
; Bot system config file
; DO NOT EDIT THIS FILE UNLESS YOU KNOW WHAT YOU ARE DOING !!

[general]

; AI clicks per second (default=10)
AI_clicks_per_second=10

; No answer timeout in milliseconds when checking if poe process is frozen.
frozen_process_timeout=60000

; Set here how many time do you want the bot to attempt to login before stopping
max_failed_login_attempt=5

; Set here how many login groups the bot will have. There is a delay between the login groups, each group contains max_failed_login_attempt tries.
max_failed_login_attempt_groups=3

; Set here the delay between the login groups (in milliseconds).
login_attempt_idle_time=60000

; Delay in milliseconds between each click when selecting an area
area_selection_click_delay=2000

; Set here the delay in ms to wait before looting an item (to ensure that the item is really the one we want)
pickup_delay=200

; Set here the delay in ms between each item dropped in npc inventory
item_vendor_delay=350

; Set here the delay in ms to wait after casting aura to check it has been properly casted
aura_delay=2500

; Set here the delay in ms to wait after casting buff to check it has been properly casted
buff_delay=500

; Set here the delay in ms to wait after clicking on exit to login
chicken_delay=1000

; Delay for the bot to wait after having entered hideout chat command
hideout_chat_delay=5000

; Character stuck checking interval in milliseconds
fail_movement_check_interval=10000

; Stashing delay, the slower the value the faster it will change between stash tabs with left and right arrow key, too low value may cause "overshoot" (when the selected tab goes over the needed one)
stash_delay=400

; Stash random, will add a random number in this range to the stashing delay
stash_random=150

; Delay between mouse move and click when selecting area to farm
select_area_delay=200

; Timeout while creating tp to use the exit to login method instead (milliseconds)
tp_creation_timeout=100000

; Number of consecutive area switching try to trigger the area switch loop detection
area_switch_max_tries=15

; Time interval to check for the tries number
area_switch_loop_detection_delay=60000

[absurd_values]

; Monster absurd hp value, if value get higher monster will be ignored
absurd_monster_hp_value=8000000

; Player absurd hp value, if value get higher, we are offline
absurd_player_hp_value=400000

[pathfinding]

; Distance moved each time to get closer of the target (doesn't affect recast pathfinding)
move_distance=20

; Distance used to stop pathfinding and start using skills on monsters
attack_distance=60

; Set distance explored while character is running around the area
exploration_distance=115

; Set distance explored used for boss arena (needs to be smaller to avoid bot exploring boss arena too fast)
boss_arena_exploration_distance=70

; Exploration refreshing delay
exploration_delay=200

; Set width of the ray used to check if there is a wall or not between player and entity
raycast_width=3.5

terrain_passable_value=33

; Set here the range to open door instead of attacking monsters
door_range=20

[image_search]

; Gem level image search delay
gem_check_delay=5000

; Shade variation value to find gem leveling image. Increase this value if the bot seems to think that it should level up gem when it shouldn't. Decrease it if bot doesn't detect gem level up.
gem_leveling_shade_variation=90

; Shade variation value to find npc sentence image
npc_sentence_shade_variation=85

; Shade variation value to poe frozen window image
frozen_poe_shade_variation=92

; Shade variation value to error messages images
error_messages_shade_variation=92