" 
 
//////////////////////////////////////////////
//                                          //
//              A m u l e t s               //
//                                          //
//////////////////////////////////////////////
[Category] == "Amulet" && [Rarity] == "Rare" # [base_maximum_life] >= "80" && ([additional_intelligence] >= "51" || [additional_dexterity] >= "51" || [additional_strength] >= "51") && [StashItem] == "true"
[Category] == "Amulet" && [Rarity] == "Rare" # ([base_maximum_life] >= "80" || [base_maximum_energy_shield] >= "38" || [maximum_energy_shield_+%] >= "14") && [attack_minimum_added_physical_damage] >= "11" && [StashItem] == "true"
[Category] == "Amulet" && [Rarity] == "Rare" # ([base_maximum_life] >= "60" || [base_maximum_energy_shield] >= "38" || [maximum_energy_shield_+%] >= "14") && [attack_minimum_added_physical_damage] >= "7" && ([critical_strike_chance_+%] >= "25" || [base_critical_strike_multiplier_+] >= "30") && [StashItem] == "true"
[Category] == "Amulet" && [Rarity] == "Rare" # ([base_maximum_life] >= "60" || [base_maximum_energy_shield] >= "38" || [maximum_energy_shield_+%] >= "14") && [base_critical_strike_multiplier_+] >= "25" && [critical_strike_chance_+%] >= "25" && [StashItem] == "true"
[Category] == "Amulet" && [Rarity] == "Rare" # [base_maximum_energy_shield] >= "48" && [maximum_energy_shield_+%] >= "20" && [StashItem] == "true"
[Category] == "Amulet" && [Rarity] == "Rare" # [base_maximum_energy_shield] >= "38" && [maximum_energy_shield_+%] >= "17" && [additional_intelligence] >= "38" && [StashItem] == "true"

//crit hp
[Category] == "Amulet" && [Rarity] == "Rare" # ([base_maximum_life] >= "55" || [base_maximum_energy_shield] >= "38" || [maximum_energy_shield_+%] >= "14") && [base_critical_strike_multiplier_+] >= "30" && [critical_strike_chance_+%] >= "30" && [StashItem] == "true"
[Category] == "Amulet" && [Rarity] == "Rare" # ([base_maximum_life] >= "50" || [base_maximum_energy_shield] >= "38" || [maximum_energy_shield_+%] >= "14") && [base_item_found_rarity_+%] >= "30" && [StashItem] == "true"

//Caster Crit cast and spelldamage
[Category] == "Amulet" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "30" && [critical_strike_chance_+%] >= "30" && [base_cast_speed_+%] >= "8" && [spell_damage_+%] >= "15" && [StashItem] == "true"
[Category] == "Amulet" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "35" && [critical_strike_chance_+%] >= "35" && ([base_cast_speed_+%] >= "11" || [spell_damage_+%] >= "23") && [StashItem] == "true"

//IIR Amulets
[Category] == "Amulet" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "30" && [StashItem] == "true" 
[Category] == "Amulet" && [Rarity] == "Rare" # [base_item_found_rarity_+%] >= "45" && [StashItem] == "true" 
[Category] == "Amulet" && [Rarity] == "Rare" # [base_item_found_quantity_+%] >= "15" && [base_item_found_rarity_+%] >= "25" && [StashItem] == "true" 
// [Category] == "Amulet" && [Rarity] == "Magic" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "30" && [StashItem] == "true" 
// [Category] == "Amulet" && [Rarity] == "Magic" # [base_item_found_rarity_+%] >= "40" && [StashItem] == "true" 
// [Category] == "Amulet" && [Rarity] == "Magic" # [base_item_found_quantity_+%] >= "15" && [base_item_found_rarity_+%] >= "25" && [StashItem] == "true" 

//////////////////////////////////////////////
//                                          //
//                Q u i v e r               //
//                                          //
//////////////////////////////////////////////
// Phys dmg + life + crit + single res
[Type] == "Spike-Point Arrow Quiver" && [Rarity] == "Rare" # ([base_critical_strike_multiplier_+] >= "50" || [critical_strike_chance_+%] >= "30") && [attack_minimum_added_physical_damage] >= "9" && [base_maximum_life] >= "90" && [TotalResistances] >= "40" && [StashItem] == "true"
 
// Phys dmg + life + ias/accuracy + crit + single res
[Type] == "Spike-Point Arrow Quiver" && [Rarity] == "Rare" # ([attack_speed_+%] >= "11" || [accuracy_rating] >= "201") && ([base_critical_strike_multiplier_+] >= "50" || [critical_strike_chance_+%] >= "30") && [TotalResistances] >= "40" && [attack_minimum_added_physical_damage] >= "9" && [base_maximum_life] >= "90" && [StashItem] == "true"
 
//Elemental//
 
// Dex + Elemental Damage + crit or life
[Type] == "Spike-Point Arrow Quiver" && [Rarity] == "Rare" # ([base_maximum_life] >= "70" || [critical_strike_chance_+%] >= "30") && [additional_dexterity] >= "32" && [weapon_elemental_damage_+%] >= "20" && [StashItem] == "true"
 
// Elemental Damage + Dex + accuracy or life
[Type] == "Spike-Point Arrow Quiver" && [Rarity] == "Rare" # ([accuracy_rating] >= "200" || [additional_dexterity] >= "30" || [base_maximum_life] >= "70") && [weapon_elemental_damage_+%] >= "20" && [StashItem] == "true"
